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Rust Admin

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Everything posted by Rust Admin

  1. Rust Admin

    Sound Box

    Weird, the regular Station window appears on the Portable Boombox, not sound box. The Stationary Boom box works great. Am i doing something wrong?
  2. Rust Admin

    Boss Monster

    Are there any examples of the NPC configuration? I cannot find anything related to this and the example config just has 'null' in the value for NPC Settings. "NPC Ability Settings": { "Ability Cooldown Time (to disable the ability, set the value -1)": -1, "NPC Settings": null, "Number of NPCs": 0, "Despawn time NPCs": 0.0 Thanks
  3. Rust Admin

    Sound Box

    Does this also work for Portable Boomboxes? That would be great. Thank you!
  4. Rust Admin

    Will not compile

    Error while compiling CustomMixingTable: Delegate 'Func<BasePlayer, Item, int, bool>' does not take 2 arguments | Line: 99, Pos: 45
  5. I wanted to say THANK YOU for this plugin. The time and effort you’ve put into helping the community deal with this recent issue (last two wipes). I know it takes a lot of work to dig into these problems, figure out what’s going on, and then take the time to help other server owners by coding a plugin (for free on top of that). Your willingness to step up and help everyone out has made a real difference on my servers, and it’s genuinely appreciated. It’s people like you who make this community better! THANK YOU AGAIN
  6. This plugin is preventing players from picking up small boxes CanPickupEntity blocks every wooden box on the entire server, not just boxes actually registered as basement relays, because it checks the prefab name instead of checking whether the box is a registered relay. This is a bug.
  7. Rust Admin

    NRE Since wipe

    PookEvent - Failed to compile: 'BaseEntity' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'BaseEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 1091, Pos: 21
  8. ExtractionRareMinerals - Failed to compile: Cannot implicitly convert type 'CookableItemInfo' to 'ItemModCookable' | Line: 773, Pos: 40
  9. Rust Admin

    NRE Since wipe

    Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FurnaceUpgrades.GetFuelNeeded (BaseOven oven, System.Single ETA) [0x00022] in <b34673fa73a34126be1b7cc8c4151f95>:0 at Oxide.Plugins.FurnaceUpgrades.GetOvenInfo (BaseOven oven) [0x00017] in <b34673fa73a34126be1b7cc8c4151f95>:0 at Oxide.Plugins.FurnaceUpgrades.AutoAddFuel (BasePlayer player, PlayerInventory playerInventory, BaseOven oven) [0x0000d] in <b34673fa73a34126be1b7cc8c4151f95>:0 at Oxide.Plugins.FurnaceUpgrades+<>c__DisplayClass67_0.<CanMoveItem>b__0 () [0x00000] in <b34673fa73a34126be1b7cc8c4151f95>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0
  10. Exploit Players can just strap timed explosives to a Drone and just cheese the entire event by dropping c4 down. Please add an option for NPC to target the player drones. Thanks
  11. Rust Admin

