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  1. More information about "Terminal"

    $40.00

    Terminal

    Terminal is an indispensable item that will allow players to manage the resources of the house in one place! Just as importantly, it is not just a conditional button on the screen or something similar, but a complete new item that is placed in the house, which gives a nice user experience to any player that likes interaction. Its multifunctionality will allow the player to use it for a variety of purposes, from simple resource management to building a terminal-only resource factory. Interested? Then let's get to the details.
    Examples of uses:
    Getting remote access to resources, the ability to take resources from several storages at once, as well as put them in them. The ability to use the terminal as one big chest thanks to the cells of different levels, available import and export pipes will allow to realize the delivery of resources to the production tools Building a plant powered by terminal alone Many other clever uses, like a chest in the buffer of the house connected to the terminal. Combining uses Features:
    Similar type items are displayed combined in one slot, where you can see the total quantity and take the required quantity. Two modes of operation: wireless and cellular. Full-featured new placeable item Works with industrial pipes Ability to create different cells (by standard there are 4 levels) Cells have their own stack size just for them. Intelligent movement that will not allow you to store more items in the boxes than allowed The terminal has a convenient search for items in the user's language, not only in English
    Demo Video:
     
    Installation instructions
    Installing dependencies CustomEntities. Go to Github, click Clone -> Download ZIP, then transfer CustomEntities.cs to the folder with plugins.
      CustomItemDefinitions. Go here, download and install in the plugins folder. Download purchased this plugin and install it in the plugins folder the same way. Done  
    Quick Start:
    Prompt commands: give terminal give storage_cell.level1 give storageadaptor.wireless Place terminal, put the cell in the cell storage, install the adapter on the chest, enjoy. More about items:
    [Terminal]
    Terminal is a placeable item, with the ability to be placed both outside and in the house, serves for convenient management of all resources in the house. It has a certain amount of health (default 500), as well as the ability to pick up with a loss of strength. It has 2 modes of operation, wireless and cell, can work with industrial, by means of pipes to import and export items from cells.
    The server owner can decide where to get this item from, it has its own short name and can be used in all plugins, the best option is to craft it.
    The shortname of the item - terminal
    Command to give:  
    give terminal  
    How to pick up a terminal?
    For this we must have authorization in the cabinet.
    Holding a mallet in your hand, point at the part of the terminal where the inscription Authorize appears, press the R button and select Turn.


    How to switch modes of operation?
    It is possible to do this by pressing the switch on the left side of the laptop, it looks like this:

     
    What is needed to work in wireless mode?
    To start working you need the item "Wireless Storage Adapter”, this item is part of the plugin. Can be obtained by any method of the server owner's choice.
    The short name of the item -  storageadapter.wireless.
    Command to give out:  
    give storageadaptor.wireless Next, install the wireless storage adapter on the storage item you need. Such as: chests, furnaces, refineries, etc.
    Next, select the wireless mode on the terminal by pressing the switch.
    After entering the laptop, it will display all the items that are connected to the adapter in the range of the wireless mode of the terminal (customizable).
     
    What is needed to work in the cell mode?
    The first thing you need are the cells themselves, they can be obtained in any way the server owner chooses.
    The short name of the item - storage_cell.{name from the config, by default it is level1-4}
    Command to give out:  
    give storage_cell.level1 Cells should be put in the terminal cell storage, it looks like this:

    It is recommended to put any kind of lock on the cell storage, otherwise they can be stolen!
    Next, select the cell mode on the terminal by pressing the switch.
    After entering the laptop, where you can now see what is in the cells, how many slots are available and you can put things there.

    [Wireless Storage Adaptor]
    Used for the wireless mode of the terminal. Installed on all storage items for which a regular storage adapter is available. Does not require additional connection.
    The server owner can decide where to get this item from, it has its own short name and can be used in all plugins, the best option is to craft it.
    The short name of the item -  storageadapter.wireless.
    Command to give out:  
    give storageadapter.wireless

    [Storage Cells]
    Cells hold items, have a certain number of slots and a maximum stack in each slot. These are special slots and only in them items can be stacked to their maximum. The maximum stack works on the principle of 1 type - 1 slot. That is, if the maximum stack is 5000 and the player puts there 10 new machine guns, they will occupy 1 slot and such can be put another 4990, if he puts a slightly broken machine gun, it will take another slot and will store the same machine guns. This is how it works with all items.  
    Another example; a level 1 cell has a maximum stack of 5000 and 8 slots, and if you store only sulfur in it, you can eventually store 40000 sulfur in it. Higher level cells have more stacks and slots.
    Don't worry, the configured max stack won't be knocked down, items will unstack when they are laid down and taken out of the cell.
    The server owner can decide where to get this item from, it has its own short name and can be used in all plugins, the best option is to craft it.
     The short name of the item - storage_cell.{name from the config, by default it is level1-4}
    Command to give out:  
    give storage_cell.level1  

