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Everything posted by Snaplatack
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- 1,253 comments
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- #leveling
- #progression
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- 1,253 comments
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- #leveling
- #progression
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- 1,253 comments
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- #leveling
- #progression
- (and 13 more)
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- 1,253 comments
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- #leveling
- #progression
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- 1 comment
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- #halloween
- #niko
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(and 2 more)
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- 1,253 comments
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- #leveling
- #progression
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- 84 comments
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- 84 comments
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Hello. The give on death feature doesnt work when the player respawns on a bed. Thats is all
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There are no bubbles anywhere. It makes the boat PVP. So it could take damage from players, can be looted and so on if configured to be like that. If a PVE player auths and it's set to be the priority, then it can't be raided, looted, etc. it's up to the player to protect the cabin. You would know if it PVP/PVE by aiming at it. It will show an icon if PVE, ofc if you configure it to be this way.
- 224 comments
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- 224 comments
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- 224 comments
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- 224 comments
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So TBH, I am with dead nasty on this one. I think everything is fine in regards to an increase in price and an update coming. But I feel an announcement or like a description shouldve been added warning about a price increase appearing on the next major update and then wait to update the price once the actual update is released. I like that the plugin is getting support again but I think some lack of communication is the biggest issue. Love the devs and people that keep things going. No hate here
- 189 comments
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- #eventmanager
- #manager
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(and 5 more)
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Uhm. I uploaded it and it crashed my server.
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- 224 comments
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getting this error on every item that gets recycled and moved to the output section on the recycler Failed to call internal hook 'OnItemRecycle' on plugin 'XDQuest v8.0.2' [2718382832] (Object reference not set to an instance of an object) at void Oxide.Plugins.XDQuest.OnItemRecycle(Item item, Recycler recycler) in /home/container/carbon/plugins/XDQuest.cs:line 1580 at object Oxide.Plugins.XDQuest.InternalCallHook(uint hook, object[] args) in XDQuest.cs/Internal:line 616 NullReferenceException: Object reference not set to an instance of an object
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Hello. So I am having an issue where players can still recycle the item "paper" with the skinID "3276105427". I have it defined like this in the config { "NonRecyclableItems": { "paper": [ 3276105427 ] } }
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I like that idea. I think something like a troll meter or something. Like if the player does x amount of damage or amount of bullets that collided with a PVE players base, then we warn them that they will be switched to a mode that they can deal/receive damage. If they continue after the warning after x amount of damage or hits, then we switch their mode and put them on a blacklist for switching modes. The admin can remove the player off the blacklist if they want. Maybe option to keep blacklist between wipe or have a separate config file for blacklists. I love the idea!
- 224 comments
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Hello, is there any chance that you could add the skin id, block id, etc. to the database for other developers to be able to use for custom plugins/plugins they would like to develop. An API to fetch the same info that comes from the database would be great! I can DM on discord my idea on what I would use this for as I am planning to have a custom plugin made to use this info. Thanks! @Ryuk_
- 106 comments
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- #creative rust
- #building
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(and 1 more)
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- 34 comments
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- #administration
- #logging
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- 224 comments
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Hello. So I have everything setup correctly for the discord webhook but I never get a message in discord.
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After restart HUD will not display without me reloading plugin manually. Error log attached.
Snaplatack replied to sic ghost's Support Request in Support
Might have been a Carbon issue. I am not having the issue anymore after some Carbon updates. Will keep testing though -
Worked Thanks!