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  1. More information about "Chat Nations"

    $25.00

    Chat Nations

    RUST Plugin Test Server
    TEST MY PLUGINS THERE!
    connect play.thepitereq.ovh:28050


    Chat Nations creates new connection between players on chat by splitting chat into more channels that can be assigned for languages, teams and more.
    It contains detailed RUST-like UI, private messages, huge chat customization tool, private channels and many other useful features.
     

     

    Split your chat into smaller language channels Add private chats for your teams, friends, admins and more Customize which channels you want to see Select which channels you want to follow and see messages Global chat for server-wide messages Local chat for players near you RUST-like UI design Channel selection based on your localization Customizable primary rank display on chat Toggleable clan tag visibility option (Clans plugin) Nickname and message color customization with gradient support Titles support (PlayerChallenges plugin) Customizable prefix option for each individual player, also with full color support Voice and chat mute with full UI support Different chat message sizes based on permission Highly customizable chat display Full language support Private messages to other players Secured chat formatting Nickname re-format with ads in nickname removal API for developers  

    /ch - Main chat customization menu (Configurable) /pm <nick> <message> - Private message command (Configurable) /r - Respond to last private message  (Configurable) /mute /unmute  - Opens mute UI mute <c/v/b>  <userId> <duration> <reason> - Console mute command (c - chat, v - voice, b - both) (duration in format: d h m s)
    Example: mute b  76561198083939668 3d Test Mute unmute <c/v/b>  <userId>  - Console unmute command (c - chat, v - voice, b - both)
    Example: mute b  76561198083939668 3d Test Mute  

    Switchable (Requirement of them can be disabled/enabled in config file)
    chatnations.option.prefix - Allows user to change prefix chatnations.option.clantag  - Allows user to change clan tag visibility chatnations.option.colorclantag.static - Allows user to change clan tag color to static color chatnations.option.colorclantag.custom  - Allows user to change clan tag color to static custom color chatnations.option.colorclantag.gradient - Allows user to change clan tag color to gradient color chatnations.option.colornick.static - Allows user to change nickname color to static color chatnations.option.colornick.custom  - Allows user to change nickname color to static custom color chatnations.option.colornick.gradient - Allows user to change nickname color to gradient color chatnations.option.colormessage.static - Allows user to change message color to static color chatnations.option.colormessage.custom  - Allows user to change message color to static custom color chatnations.option.colormessage.gradient - Allows user to change message color to gradient color chatnations.option.titles - Allows user to change and select title (Requires PlayerLeaderboards or PlayerChallenges) chatnations.option.customprefix  - Allows user to set custom chat prefix chatnations.option.customprefix.custom - Allows user to set custom chat prefix color Other permissions
    chatnations.mute - Allows to use the mute and unmute command  

    Plugin fully support plugins like  Clans and PlayerChallenges.
    If you need some plugin implementation, feel free to ask!  
    WARNING! This plugin doesn't work with BetterChat!
    PlayerChallenges
    Set  "Maximum tags to display (Requires BetterChat)" to high value like  30  so all player tags will be available in configuration section.
     

    Dictionary<string, int> API_GetPlayersInChannels() - Returns  Dictionary<string, int> with channel code as Key and online player count as Value. List<ulong> API_GetChannelPlayers(string channel) - Returns list of playerIds from channel. List<BasePlayer> API_GetChannelPlayersFull(string channel) - Returns players that belong to channel. bool IsMuted(ulong userId, bool chat = true) - Returns if player is muted. object OnNationsChat(BasePlayer player, string modifiedMessage, int channel, string channelKey, bool global, bool isOfficial) - Ran on each chat message sent. If non null returned, cancels sending message. If you need anything more, message me! 🙂
     

