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  1. More information about "Building Sites"

    $29.99

    Building Sites

    This plugin allows you to quickly and easily add unique locations for building houses to any map.
    There are 17 different locations of three types: ground sites, islands, and flying platforms — choose what suits you best!
    Key benefits of the plugin:
    Suitable for any map; No need to use RustEdit; Random automatic spawn after wipe; Ability to give a Building Site  to a certain player. With this plugin, you can build the perfect house for yourself and your friends!

    Spawn locations
    The plugin has a function for automatically generating spawn points for BuildingSites on any map.
    You can independently enable and disable the spawning of water, land, and air BuildingSites.
    For each type, you can set the number of BuildingSites that will appear after the wipe.
    You can also give players flare to summon a BuildingSite.
    With their help, players will be able to call the desired BuildingSite anywhere.
    When the player holds the flyer in their hands, they are shown information about whether their position is suitable for spawning the BuildingSite or not.
    Players can be given flyers in any way, for example, by kits or in the in-game store.
     
    Chat commands (admin only)
    /respawnsites -  forcibly launches automatic respawn of BuildingSites /spawnsite PresetName - spawn the BuildingSite in your position /killsite-  destroys the BuildingSite you're looking at /killallsites  -  destroys all BuildingSites on the server /givesite PresetName  -   give the BuildingSite to yourself /killsiteentity — look at the object you want to remove and enter the command; this object will no longer spawn at new locations of this type  
    Console commands (RCON only)
    respawnsites -  forcibly launches automatic respawn of BuildingSites killallsites -  destroys all BuildingSites on the server givesite PresetName userID -  give the BuildingSites to the player  
    Plugin Config
    en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian  
    Check out the rest of my work:  Adem's Codefling Library
    You can reach out to me in Discord:  Adem's Discord Profile
    Join the Mad Mappers Discord!
  2. More information about "Building Sites [Super Sized Bundle]"

    $19.99

    Building Sites [Super Sized Bundle]

    ‼️Note: This is an add-on, not a standalone plugin. It requires the BuildingSites plugin to be installed (sold separately).

    SuperSized is an add-on for BuildingSites that introduces 10 new locations — one coastal and nine land-based.
    Its defining feature is massive buildable areas, perfectly suited for ambitious structures, large bases, or clan settlements.

    Installation Instructions:
    Make sure you have the latest version of the BuildingSites plugin installed Move the contents of the data/BuildingSites folder from the archive you downloaded into the oxide/data/BuildingSites folder on your server Reload the plugin Check out the rest of my work:  Adem's Codefling Library
    You can reach out to me in Discord:  Adem's Discord Profile
    Join the Mad Mappers Discord!
  3. More information about "Enchanting"

    $25.00

    Enchanting

    Enchanting adds the ability for different types of weapons to be enchanted with over 29 specialized, unique abilities from freezing your target in place, to increasing the speed of your horse. Each enchantment is configurable and can be added to any weapon type, or even multiple times under the same weapon type with different durations/effect modifiers.
    Enchanting an item requires a cost of runes, which are found from different sources. See the "Runes" section below for more information on how players obtain runes.
    The plugin comes with a number of pre-made enchanted weapons, but you can add, remove or edit your own via the config file, allowing you to tailor this plugin for your on worlds.
     
     

    Runes are required to enchant a weapon. The enchantment costs can be seen under each weapon, and must be in the players inventory when they attempt to enchant their weapon.
    Runes drop from multiple sources, but each rune type has a uniquely flavoured drop source by default:
    Ice Runes: Obtained while mining, woodcutting or picking floora (hemp, mushrooms, pumpkins etc) in the acrtic biome. Life Runes: Obtained from collecting floora in any biome. Death Runes: Obtained while harvesting the flesh of NPCs and animals. Fire Runes: Obtained while mining, woodcutting or picking floora in the arid biome (desert). Dark Runes: Obtained while mining, woodcutting or picking plants during the night (after 6pm, before 6am). Light Runes: Obtained while mining, woodcutting or picking plants during the day (between 6am and 6pm). Water Runes: Obtained while gutting fish or harvesting flesh from sharks. Runes can be adjusted, renamed and changed in the config file, and additional rune types can also be added, all of which can be assigned to any of the 15 drop sources.
     

    There are 29 enchantments available as of version 1.0.0. These enchantements can be placed onto most held items, and can be activated as long as the player is not on cooldown.
    The cooldown works as a global cooldown, meaning that if a player uses any enchantment, they cannot use another enchantment until their cooldown finishes.
    Each weapon can have a unique cooldown period, allowing for more powerful enchantments to cause a longer cooldown, while having a shorter cooldown for less powerful ones.
    To enchant an item, simply place it into a repairbench, which will trigger the "Enchanting" button to appear. Clicking this button will display all available enchantments for that particular item. Click the desired enchantment, click enchant and you are done!
    All abilities require activation by pressing MOUSE3 (default) while the weapoin is active. Stowing or swapping the weapon so something else cancels the ability.

