-
Posts
317 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Snaplatack
-
- 66 comments
-
- #recycler
- #industrial
-
(and 2 more)
Tagged with:
-
- 234 comments
-
- #rust server tool
- #rust server management
-
(and 28 more)
Tagged with:
- #rust server tool
- #rust server management
- #server administration
- #game server hosting
- #rust game
- #server creation
- #server installation
- #plugin management
- #server wiping
- #game server tools
- #easy server setup
- #rust gaming community
- #multiplayer server
- #server extensions
- #rust community
- #server modding
- #server hosting
- #rust server hosting
- #rust server setup
- #server automation
- #myrustserver
- #umod
- #carbon
- #wipe
- #rust
- #installer
- #auto update
- #auto restart
- #discord integration
- #plugin update
-
Missed that sorry. I got excited when I saw it and let down so quickly. Ill wait some more. Thanks for the clarification! 😄
-
Same issue. I remember asking for this but this was not the way it was meant to be. It was simply supposed to be every x minutes with a range of 2 times. so simpley would spawn between a mion of 15min to 60 min for example. Not based off a predifined time Plus cant have 3 digits
-
- 43 comments
-
- 1
-
-
- #christmas
- #npc
-
(and 5 more)
Tagged with:
-
Any plans on adding damage amounts to the vehicle/player when boosting? I want players to use the boost, but not get their vehicle ultra damaged when boosting. Also would be nice to not kill the player when they are boosting and crash. Could you add custom vehicles, such as Karuzas custom vehicles, that have custom prefab paths? 1 last question. Do the helicopters boost with tiliting of the vehicle or is it from the front? Like, can you lean with the controls and it goes faster or is it just laterally straight froawrd boost? They do 😄
- 75 comments
-
Hello nivex! I seem to have an issue with the raidable bases permissions not applying for buyable raids. I set the `raidablebases.buyraid.pveonly` permission to the PVE players and the `raidablebases.buyraid.pvponly` to the PVP players. But a PVE player bought a raid and it switched to PVP. Is there a config option Im missing that might be overruling the permission or is it a bug? Waiting to hear back from the player that sent me this issue so I can elaborate more.
-
- 3 comments
-
- #backpacks
- #backpack
-
(and 3 more)
Tagged with:
-
Default Backpacks not getting removed with config option enabled
Snaplatack posted A Support Request in Support
More info in your discord support section. Msg Link: https://discord.com/channels/1272826758827085865/1304822564639473674/1304822564639473674 -
- 248 comments
-
- 248 comments
-
- 9 comments
-
- 1
-
-
- #bikes
- #modularcar
- (and 9 more)
-
- 9 comments
-
- 1
-
-
- #bikes
- #modularcar
- (and 9 more)
-
- 1,286 comments
-
- 1
-
-
- #leveling
- #progression
- (and 19 more)
-
- 1,286 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 1,286 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 1,286 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 1 comment
-
- #halloween
- #niko
-
(and 2 more)
Tagged with:
-
- 1,286 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 86 comments
-
- 1
-
-
- 86 comments
-
Hello. The give on death feature doesnt work when the player respawns on a bed. Thats is all 😄
-
There are no bubbles anywhere. It makes the boat PVP. So it could take damage from players, can be looted and so on if configured to be like that. If a PVE player auths and it's set to be the priority, then it can't be raided, looted, etc. it's up to the player to protect the cabin. You would know if it PVP/PVE by aiming at it. It will show an icon if PVE, ofc if you configure it to be this way.
- 248 comments
-
- 248 comments