    { "Commands": [ "chat", "ch" ], "Private Message Commands": [ "pm", "msg" ], "Private Message Respond Commands": [ "r", "respond" ], "PopUpAPI Profile Name": "ChatNations", "Message Start Symbol": " »", "Clan Tag Default Color": "#aaee32", "Clan Tag Format": "[{0}]", "Different Tags For Clan Stages": true, "Enable Local Chat": true, "Leader Clan Tag Format": "[**{0}]", "Council Clan Tag Format": "[**{0}]", "Mod Clan Tag Format": "[*{0}]", "Leader Title Default Color": "#f2db74", "Leader Title Format": "[{0}]", "Channel Format": "<color=#aaee32>[{0}]</color>", "Global Format": "<color=#aaee32>[Global]</color>", "Team Format": "<color=#aaee32>[Team]</color>", "Local Format": "<color=#aaee32>[Local]</color>", "Private Channel Format": "<color=#aaee32>[{0}]</color>", "Custom Prefix Format": "[{0}]", "Custom Prefix Default Color": "#55aaff", "Default Custom Prefix": "CUSTOM", "Check Custom Prefix For Formatting Abuse": true, "Require Permission For": { "Switch Prefix": false, "Switch Clan Tag Visibility": false, "Nickname Color - Gradient": true, "Nickname Color - Static": true, "Nickname Color - Static Custom": true, "Message Color - Gradient": true, "Message Color - Static": true, "Message Color - Static Custom": true, "Clan Tag Color - Gradient": true, "Clan Tag Color - Static": true, "Clan Tag Color - Static Custom": true, "Switch Title": false, "Custom Prefix - Text": true, "Custom Prefix - Color Input": true, "Custom Prefix - Color": true }, "Max Custom Channels Created Per Player": 1, "Max Custom Channel Name Length": 24, "Max Custom Prefix Length": 24, "Permission Chat Message Sizes": { "chatnations.fontsize.15": 15, "chatnations.fontsize.16": 16, "chatnations.fontsize.17": 17 }, "Max Private Channel Ownership Permissions": { "chatnations.privchannels.2": 2, "chatnations.privchannels.3": 3, "chatnations.privchannels.4": 4 }, "Remove Ads In Nicknames": true, "Nick Ads List": [ "hellcase.com", "rustypot.com", "Rustchance.com" ], "Options Display Order": [ "displayed_rank", "clan_tag_visibility", "clan_tag_color", "nickname_color", "message_color", "displayed_title", "custom_prefix" ], "Static Colors - Clan Tag": [ "#eb4d4d", "#ebae4d", "#bceb4d", "#72eb4d", "#4deb5f", "#4debc1", "#4dceeb", "#4d72eb", "#6d4deb", "#bc4deb", "#eb4de0", "#eb4d94", "#eb4d50", "#e8e8e8", "#a6a6a6", "#737373" ], "Static Colors - Nickname": [ "#eb4d4d", "#ebae4d", "#bceb4d", "#72eb4d", "#4deb5f", "#4debc1", "#4dceeb", "#4d72eb", "#6d4deb", "#bc4deb", "#eb4de0", "#eb4d94", "#eb4d50", "#e8e8e8", "#a6a6a6", "#737373" ], "Static Colors - Message": [ "#ffbaba", "#ffdaba", "#f2ffba", "#d1ffba", "#baffc8", "#baffed", "#bae7ff", "#bac4ff", "#c6baff", "#debaff", "#ffbafe", "#ffbae0", "#ffbacf" ], "Static Colors - Custom Prefix": [ "#eb4d4d", "#ebae4d", "#bceb4d", "#72eb4d", "#4deb5f", "#4debc1", "#4dceeb", "#4d72eb", "#6d4deb", "#bc4deb", "#eb4de0", "#eb4d94", "#eb4d50", "#e8e8e8", "#a6a6a6", "#737373" ], "Valid Title Keys": [ "treesCut", "rocksDestroyed", "barrelsDestroyed", "botsKilled", "animalKills", "boxesLooted", "plantsGathered", "fishesCaught", "levelUps", "headshots", "helicopterKills", "bradleyKills", "dungeonsRan", "giftsOpened", "airDropsThrown", "collectiblesGathered", "rocketsFired", "explosivesThrown", "longestKill", "ammoUsed", "customCrafts", "craftedItems", "structuresBuilt", "structuresRepaired" ], "Default Channels": { "en": { "Default Follow": true, "Default Quick Code": "en", "Channel Format": "<color=#aaee32>[EN]</color>" }, "de": { "Default Follow": false, "Default Quick Code": "de", "Channel Format": "<color=#aaee32>[DE]</color>" }, "es": { "Default Follow": false, "Default Quick Code": "es", "Channel Format": "<color=#aaee32>[ES]</color>" }, "ru": { "Default Follow": false, "Default Quick Code": "ru", "Channel Format": "<color=#aaee32>[RU]</color>" }, "pl": { "Default Follow": false, "Default Quick Code": "pl", "Channel Format": "<color=#aaee32>[PL]</color>" } }, "Group Chat Formatting": { "admin": { "Is Enabled": true, "Prefix": "<color=#00e0e8>[ADMIN]</color>", "Nickname Color": "#55aaff", "Message Color": "white" }, "mod": { "Is Enabled": true, "Prefix": "<color=#00e0e8>[MOD]</color>", "Nickname Color": "#55aaff", "Message Color": "white" }, "helper": { "Is Enabled": true, "Prefix": "<color=#00e0e8>[HELPER]</color>", "Nickname Color": "#55aaff", "Message Color": "white" }, "vip": { "Is Enabled": true, "Prefix": "<color=#00e0e8>[VIP]</color>", "Nickname Color": "#55aaff", "Message Color": "white" }, "default": { "Is Enabled": true, "Prefix": "", "Nickname Color": "#55aaff", "Message Color": "white" } }, "Channel Country Assign": { "en": [ "United Kingdom", "Australia", "New Zealand", "United States", "India", "Pakistan", "Nigeria", "Philippines", "South Africa", "Tanzania", "Kenya", "Sudan", "Canada", "Ghana", "Cameroon", "Malawi", "Zambia", "Zimbabwe", "South Sudan", "Burundi", "Papua New Guinea", "Sierra Leone", "Singapore", "Ireland", "Liberia", "Jamaica", "Cyprus" ], "ru": [ "Russian Federation", "Russia", "Belarus", "Kazakhstan", "Kyrgyzstan", "Tajikistan", "Ukraine", "Moldova", "Uzbekistan" ], "de": [ "Germany", "Belgium", "Austria", "Switzerland", "Luxemburg", "Liechtenstein" ], "es": [ "Spain", "Mexico", "Colombia", "Argentina", "Peru", "Venezuela", "Chile", "Guatemala", "Ecuador", "Bolivia", "Cuba", "Dominican Republic", "Honduras", "Paraguay", "El Salvador", "Nicaragua", "Costa Rica", "Panama", "Uruguay", "Puerto Rico" ], "pl": [ "Poland" ] } }  
  2. More information about "Building Sites"