    Command: inspect
    Action:  Shows the enchantment info for the active weapon.
    Permission:  none
    Command: giverunes
    Parameters:  <Optional: quantity>
    Action:  Gives the user x amount of each rune.
    Permission:  enchanting.admin
    Command: giverandomweapon
    Action:  Gives the user a random enchanted weapon.
    Permission:  enchanting.admin
    Command (CONSOLE): generaterandomweapon
    Parameters:  <target name/ID>
    Action:  Gives the user a random enchanted weapon.
    Permission:  enchanting.admin
     

    enchanting.admin - required for admin commands. enchanting.free - enchanting requires no runes. enchanting.create - required to see the enchanting menu appear in the repairbench menu. enchanting.nocooldown - no cooldown is applicable after activating an ability.  

    [1] Freeze: Freezes the target in place when hit for x seconds. [2] Slow: Prevents the target from running when hit for x seconds. [3] Inferno: Sets the target on fire when hit for x seconds. [4] Bleeding: Applies x bleeding stacks when hit for the duration. [5] Radiation: Applies x radiation stacks when hit for the duration. [6] Poison: Poisons the target, dealing x damage every y seconds for z cycles. They also vomit. [7] Indestructable: Prevents condition loss on the weapon for the duration. [8] Lifesteal: Returns x% of the damage dealt to a target, back to the attacker. [9] PVPDamage: Increases the damage versus players by x% for the duration. [10] PVEDamage: Increases the damage versus animals and scientists by x% for the duration. [11] Blind: Blinds the player for x seconds when hit. [12] Splinter: Damages all players within x meters of the target for y% of the damage dealt to the target. [13] Explosive: Spawns and detinates an explosive at the landing point of a projectile weapon for the duration. [14] Healing: Prevents the damage that would be done to the target by the attacker, instead healing them for x% of the damage that would have been done. [15] Sleep: Forces the target into the sleep state for x seconds when hit. [16] Fumble: The target's active item is moved into their inventory when hit. It is dropped to the ground instead of there is no room in the inventory. [17] Curse: When the target is hit, their screen quickly flashes purple and black and they take 0.6 damage every 0.2 seconds for the duration. [18] GatherYield: Gather yield is increased by x% for the duration when using this enchanted tool to harvest. [19] AnimalSpawn: Spawns an animal at the hit market (default wolf) for the duration. [20] ReduceDamage: While active, this ability will reduce incoming damage by x% for the duration. [21] HealSelf: Instantly heals the player for x health. [22] HealOthers: Instantly heals other players for x health that are within y meters. [23] BradleyCloak: Makes the player invisible to bradley tank for the duration. [24] FeatherFall: Prevents fall damage while active. [25] RadiationResist: Removes all radiation stacks once per second for the duration. [26] Spectre: Makes the player invisible to turrets and base defences for the duration. [27] HorseCrop: Increases the horses stats by x for the duration. Will affect any horse that the player climbs onto while active. Horses the player dismounts from will no longer be affected. [28] ScientistCloak: Makes the player invisible to scientists for the duration. [29] ElementalDamageResist: Makes the player immune to fire and cold damage for the duration. [30] DamageIncrease: Increases the damage of the weapon to everything by x% for the duration.  

    void GenerateRandomWeapon(BasePlayer player) //gives the player a random weapon.  

  4. More information about "Item Perks"

    $24.99

    Item Perks

    Item Perks is a plugin that enhances everyday weapons, tools and armour with over 50 different types of perks.
    Items with perks can be obtained a variety of ways, including:
    Finding them randomly in crates or barrels during your morning scrap farm. Randomly crafting an enhanced version of your equipment while you roof camp noobs from your base. Recycling enhanced equipment and finding enhancement kits stuck in the teeth of the recycler. Using a console or chat command that can be ran through seedy plugin traders like GUIShop.  
    The plugin gives a large amount of control to server owners when it comes to implementation. You can:
    Enable/disable perks, or modify the minimum and maximum values that they roll when applied to gear. Blacklist or whitelist items to each perk, so they will be exclusively excluded or included (based on the list you choose). Adjust the weight of each perk, so it is more or less likely to be seen on gear., or adjust the chances amount of perks that items can potentially have. Fully adjust or disable the chance for item drops to be found, or enable the enhancement kit system so players can recycle gear. So much more (watch the configuration section of the video below to see the full extent).  
     