  2. More information about "10x Loot Table Config (Better Loot V4 Compatible)"

    $10.99 $8.99

    10x Loot Table Config (Better Loot V4 Compatible)

    📦 BetterLoot Loot Table Config
    Our professionally balanced BetterLoot loot table is designed to deliver a clean, optimized loot experience that fits most server types — from lightly modded PvP to high-rate servers.
    Junk items have been heavily filtered out to ensure quality and consistency in all loot containers.
    This setup includes newly added items such as the Minigun, Minigun Backpack, and Military Flamethrower — ensuring your loot stays up-to-date with the latest Rust content.
    All loot tiers have been carefully balanced to provide a smooth progression and competitive gameplay feel without relying on random chance.
    ⚠️ Please note that this is a standalone loot table for the BetterLoot plugin. It does not include AlphaLoot-style drop percentages or random chance mechanics. If you're looking for a more advanced, dynamic setup, check out our AlphaLoot configs on our profile.
    🛠️ Installation is very simple — a step-by-step guide is included inside the downloaded ZIP file.
  3. More information about "Enchanting"

    $25.00

    Enchanting

    Enchanting adds the ability for different types of weapons to be enchanted with over 29 specialized, unique abilities from freezing your target in place, to increasing the speed of your horse. Each enchantment is configurable and can be added to any weapon type, or even multiple times under the same weapon type with different durations/effect modifiers.
    Enchanting an item requires a cost of runes, which are found from different sources. See the "Runes" section below for more information on how players obtain runes.
    The plugin comes with a number of pre-made enchanted weapons, but you can add, remove or edit your own via the config file, allowing you to tailor this plugin for your on worlds.
     
     

    Runes are required to enchant a weapon. The enchantment costs can be seen under each weapon, and must be in the players inventory when they attempt to enchant their weapon.
    Runes drop from multiple sources, but each rune type has a uniquely flavoured drop source by default:
    Ice Runes: Obtained while mining, woodcutting or picking floora (hemp, mushrooms, pumpkins etc) in the acrtic biome. Life Runes: Obtained from collecting floora in any biome. Death Runes: Obtained while harvesting the flesh of NPCs and animals. Fire Runes: Obtained while mining, woodcutting or picking floora in the arid biome (desert). Dark Runes: Obtained while mining, woodcutting or picking plants during the night (after 6pm, before 6am). Light Runes: Obtained while mining, woodcutting or picking plants during the day (between 6am and 6pm). Water Runes: Obtained while gutting fish or harvesting flesh from sharks. Runes can be adjusted, renamed and changed in the config file, and additional rune types can also be added, all of which can be assigned to any of the 15 drop sources.
     

    There are 29 enchantments available as of version 1.0.0. These enchantements can be placed onto most held items, and can be activated as long as the player is not on cooldown.
    The cooldown works as a global cooldown, meaning that if a player uses any enchantment, they cannot use another enchantment until their cooldown finishes.
    Each weapon can have a unique cooldown period, allowing for more powerful enchantments to cause a longer cooldown, while having a shorter cooldown for less powerful ones.
    To enchant an item, simply place it into a repairbench, which will trigger the "Enchanting" button to appear. Clicking this button will display all available enchantments for that particular item. Click the desired enchantment, click enchant and you are done!
    All abilities require activation by pressing MOUSE3 (default) while the weapoin is active. Stowing or swapping the weapon so something else cancels the ability.

    Command: inspect
    Action:  Shows the enchantment info for the active weapon.
    Permission:  none
    Command: giverunes
    Parameters:  <Optional: quantity>
    Action:  Gives the user x amount of each rune.
    Permission:  enchanting.admin
    Command: giverandomweapon
    Action:  Gives the user a random enchanted weapon.
    Permission:  enchanting.admin
    Command (CONSOLE): generaterandomweapon
    Parameters:  <target name/ID>
    Action:  Gives the user a random enchanted weapon.
    Permission:  enchanting.admin
     

    enchanting.admin - required for admin commands. enchanting.free - enchanting requires no runes. enchanting.create - required to see the enchanting menu appear in the repairbench menu. enchanting.nocooldown - no cooldown is applicable after activating an ability.  