    $29.99

    Building Sites

    This plugin allows you to quickly and easily add unique locations for building houses to any map.
    There are 17 different locations of three types: ground sites, islands, and flying platforms — choose what suits you best!
    Key benefits of the plugin:
    Suitable for any map; No need to use RustEdit; Random automatic spawn after wipe; Ability to give a Building Site  to a certain player. With this plugin, you can build the perfect house for yourself and your friends!

    Spawn locations
    The plugin has a function for automatically generating spawn points for BuildingSites on any map.
    You can independently enable and disable the spawning of water, land, and air BuildingSites.
    For each type, you can set the number of BuildingSites that will appear after the wipe.
    You can also give players flare to summon a BuildingSite.
    With their help, players will be able to call the desired BuildingSite anywhere.
    When the player holds the flyer in their hands, they are shown information about whether their position is suitable for spawning the BuildingSite or not.
    Players can be given flyers in any way, for example, by kits or in the in-game store.
     
    Chat commands (admin only)
    /respawnsites -  forcibly launches automatic respawn of BuildingSites /spawnsite PresetName - spawn the BuildingSite in your position /killsite-  destroys the BuildingSite you're looking at /killallsites  -  destroys all BuildingSites on the server /givesite PresetName  -   give the BuildingSite to yourself /killsiteentity — look at the object you want to remove and enter the command; this object will no longer spawn at new locations of this type  
    Console commands (RCON only)
    respawnsites -  forcibly launches automatic respawn of BuildingSites killallsites -  destroys all BuildingSites on the server givesite PresetName userID -  give the BuildingSites to the player  
    Plugin Config
    en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian  
    Check out the rest of my work:  Adem's Codefling Library
    You can reach out to me in Discord:  Adem's Discord Profile
    Join the Mad Mappers Discord!
  3. More information about "Building Sites [Super Sized Bundle]"

    $19.99

    Building Sites [Super Sized Bundle]

    ‼️Note: This is an add-on, not a standalone plugin. It requires the BuildingSites plugin to be installed (sold separately).

    SuperSized is an add-on for BuildingSites that introduces 10 new locations — one coastal and nine land-based.
    Its defining feature is massive buildable areas, perfectly suited for ambitious structures, large bases, or clan settlements.

    Installation Instructions:
    Make sure you have the latest version of the BuildingSites plugin installed Move the contents of the data/BuildingSites folder from the archive you downloaded into the oxide/data/BuildingSites folder on your server Reload the plugin Check out the rest of my work:  Adem's Codefling Library
    You can reach out to me in Discord:  Adem's Discord Profile
    Join the Mad Mappers Discord!
  4. More information about "Dynamic Monuments [Jungle Bundle]"

    $39.99

    Dynamic Monuments [Jungle Bundle]

    ‼️Note: This is an add-on, not a standalone plugin. It requires the Dynamic Monuments plugin to be installed (sold separately).

    🌴Enhance your Rust world with Jungle Bundle — a rich and immersive monument pack for the Dynamic Monuments plugin!
    Explore dense jungle environments and mysterious ancient sites, or configure them to appear in any biome you prefer.
     

    Included in the addon:
    7 land monuments 1 coastal location 1 dam 2 modified in-game locations Player-placeable locations:
    The Mayan Pyramid The Tree House Eye of the Jungle Eclipse Fort Bone Cape The Ancient Dam Installation Instructions:
    Make sure you have the latest version of the Dynamic Monuments plugin installed Move the contents of the data/DynamicMonuments folder from the archive you downloaded into the oxide/data/DynamicMonuments folder on your server Reload the plugin
      Check out the rest of my work:  Adem's Codefling Library
    Join the Mad Mappers Discord!
  5. More information about "Enchanting"

    $25.00

    Enchanting

    Enchanting adds the ability for different types of weapons to be enchanted with over 29 specialized, unique abilities from freezing your target in place, to increasing the speed of your horse. Each enchantment is configurable and can be added to any weapon type, or even multiple times under the same weapon type with different durations/effect modifiers.
    Enchanting an item requires a cost of runes, which are found from different sources. See the "Runes" section below for more information on how players obtain runes.
    The plugin comes with a number of pre-made enchanted weapons, but you can add, remove or edit your own via the config file, allowing you to tailor this plugin for your on worlds.
     
     

    Runes are required to enchant a weapon. The enchantment costs can be seen under each weapon, and must be in the players inventory when they attempt to enchant their weapon.
    Runes drop from multiple sources, but each rune type has a uniquely flavoured drop source by default:
    Ice Runes: Obtained while mining, woodcutting or picking floora (hemp, mushrooms, pumpkins etc) in the acrtic biome. Life Runes: Obtained from collecting floora in any biome. Death Runes: Obtained while harvesting the flesh of NPCs and animals. Fire Runes: Obtained while mining, woodcutting or picking floora in the arid biome (desert). Dark Runes: Obtained while mining, woodcutting or picking plants during the night (after 6pm, before 6am). Light Runes: Obtained while mining, woodcutting or picking plants during the day (between 6am and 6pm). Water Runes: Obtained while gutting fish or harvesting flesh from sharks. Runes can be adjusted, renamed and changed in the config file, and additional rune types can also be added, all of which can be assigned to any of the 15 drop sources.
     

