-
Posts
835 -
Joined
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Rust Admin
-
I have an armored door. I place one timed explosive. My raid count goes down to 2/3 remaining (expected). I place another timed explosive. My raid count goes down to 1/3 remaining - on the same door...same base....same owner. I place another timed explosive. My raid count goes down to 0/3 remaining- on the same door...same base....same owner. Shouldn't that not be the case?
-
-
- 104 comments
-
- #customizablequests
- #dezlife
-
(and 5 more)
Tagged with:
-
- 104 comments
-
- #customizablequests
- #dezlife
-
(and 5 more)
Tagged with:
-
- 104 comments
-
- #customizablequests
- #dezlife
-
(and 5 more)
Tagged with:
-
I have the same issue with the "Do i need to hand over the extracted resources to Sidorovich?' being set to true. There is no way to hand in resources or items. I have 3 plugins running - XDQuest, ImageLibrary, copypaste.
-
CustomStatusFramework - Failed to compile: 'PlayerModifiers' does not contain a definition for 'ActiveModifierCoount' and no accessible extension method 'ActiveModifierCoount' accepting a first argument of type 'PlayerModifiers' could be found (are you missing a using directive or an assembly reference?) | Line: 841, Pos: 42
-
any fix for this? I have a ticket from last November on this issue
-
-
I have the latest version and players are still getting RPC error kicked when picking up a furnace. if they use a hammer and hold e - they get kicked
-
No clue as to what was dropped - but i sporadically get this as well. Failed to call hook 'OnItemDropped' on plugin 'DropBags v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DropBags.OnItemDropped (Item item, BaseEntity worldEntity) [0x00000] in <9051bd146d604f5ebd5532643adb3ce0>:0 at Oxide.Plugins.DropBags.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00075] in <9051bd146d604f5ebd5532643adb3ce0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0
-
Legacy shelter is an item that does not have a TC, but acts as a base. https://rusthelp.com/en/items/legacy-wood-shelter
-
Hey there - having an issue with players being teleported away/killed when they logout if they are in a legacy shelter. It should perform the same checks as if there was a TC. Thank you!
-
Since wipe, I am seeing tens of thousands of calls to the images (imgur) listed in the config. Is there a way to cache these somehow so they aren't being requested every time a player looks at a lootable? Thank you! Here is a snippet of one second worth: (23:22:18) | [Image Library] ImageLibrary addimage: https://i.imgur.com/XxANoy7.png - imageName: 3a602da90a8065cdaaccacfa6ddbbae3 (23:22:18) | [Image Library] ImageLibrary addimage: https://i.imgur.com/XxANoy7.png - imageName: 3a602da90a8065cdaaccacfa6ddbbae3 (23:22:18) | [Image Library] ImageLibrary addimage: https://i.imgur.com/C0RBdm7.png - imageName: 8a708f83e3380e0bb61e11834a17b7b5 (23:22:18) | [Image Library] ImageLibrary addimage: https://i.imgur.com/C0RBdm7.png - imageName: 8a708f83e3380e0bb61e11834a17b7b5 (23:22:18) | [Image Library] ImageLibrary addimage: https://i.imgur.com/0TIQoi1.png - imageName: 9bf1fb105216189e07f2139e839fdff8 (23:22:18) | [Image Library] ImageLibrary addimage: https://i.imgur.com/0TIQoi1.png - imageName: 9bf1fb105216189e07f2139e839fdff8 (23:22:18) | [Image Library] ImageLibrary addimage: https://i.imgur.com/XxANoy7.png - imageName: 3a602da90a8065cdaaccacfa6ddbbae3 (23:22:18) | [Image Library] ImageLibrary addimage: https://i.imgur.com/XxANoy7.png - imageName: 3a602da90a8065cdaaccacfa6ddbbae3 (23:22:18) | [Image Library] ImageLibrary addimage: https://i.imgur.com/C0RBdm7.png - imageName: 8a708f83e3380e0bb61e11834a17b7b5 (23:22:18) | [Image Library] ImageLibrary addimage: https://i.imgur.com/C0RBdm7.png - imageName: 8a708f83e3380e0bb61e11834a17b7b5 (23:22:18) | [Image Library] ImageLibrary addimage: https://i.imgur.com/0TIQoi1.png - imageName: 9bf1fb105216189e07f2139e839fdff8 (23:22:18) | [Image Library] ImageLibrary addimage: https://i.imgur.com/0TIQoi1.png - imageName: 9bf1fb105216189e07f2139e839fdff8
-
Worked. Thank you
-
Please fix Homes - Failed to compile: 'PhoneController' does not contain a definition for 'PositionToGridCoord' | Line: 466, Pos: 89
-
Not able to give player Airstrike signal
Rust Admin replied to Rust Admin's Support Request in Support
It isn't working - it is not recognizing the steam ID. I have fixed it by adding another check for a steam ID if the name lookup fails (also need to add System namespace and add UnityEngine.Random for two functions). This code is working with no issue. string playerName = args[0].ToLower(); //Puts ("F15 AirStrike to: " + playerName); BasePlayer targetPlayer = BasePlayer.activePlayerList.FirstOrDefault(p => p._name.ToLower().Contains(playerName)); if (targetPlayer == null) { targetPlayer = FindPlayerByID(Convert.ToUInt64(playerName)); if (targetPlayer == null) { player?.ChatMessage("No such player found"); Puts("No such player found"); return; } } private BasePlayer FindPlayerByID(ulong id) { return BasePlayer.allPlayerList.FirstOrDefault(x => x.userID == id) ?? null; } -
Not able to give player Airstrike signal
Rust Admin replied to Rust Admin's Support Request in Support
I still cannot use SteamID to give a signal. "[F15AirStrike] No such player found" Username works fine. -
2 issues - 1. The latest file downloaded has 1.1.3 in the .cs file - I believe 1.1.4 is the latest version. 2. When trying to give a player a signal using "GiveAirStrikeSignal <steamID> 1" - it says "No such player found" every single time. When using the player name, it works fine. This was working in previous versions without issue. Thank you!
-
-
Same issue......this has worked with no issue for almost 2 years.... On 5 attempts, 2 succeeded and 3 failed with this exception when placing. When the error happens, the exception is throwing at this line: if (placeable[item.name].NeedsTCAuth) Exception while calling NextTick callback (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.PlaceAnything+<>c__DisplayClass7_0.<OnEntityBuilt>b__0 () [0x0000c] in <5df568b039214ccda04a549d12a68ac8>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0 ======================== When placing a craftable water pump from CraftMenu - here is the config from CraftMenu Blueprints.json: "box.wooden": { "Name": "Placeable Water Pump", "Image": "waterpump.png", "SkinID": 2682449233, "Category": "construction", "Tier": 2, "ResearchCost": 300, "Resources": { "valve2": 1, "fluid.switch": 1, "wood": 600 } } And PlaceAnything - Entities.json: "Placeable Water Pump": { "BaseItem": "box.wooden", "SkinID": 2682449233, "Prefab": "assets/prefabs/deployable/playerioents/waterpump/water.pump.deployed.prefab", "NeedsTCAuth": true, "CanBePickedUp": true, "AdjustHeight": 0.0 }
-
-
- 12 comments
-
Great concept...however, you need to put in permissions. Anyone can run /givetoken at any time and accumulate hundreds of these. What if I only want admins running the command? What if I only want VIPs to run it? There needs to be group based permissions. In addition, if /givetoken can be a console command, that would be great. Also, if parameters could be passed to the command (e.g. givetoken {steamid} <count>) that would be ideal. Thanks!
-
- 12 comments