     

    There are over 50 perks included with the plugin. The following list will describe briefly what each perk does.
    Name: Prospector Description: This perk increases your mining yield when mining stone, metal and sulfur nodes. Name: Lumberjack Description: This perk increases your woodcutting yield when chopping living or dead trees. Name: Butcher Description: This perk increases the resources gained from skinning humans and animals. Name: Horticulture Description: This perk increases the amount of resources gained when harvesting grown plants. Name: Forager Description: This perk increases the amount of resources gained when picking up map generated collectibles. Name: Angler Description: This perk increases the amount of fish you receive upon a successful catch. Name: BeastBane Description: This perk increases the damage dealt to animals. Name: ScientistBane Description: This perk increases the damage dealt to scientists. Name: FlakJacket Description: This perk reduces the damage received from explosions. Name: Elemental Description: This perk reduces damage from received from cold and heat sources. Name: Scavenger Description: This perk provides you with a chance to find additional scrap from crates and barrels. Name: Manufacture Description: This perk increases the speed of your crafting. Name: Durable Description: This peark reduces the durability damage of all equipped items. Name: BeastWard Description: This perk reduces the damage received from animals. Name: ScientistWard Description: This perk reduces the damage received from scientists. Name: Builder Description: This perk provides you with a chance for your building upgrades to be free. Name: Thrifty Description: This perk provides you with a chance for your crafting components to be refunded upon a successful craft. Name: Fabricate Description: This perk provides you with a chance to duplicate an item upon a successful craft. Name: Pharmaceutical Description: This perk increases the amount of healing received from all sources. Name: MeleeWard Description: This perk reduces the damage received from melee weapons. Name: Academic Description: This perk provides you with a chance to receive a scrap refund when researching an item at the research bench. Name: FallDamage Description: This perk reduces the impact damage received from falling. Name: Lead Description: This perk reduces the damage from radiation. Name: Smasher Description: This perk will provide you with a chance to instantly destroy barrels with any amount of damage. Name: Environmentalist Description: This perk will increase the speed of recyclers that you activate. Name: Smelter Description: This perk will increase the smelting speed of furnaces you activate. Name: Paramedic Description: This perk provides players that you revive with additional health. Name: Prepper Description: This perk provides you with a chance to not consume food when eating. Name: Regeneration Description: This perk will passively regenerate you. Name: SharkWard Description: This perk will reduce the amount of damage received from sharks. Name: SharkBane Description: This perk will increase the amount of damage dealt to sharks. Name: Deforest Description: This perk provides you with a chance to cut down nearby trees when successfully cutting a tree down. Name: BlastMine Description: This perk provides you with a chance to mine out nearby nodes when successfully mining out a node. Name: Tanner Description: This perk provides you with a chance to skin nearby corpses when successfully skinning out a corpse. Name: Vampiric Description: This perk will heal you for a percentage of the damage dealt to certain enemies. Name: Reinforced Description: This perk will reduce the the amount of damage that your vehicles receive when mounted. Name: ComponentLuck Description: This perk will provide you with a chance to receive additional components when looting barrels and crates. Name: ElectronicsLuck Description: This perk will provide you with a chance to receive additional electronics when looting barrels and crates. Name: UncannyDodge Description: This perk provides you with a chance to dodge incoming damage, reducing it to 0. Name: LineStrength Description: This perk increases the tensile strength of your fishing line. Name: HealShare Description: This perk will share healing effects with nearby players. Name: Attractive Description: This perk will provide you with a chance to automatically pick up components when destroying barrels. Name: WoodcuttingLuck Description: This perk provides you with a chance to find a random item when you cut down a tree. Name: MiningLuck Description: This perk provides you with a chance to find a random item when you mine out a node. Name: SkinningLuck Description: This perk provides you with a chance to find a random item when you skin out a corpse. Name: FishingLuck Description: This perk provides you with a chance to find a random item when you catch a fish. Name: Sated Description: This perk will increase the amount of calories and hydration you receive from food and water sources. Name: IronStomach Description: This perk provides you with a chance to negate negative effects when consuming food. Name: TreePlanter Description: This perk will provide a chance for a tree to instantly regrow when cut down. Name: RockCycler Description: This perk will provide a chance for a node to instantly respawn when mined out. Name: BradleyDamage Description: This perk increases the damage dealt to Bradley Tanks. Name: HeliDamage Description: This perk increases the damage dealt to Patrol Helicopters. Name: Thorns Description: This perk reflects a % of the damage done back to the attacker  

    Command: ipgive
    Type: console/chat
    Parameters: <target ID/Name> <optional: shortname> <optional: perks>
    Description: Gives the target player an enhanced item. If shortname is specified, it will base the enhancement off of that item. If perks are specified, it will add only those perks to the item.
    Command: ipgivekit
    Type:  console/chat
    Parameters:  <target ID/Name> <perk>
    Description:  Gives an enhancement kit to the target.
     

    itemperks.use - Required to receive any benefit from enhanced items. itemperks.loot - Required to loot enhanced items from crates and barrels. itemperks.craft - Required for a chance to received enhanced versions of crafted gear. itemperks.admin - Required to use admin commands. itemperks.enhance - Required to add enhancement kits to items via the workbench. itemperks.recycle - Required to receive enhancement kits from recycling enhanced items.  