    [1] Freeze: Freezes the target in place when hit for x seconds. [2] Slow: Prevents the target from running when hit for x seconds. [3] Inferno: Sets the target on fire when hit for x seconds. [4] Bleeding: Applies x bleeding stacks when hit for the duration. [5] Radiation: Applies x radiation stacks when hit for the duration. [6] Poison: Poisons the target, dealing x damage every y seconds for z cycles. They also vomit. [7] Indestructable: Prevents condition loss on the weapon for the duration. [8] Lifesteal: Returns x% of the damage dealt to a target, back to the attacker. [9] PVPDamage: Increases the damage versus players by x% for the duration. [10] PVEDamage: Increases the damage versus animals and scientists by x% for the duration. [11] Blind: Blinds the player for x seconds when hit. [12] Splinter: Damages all players within x meters of the target for y% of the damage dealt to the target. [13] Explosive: Spawns and detinates an explosive at the landing point of a projectile weapon for the duration. [14] Healing: Prevents the damage that would be done to the target by the attacker, instead healing them for x% of the damage that would have been done. [15] Sleep: Forces the target into the sleep state for x seconds when hit. [16] Fumble: The target's active item is moved into their inventory when hit. It is dropped to the ground instead of there is no room in the inventory. [17] Curse: When the target is hit, their screen quickly flashes purple and black and they take 0.6 damage every 0.2 seconds for the duration. [18] GatherYield: Gather yield is increased by x% for the duration when using this enchanted tool to harvest. [19] AnimalSpawn: Spawns an animal at the hit market (default wolf) for the duration. [20] ReduceDamage: While active, this ability will reduce incoming damage by x% for the duration. [21] HealSelf: Instantly heals the player for x health. [22] HealOthers: Instantly heals other players for x health that are within y meters. [23] BradleyCloak: Makes the player invisible to bradley tank for the duration. [24] FeatherFall: Prevents fall damage while active. [25] RadiationResist: Removes all radiation stacks once per second for the duration. [26] Spectre: Makes the player invisible to turrets and base defences for the duration. [27] HorseCrop: Increases the horses stats by x for the duration. Will affect any horse that the player climbs onto while active. Horses the player dismounts from will no longer be affected. [28] ScientistCloak: Makes the player invisible to scientists for the duration. [29] ElementalDamageResist: Makes the player immune to fire and cold damage for the duration. [30] DamageIncrease: Increases the damage of the weapon to everything by x% for the duration.  

    void GenerateRandomWeapon(BasePlayer player) //gives the player a random weapon.  

  4. More information about "Item Perks"

    $24.99

    Item Perks

    Item Perks is a plugin that enhances everyday weapons, tools and armour with over 50 different types of perks.
    Items with perks can be obtained a variety of ways, including:
    Finding them randomly in crates or barrels during your morning scrap farm. Randomly crafting an enhanced version of your equipment while you roof camp noobs from your base. Recycling enhanced equipment and finding enhancement kits stuck in the teeth of the recycler. Using a console or chat command that can be ran through seedy plugin traders like GUIShop.  
    The plugin gives a large amount of control to server owners when it comes to implementation. You can:
    Enable/disable perks, or modify the minimum and maximum values that they roll when applied to gear. Blacklist or whitelist items to each perk, so they will be exclusively excluded or included (based on the list you choose). Adjust the weight of each perk, so it is more or less likely to be seen on gear., or adjust the chances amount of perks that items can potentially have. Fully adjust or disable the chance for item drops to be found, or enable the enhancement kit system so players can recycle gear. So much more (watch the configuration section of the video below to see the full extent).  
     
     

