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Mike6FO

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Everything posted by Mike6FO

  1. Mike6FO

    Armored Train

    I rather liked lootmanager myself. Though I keep clicking close when I mean to go back...but that's on me...LOL. But, I understand the decision as well. Cheers!
  2. Mike6FO

    ZLogs

    On the new "Save to datafile on server save" config option: If that's set to false, does it just save on it's own schedule or right away when it detects a logable event?
  3. Mike6FO

    Convoy

    Best I can tell, its when player 1 attacks convoy outside player 2's base and player 2's turrets try to attack the convoy's NPCs but can't hurt them.
  4. Mike6FO

    Bradley Drops

    Any way to either lock the NPCs to the player/team when they spawn? Or a way to disable them from spawning? Just worried about them attacking other players on PvE if they get too close.
  5. Mike6FO

    Convoy

    EDIT - No longer relevant now that 2.7.0 is out.
  6. Mike6FO

    Events Manager

    Hi Mevent. Will you be able to provide a renamed version of this like M&B did? To prevent conflicts with EventManager from uMod.
  7. Mike6FO

    Shop

    Anyway to get Shop to follow the "NoShop" flag for ZoneManager zones? I'm guessing that's something that really needs to be handled by ZoneManager, but figured I'd ask.
  8. Mike6FO

    Stack Modifier

    Is the gas compression overdrive attachment not going to be in final public? Testing on staging and getting error, but that may be why. 09/05 13:30:25 | [Stack Modifier] Default Item's are missing! Notify DEV! Create Support Ticket!: Gas Compression Overdrive_-1767794021_weapon.mod.gascompressionovedrive_1 09/05 13:30:26 | [Stack Modifier] 100% 09/05 13:30:26 | [Stack Modifier] Modifying Stacks 09/05 13:30:26 | KeyNotFoundException: The given key '-1767794021' was not present in the dictionary.
  9. Mike6FO

    NpcRaiders

    Possible issue with Aug 1 force wipe: (On Staging w/ Staging Oxide) Error while compiling NpcRaiders: 'NpcRaiders.NpcRaider.CreateCorpse(BasePlayer.PlayerFlags, Vector3, Quaternion, List<TriggerBase>)': no suitable method found to override | Line: 2156, Pos: 40 I know things can change before tomorrow though.
  10. Mike6FO

    Events Manager

    This seems extreme, but I have the same issue. Can't load this plugin since it's named the same as the arena event manager.
  11. Mike6FO

    Boss Monster

    I'm not sure if this is plugin related or just Rust being Rust, but figured I'd ask to make sure. Trying to make a Leatherface boss (to compliment Jason and Michael Myers). I've given him the chainsaw and he does use it, but the chainsaw sound never switches from the idle sound to the full power sound when he attacks.
  12. Sadly, that's beyond me. Never got into programming really. But I do appreciate the responses.
  13. Do you know of any such plugin that handles that per chance?
  14. Would it be possible to add a limit to the number of connections per conveyor? Both input and output connections? May not be possible.
  15. Mike6FO

    Chest Stacks

    Hey Elf, I did just have this problem reported from someone else. Come to find out, it was items on the next floor up in their base (furnaces in this case). We removed the furnaces and the chests could be stacked fine on the lower floor.
  16. Mike6FO

    Chest Stacks

    Only if I'm standing on top of the 2nd one. If I'm to the side, no error and #3 places fine.
  17. Mike6FO

    Chest Stacks

    Anyway to allow remover tool to remove stacked chests? Or maybe I have something set wrong?
  18. Can it be set to log usage by player to console or log file? Would be good to have if someone complains "Hey, all my stuff is gone!" "Yeah, well, you wiped your account". Another great option (though not easy I'm sure) would be to skip building entities that are protected by a TC with other auth'ed players. That way teams who are 'upset' with each other can't take out half a base with a click.
  19. Mike6FO

    Raidable Bases

    10-4. Thank you sir!
  20. Mike6FO

    Raidable Bases

    Does the setting "Lock Treasure Max Inactive Time (Minutes)" apply to purchased raids along with "Reset Purchased Owner After X Minutes Offline"? Apparently, a player was able to access a purchased PVE raid before the "Reset Purchased" timer was reached, but would have been after the "Lock Treasure" time was reached. The raid owner did attack then stopped for more than the "Lock Treasure" time, so just wondering if that would be the reason.
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