    NRE Since wipe

    16:38 [Error] Failed to call hook 'CanPickupEntity' on plugin 'PookEvent v1.4.2' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.PookEvent.CanPickupEntity (BasePlayer player, BaseEntity entity) [0x0000b] in <bcd9e7c1f58f40d7badd8b1251be08e2>:0 at Oxide.Plugins.PookEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00340] in <bcd9e7c1f58f40d7badd8b1251be08e2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  12. Any luck replicating this issue?
  13. This has happened twice in the last two days. If a player adds a bunch of resources to the SELL TO SERVER feature and ONE of them does not meet the minimum amount, all of the items except the one that does not meet the minimum disappear and there is no RP given. I added two of the StockMarket config items below. Based on the below config, if I add 50000 Sulfur Ore and 50 Sulfur and click SELL: The error stating 'You don't have enough items of this type to sell it to stock market!' shows 50000 Sulfur Ore disappears 50 Sulfur stays in the sell box No RP is given for the sale "sulfur.ore": { "0": { "Default Sell Amount Calculation (DSAC) (Read On Website)": 10000, "Price - Min": 0.2, "Price - Max": 0.2, "Price Parent - Shortname (ignore, if empty)": "", "Price Parent - Skin ID": 0, "Price Parent - Min Boost": 0.0, "Price Parent - Max Boost": 0.0, "Minimal Sell Amount": 100, "Max Daily Sell Amount (-1, to disable)": 12000000, "Max Daily Sell Amount Permissions (permission: limit)": { "shoppystock.selllimit.1": 3000000 }, "Allow Re-Purchase From Server": false, "Override Skinned Items As Unskinned (works only for configuration of skinId 0)": false } }, "sulfur": { "0": { "Default Sell Amount Calculation (DSAC) (Read On Website)": 10000, "Price - Min": 0.4, "Price - Max": 0.4, "Price Parent - Shortname (ignore, if empty)": "", "Price Parent - Skin ID": 0, "Price Parent - Min Boost": 0.0, "Price Parent - Max Boost": 0.0, "Minimal Sell Amount": 100, "Max Daily Sell Amount (-1, to disable)": 12000000, "Max Daily Sell Amount Permissions (permission: limit)": { "shoppystock.selllimit.1": 3000000 }, "Allow Re-Purchase From Server": false, "Override Skinned Items As Unskinned (works only for configuration of skinId 0)": false } },
  14. No console error. Just the standard 'You do not have enough to sell' CUI message. This is definitely a bug. The workaround I have is just to lower the "Minimal Sell Amount" to 10 which doesnt eliminate it, but definitely lowers the chance of it happening.
  15. hi there! It appears that the multiple RP rewards are fixed. However, now when players are mining, they are not receiving any of the resource modifiers when Instant Break is active. If I drink a tea and instant break skill is on, I get 600 stone. If I reset my Instant Break skill to 0, I get over 2400.
  16. you rock! thank you!
  17. Yeah i suppose using NextTick() is causing this to fire multiple times before the dispenser is destroyed...or some scenario like that. An option to disable jackhammer and/or chainsaw in the HandleInstantSkillGather function is ideal at this point.
  18. I have done additional testing. The additional RP reward ONLY happens with a (Jackhammer or chainsaw) + Instant Butchering skill. Here is the RustRewards config: "Harvest": { "Flesh": { "Airfield": 5.0, "anchovy.item": 0.0, "APCScientist": 0.0, "APCScientistHeavy": 0.0, "ArcticResearchBase": 5.0, "BanditTown": 0.0, "bear.corpse": 5.0, "bear_tutorial.corpse": 0.0, "boar.corpse": 0.0, "BotReSpawn": 5.0, "CargoShip": 5.0, "catfish.item": 0.0, "chicken.corpse": 0.0, "chicken.corpse.tutorial": 0.0, "CompoundScientist": 5.0, "crocodile.corpse": 0.0, "DesertScientist": 5.0, "DungeonScarecrow": 0.0, "Excavator": 5.0, "frankensteinpet_corpse": 0.0, "Gingerbread": 0.0, "gingerbread_corpse_female": 0.0, "gingerbread_corpse_male": 0.0, "HeavyScientist": 5.0, "herring.item": 0.0, "horse.corpse": 1.0, "JungleScientist": 0.0, "JunkPileScientist": 5.0, "LaunchSite": 5.0, "MilitaryTunnelScientist": 5.0, "MountedScientist": 5.0, "NuclearMissileSilo": 0.0, "OilRig": 5.0, "orangeroughy.item": 0.0, "panther.corpse": 0.0, "player_corpse": 2.0, "player_corpse_new": 0.0, "polarbear.corpse": 5.0, "salmon.item": 0.0, "sardine.item": 0.0, "ScareCrow": 0.0, "scientist2.corpse": 5.0, "scientist2.heavy.corpse": 5.0, "shark.corpse": 0.0, "smallshark.item": 0.0, "smalltrout.item": 0.0, "snake.entity": 0.0, "stag.corpse": 5.0, "tiger.corpse": 5.0, "Trainyard": 5.0, "TunnelDweller": 5.0, "UnderwaterDweller": 5.0, "wolf.corpse": 5.0, "yellowperch.item": 5.0 }
  19. Using the below configuration, does not give a reward. "4": { "Awards": [ { "Type": "Command", "ID": 107, "Permission (ex: dailyrewards.vip)": "", "Image": "", "Command (%steamid%)": "sr add %steamid% 500", "Kit Name": "", "Plugin settings": { "Amount": 0, "Hook": "", "Plugin Name": "" }, "DisplayName (empty - default)": "500 RP", "ShortName": "", "Skin": 0, "Is Blueprint?": false, "Amount": 1, "Content settings": { "Contents": [ { "Amount": 1, "Condition": 100.0, "Position": -1, "ShortName": "", "Enabled": false } ], "Enabled": false }, "Weapon settings": { "Ammo Type": "", "Ammo Amount": 1, "Enabled": false }, "Prohibit splitting item into stacks?": false }
  20. They are getting the expected reward 10x in a row.
  21. We use RustRewards and when a player has instant butchering skill, they are being given 10x the amount of reward when skinning an NPC.
  22. Rust Admin

    pls update

    I updated and did not lose any furnace upgrades. Good question, though!
  23. I have a video but it doesnt appear that I can upload it here. Basically they put a bunch of resources into the sell box - one of those resources does not meet the minimum sell amount, they click SELL, the items that met the minimum amount disappear, no RP is given and then the transaction stops on the resource that did not meet the minimum.

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