    There are over 50 perks included with the plugin. The following list will describe briefly what each perk does.
    Name: Prospector Description: This perk increases your mining yield when mining stone, metal and sulfur nodes. Name: Lumberjack Description: This perk increases your woodcutting yield when chopping living or dead trees. Name: Butcher Description: This perk increases the resources gained from skinning humans and animals. Name: Horticulture Description: This perk increases the amount of resources gained when harvesting grown plants. Name: Forager Description: This perk increases the amount of resources gained when picking up map generated collectibles. Name: Angler Description: This perk increases the amount of fish you receive upon a successful catch. Name: BeastBane Description: This perk increases the damage dealt to animals. Name: ScientistBane Description: This perk increases the damage dealt to scientists. Name: FlakJacket Description: This perk reduces the damage received from explosions. Name: Elemental Description: This perk reduces damage from received from cold and heat sources. Name: Scavenger Description: This perk provides you with a chance to find additional scrap from crates and barrels. Name: Manufacture Description: This perk increases the speed of your crafting. Name: Durable Description: This peark reduces the durability damage of all equipped items. Name: BeastWard Description: This perk reduces the damage received from animals. Name: ScientistWard Description: This perk reduces the damage received from scientists. Name: Builder Description: This perk provides you with a chance for your building upgrades to be free. Name: Thrifty Description: This perk provides you with a chance for your crafting components to be refunded upon a successful craft. Name: Fabricate Description: This perk provides you with a chance to duplicate an item upon a successful craft. Name: Pharmaceutical Description: This perk increases the amount of healing received from all sources. Name: MeleeWard Description: This perk reduces the damage received from melee weapons. Name: Academic Description: This perk provides you with a chance to receive a scrap refund when researching an item at the research bench. Name: FallDamage Description: This perk reduces the impact damage received from falling. Name: Lead Description: This perk reduces the damage from radiation. Name: Smasher Description: This perk will provide you with a chance to instantly destroy barrels with any amount of damage. Name: Environmentalist Description: This perk will increase the speed of recyclers that you activate. Name: Smelter Description: This perk will increase the smelting speed of furnaces you activate. Name: Paramedic Description: This perk provides players that you revive with additional health. Name: Prepper Description: This perk provides you with a chance to not consume food when eating. Name: Regeneration Description: This perk will passively regenerate you. Name: SharkWard Description: This perk will reduce the amount of damage received from sharks. Name: SharkBane Description: This perk will increase the amount of damage dealt to sharks. Name: Deforest Description: This perk provides you with a chance to cut down nearby trees when successfully cutting a tree down. Name: BlastMine Description: This perk provides you with a chance to mine out nearby nodes when successfully mining out a node. Name: Tanner Description: This perk provides you with a chance to skin nearby corpses when successfully skinning out a corpse. Name: Vampiric Description: This perk will heal you for a percentage of the damage dealt to certain enemies. Name: Reinforced Description: This perk will reduce the the amount of damage that your vehicles receive when mounted. Name: ComponentLuck Description: This perk will provide you with a chance to receive additional components when looting barrels and crates. Name: ElectronicsLuck Description: This perk will provide you with a chance to receive additional electronics when looting barrels and crates. Name: UncannyDodge Description: This perk provides you with a chance to dodge incoming damage, reducing it to 0. Name: LineStrength Description: This perk increases the tensile strength of your fishing line. Name: HealShare Description: This perk will share healing effects with nearby players. Name: Attractive Description: This perk will provide you with a chance to automatically pick up components when destroying barrels. Name: WoodcuttingLuck Description: This perk provides you with a chance to find a random item when you cut down a tree. Name: MiningLuck Description: This perk provides you with a chance to find a random item when you mine out a node. Name: SkinningLuck Description: This perk provides you with a chance to find a random item when you skin out a corpse. Name: FishingLuck Description: This perk provides you with a chance to find a random item when you catch a fish. Name: Sated Description: This perk will increase the amount of calories and hydration you receive from food and water sources. Name: IronStomach Description: This perk provides you with a chance to negate negative effects when consuming food. Name: TreePlanter Description: This perk will provide a chance for a tree to instantly regrow when cut down. Name: RockCycler Description: This perk will provide a chance for a node to instantly respawn when mined out. Name: BradleyDamage Description: This perk increases the damage dealt to Bradley Tanks. Name: HeliDamage Description: This perk increases the damage dealt to Patrol Helicopters. Name: Thorns Description: This perk reflects a % of the damage done back to the attacker  

    Command: ipgive
    Type: console/chat
    Parameters: <target ID/Name> <optional: shortname> <optional: perks>
    Description: Gives the target player an enhanced item. If shortname is specified, it will base the enhancement off of that item. If perks are specified, it will add only those perks to the item.
    Command: ipgivekit
    Type:  console/chat
    Parameters:  <target ID/Name> <perk>
    Description:  Gives an enhancement kit to the target.
     

    itemperks.use - Required to receive any benefit from enhanced items. itemperks.loot - Required to loot enhanced items from crates and barrels. itemperks.craft - Required for a chance to received enhanced versions of crafted gear. itemperks.admin - Required to use admin commands. itemperks.enhance - Required to add enhancement kits to items via the workbench. itemperks.recycle - Required to receive enhancement kits from recycling enhanced items.  