    There are 29 enchantments available as of version 1.0.0. These enchantements can be placed onto most held items, and can be activated as long as the player is not on cooldown.
    The cooldown works as a global cooldown, meaning that if a player uses any enchantment, they cannot use another enchantment until their cooldown finishes.
    Each weapon can have a unique cooldown period, allowing for more powerful enchantments to cause a longer cooldown, while having a shorter cooldown for less powerful ones.
    To enchant an item, simply place it into a repairbench, which will trigger the "Enchanting" button to appear. Clicking this button will display all available enchantments for that particular item. Click the desired enchantment, click enchant and you are done!
    All abilities require activation by pressing MOUSE3 (default) while the weapoin is active. Stowing or swapping the weapon so something else cancels the ability.

    Command: inspect
    Action:  Shows the enchantment info for the active weapon.
    Permission:  none
    Command: giverunes
    Parameters:  <Optional: quantity>
    Action:  Gives the user x amount of each rune.
    Permission:  enchanting.admin
    Command: giverandomweapon
    Action:  Gives the user a random enchanted weapon.
    Permission:  enchanting.admin
    Command (CONSOLE): generaterandomweapon
    Parameters:  <target name/ID>
    Action:  Gives the user a random enchanted weapon.
    Permission:  enchanting.admin
     

    enchanting.admin - required for admin commands. enchanting.free - enchanting requires no runes. enchanting.create - required to see the enchanting menu appear in the repairbench menu. enchanting.nocooldown - no cooldown is applicable after activating an ability.  

    [1] Freeze: Freezes the target in place when hit for x seconds. [2] Slow: Prevents the target from running when hit for x seconds. [3] Inferno: Sets the target on fire when hit for x seconds. [4] Bleeding: Applies x bleeding stacks when hit for the duration. [5] Radiation: Applies x radiation stacks when hit for the duration. [6] Poison: Poisons the target, dealing x damage every y seconds for z cycles. They also vomit. [7] Indestructable: Prevents condition loss on the weapon for the duration. [8] Lifesteal: Returns x% of the damage dealt to a target, back to the attacker. [9] PVPDamage: Increases the damage versus players by x% for the duration. [10] PVEDamage: Increases the damage versus animals and scientists by x% for the duration. [11] Blind: Blinds the player for x seconds when hit. [12] Splinter: Damages all players within x meters of the target for y% of the damage dealt to the target. [13] Explosive: Spawns and detinates an explosive at the landing point of a projectile weapon for the duration. [14] Healing: Prevents the damage that would be done to the target by the attacker, instead healing them for x% of the damage that would have been done. [15] Sleep: Forces the target into the sleep state for x seconds when hit. [16] Fumble: The target's active item is moved into their inventory when hit. It is dropped to the ground instead of there is no room in the inventory. [17] Curse: When the target is hit, their screen quickly flashes purple and black and they take 0.6 damage every 0.2 seconds for the duration. [18] GatherYield: Gather yield is increased by x% for the duration when using this enchanted tool to harvest. [19] AnimalSpawn: Spawns an animal at the hit market (default wolf) for the duration. [20] ReduceDamage: While active, this ability will reduce incoming damage by x% for the duration. [21] HealSelf: Instantly heals the player for x health. [22] HealOthers: Instantly heals other players for x health that are within y meters. [23] BradleyCloak: Makes the player invisible to bradley tank for the duration. [24] FeatherFall: Prevents fall damage while active. [25] RadiationResist: Removes all radiation stacks once per second for the duration. [26] Spectre: Makes the player invisible to turrets and base defences for the duration. [27] HorseCrop: Increases the horses stats by x for the duration. Will affect any horse that the player climbs onto while active. Horses the player dismounts from will no longer be affected. [28] ScientistCloak: Makes the player invisible to scientists for the duration. [29] ElementalDamageResist: Makes the player immune to fire and cold damage for the duration. [30] DamageIncrease: Increases the damage of the weapon to everything by x% for the duration.  

    void GenerateRandomWeapon(BasePlayer player) //gives the player a random weapon.  

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