    IPAPI_CreateItem - creates and returns an enhanced item using the details fed into the method. If shortname is left blank, it will pick a random valid item. If api_perks is null it will pick random perk(s) and add them.
    Returns Item
    [HookMethod("IPAPI_CreateItem")] public object IPAPI_CreateItem(string shortname = null, ulong skin = 0, Dictionary<string, float> api_perks = null) { List<KeyValuePair<Perk, float>> perks = Pool.GetList<KeyValuePair<Perk, float>>(); foreach (var perk in api_perks) { Perk _perk; if (parsedEnums.TryGetValue(perk.Key, out _perk)) perks.Add(new KeyValuePair<Perk, float>(_perk, perk.Value)); } var result = CreateItem(shortname, skin, perks); Pool.FreeList(ref perks); // Returns an Item class return result; } Example usage:
    [ChatCommand("testipapi")] void TestIPAPI(BasePlayer player) { Dictionary<string, float> perks = new Dictionary<string, float>() { ["Prospector"] = 1f, ["Lumberjack"] = 1f, ["Butcher"] = 1f, ["Horticulture"] = 0.5f }; var item = (Item)ItemPerks.Call("IPAPI_CreateItem", "hammer.salvaged", (ulong)2830083288, perks); if (item == null) { Puts("Failed"); return; } item.name = "tool of the trade"; player.GiveItem(item); }  

  5. More information about "Item Perks: Legendary Items"

    $11.99

    Item Perks: Legendary Items

    Item Perks: Legendary items is a plugin that allows you to create and fully customize legendary named items on your rust server.
    It uses the perk sets available from the Item Perks plugin, allowing for the creation of some very unique items in Rust.
    The fields for creating a new item are:
    Name: Give the item a unique name that captures it's essence Skin: Assign a skin that matches what the item does. Description/Story: Add some flavor to the item and write a short blurb or backstory for the item, which will display when the player mouses over the ownership banner, along with the buffs. Buffs: Add as many or as few ItemPerk buffs as you would like, with any amount of buff values. Restrict enhancement: Prevent or allow enhancement kits to affect each Legendary item. Global chat announcement: Announce in chat when a player finds a really rare or powerful item. Amour slots: Set the amount of armor slots the item spawns with (if applicable).  

     
     

    There are a number of drop sources that can be selected for your legendary items to drop. Along with the source, you can specify which item/prefab shortname you want to restrict the drop to, or which shortnames you want it to exclude.
    The shortname will depend on the loot source. Loot sources with the type "Prefab" will need to use the prefab shortname, where as those with the "Item" type will need to use item shortnames.
     

    Type: Prefab
    Example: crate_normal_2, heli_crate, crate_elite.
     

    Type: Prefab
    Example: loot-barrel-2, loot-barrel-1
     

    Type: Boss name
    Example: scarecrow the destroyer.
     

    Type: Event name
    Supports:
    Harbor Event: "Harbor" Junkyard Event: "Junkyard" Satellite Dish Event: "SatDish" Water Event: "Water" Air Event:  "Air" Arctive Base Event:  "Arctic" Gas Station Event:  "GasStation" Sputnik Event:  "Sputnik" Shipwreck Event:  "Shipwreck" Triangulation Event:  "Triangulation" Supermarket Event:  "Supermarket" Caravan Event:  "Caravan" Powerplant Event:  "Powerplant" Armored Train Event:  "ArmoredTrain" Convoy Event:  "Convoy" Ferry Terminal Event:  "FerryTerminal" SurvivalArena:  "SurvivalArena"  

    Type: Prefab
    Example: scientistnpc_arena, scientistnpc_heavy.
     

    Type: Prefab
    Example: npc_tunneldweller,  npc_underwaterdweller.
     

    Type: Npc name
    Example: military defenders.
     

    Type: Prefab
    Example:  oak_b,  swamp_tree_a, pine_dead_snow_c.
     

    Type: Prefab
    Example: stone-ore, sulfur-ore, metal-ore.
     

    Type: Prefab
    Example:  chicken.corpse,  shark.corpse,  player_corpse.
     

    Type: Prefab
    Example: hemp-collectable,  berry-red-collectable,  corn-collectable.
     

    Type: Prefab
    Example:  hemp.entity,  pumpkin.entity,  wheat.entity.
     

    Type: Item
    Example: rifle.ak,  axe.salvaged,  icepick.salvaged.
     

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