    IPAPI_CreateItem - creates and returns an enhanced item using the details fed into the method. If shortname is left blank, it will pick a random valid item. If api_perks is null it will pick random perk(s) and add them.
    Returns Item
    [HookMethod("IPAPI_CreateItem")] public object IPAPI_CreateItem(string shortname = null, ulong skin = 0, Dictionary<string, float> api_perks = null) { List<KeyValuePair<Perk, float>> perks = Pool.GetList<KeyValuePair<Perk, float>>(); foreach (var perk in api_perks) { Perk _perk; if (parsedEnums.TryGetValue(perk.Key, out _perk)) perks.Add(new KeyValuePair<Perk, float>(_perk, perk.Value)); } var result = CreateItem(shortname, skin, perks); Pool.FreeList(ref perks); // Returns an Item class return result; } Example usage:
    [ChatCommand("testipapi")] void TestIPAPI(BasePlayer player) { Dictionary<string, float> perks = new Dictionary<string, float>() { ["Prospector"] = 1f, ["Lumberjack"] = 1f, ["Butcher"] = 1f, ["Horticulture"] = 0.5f }; var item = (Item)ItemPerks.Call("IPAPI_CreateItem", "hammer.salvaged", (ulong)2830083288, perks); if (item == null) { Puts("Failed"); return; } item.name = "tool of the trade"; player.GiveItem(item); }  

  5. More information about "Item Perks: Legendary Items"

    $11.99

    Item Perks: Legendary Items

    Item Perks: Legendary items is a plugin that allows you to create and fully customize legendary named items on your rust server.
    It uses the perk sets available from the Item Perks plugin, allowing for the creation of some very unique items in Rust.
    The fields for creating a new item are:
    Name: Give the item a unique name that captures it's essence Skin: Assign a skin that matches what the item does. Description/Story: Add some flavor to the item and write a short blurb or backstory for the item, which will display when the player mouses over the ownership banner, along with the buffs. Buffs: Add as many or as few ItemPerk buffs as you would like, with any amount of buff values. Restrict enhancement: Prevent or allow enhancement kits to affect each Legendary item. Global chat announcement: Announce in chat when a player finds a really rare or powerful item. Amour slots: Set the amount of armor slots the item spawns with (if applicable).  

     
     

    There are a number of drop sources that can be selected for your legendary items to drop. Along with the source, you can specify which item/prefab shortname you want to restrict the drop to, or which shortnames you want it to exclude.
    The shortname will depend on the loot source. Loot sources with the type "Prefab" will need to use the prefab shortname, where as those with the "Item" type will need to use item shortnames.
     

    Type: Prefab
    Example: crate_normal_2, heli_crate, crate_elite.
     

    Type: Prefab
    Example: loot-barrel-2, loot-barrel-1
     

    Type: Boss name
    Example: scarecrow the destroyer.
     

    Type: Event name
    Supports:
    Harbor Event: "Harbor" Junkyard Event: "Junkyard" Satellite Dish Event: "SatDish" Water Event: "Water" Air Event:  "Air" Arctive Base Event:  "Arctic" Gas Station Event:  "GasStation" Sputnik Event:  "Sputnik" Shipwreck Event:  "Shipwreck" Triangulation Event:  "Triangulation" Supermarket Event:  "Supermarket" Caravan Event:  "Caravan" Powerplant Event:  "Powerplant" Armored Train Event:  "ArmoredTrain" Convoy Event:  "Convoy" Ferry Terminal Event:  "FerryTerminal" SurvivalArena:  "SurvivalArena"  

    Type: Prefab
    Example: scientistnpc_arena, scientistnpc_heavy.
     

    Type: Prefab
    Example: npc_tunneldweller,  npc_underwaterdweller.
     

    Type: Npc name
    Example: military defenders.
     

    Type: Prefab
    Example:  oak_b,  swamp_tree_a, pine_dead_snow_c.
     

    Type: Prefab
    Example: stone-ore, sulfur-ore, metal-ore.
     

    Type: Prefab
    Example:  chicken.corpse,  shark.corpse,  player_corpse.
     

    Type: Prefab
    Example: hemp-collectable,  berry-red-collectable,  corn-collectable.
     

    Type: Prefab
    Example:  hemp.entity,  pumpkin.entity,  wheat.entity.
     

    Type: Item
    Example: rifle.ak,  axe.salvaged,  icepick.salvaged.
     

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