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CoreSnap

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Everything posted by CoreSnap

  1. Or can you confirm for me whether or not Skinner is supported for this now, as opposed to the other skin plugins mentioned prior? Thanks! 🙂
  2. Hey, were you able to get this resolved? I saw a few posts up that Skinner wasn't a fully supported plugin, but that you were gonna work with the dev on it personally. Just wanted to make sure before proceeding. 🙂 Thanks!
  3. CoreSnap

    Tiers Mode

    To clarify upon this point, when an item is blocked it's just not craftable/equipable? It still shows up in the crafting list/UI? Just tryin to find a solution for this, if there is on (or if it's even possible). Thanks!
  4. CoreSnap

    Building Symmetry

    yeh, been having this issue since I got the plugin a couple months back. Been solid otherwise.
  5. CoreSnap

    Admin Menu

    Just grabbed new file today and it's an absolute W Update! Love the new functionality. 😄 Thanks for the awesome plugin!
  6. CoreSnap

    Better Npc

    Thanks for the response. And I guess that makes sense. Figured my pc I use for my server was still good enough, but it's possible that it's not keeping up with all the updates and everything else coming out. Tryin to install Carbon on it to see if that helps alleviate some of that load. Otherwise, may just have to run it on my main rig. Thanks again for the response! Have a good day!
  7. CoreSnap

    Building Symmetry

    Psh, you ain't tryin hard enough! lol But yeah, I do agree that some things that do/should require a keybind is not gonna be intuitive for the average player.
  8. CoreSnap

    Better Npc

    Hello. I've looked through this forum and other sources and haven't been able to find an answer. I have all my plugins updated, and when loading BetterNpc, some of the NPCs from the plugin AND vanilla NPCs are just dumb and don't do anything. For instance, when loading this plugin, I turn off / Disable Missile Silo, Oil Rigs, Cargo and Launch. However, when traveling to these monuments, the vanilla NPCs just stand there looking at you and only occasionally will they engage and shoot. Immediately after unloading the plugin and traveling to Oil and Missile Silo, the NPCs were back to being aggressive as normal. Am I missing something in the config files? Wouldn't think so, since I'm actively disabling many of the monuments, but here I am so obviously I'm doing something wrong. lol This has only been an issue the past two wipes. The past year+ I haven't had this issue. Thanks for the support and love the plugin regardless.
  9. Hello. I'm sure it's in the works with the new update, but just wondering if there's an update coming to implement a new UI for the Upgrade button on electric furnaces since there's no longer a "Turn On" function. the button covers up the furnace UI after the new update. Love the plugin regardless! 😄 Thanks!
  10. CoreSnap

    Always Bonus

    not no mo it aint!
  11. CoreSnap

    Building Symmetry

    Hello. I just grabbed this plugin after debating, heard lots of good things about it... it won't work! The UI comes up, I have permissions for 'use' and it just won't work. Modified the config file, placed it back to default, and nothing. I have watched the videos and do everything on there.... Whenever I place a foundation, I change type, shape, get the center to register and nothing happens when I build. Anything to help with this would be appreciated. Let me know if you have any questions. Thanks!
  12. CoreSnap

    Skinner

    Hello, How can you add a bunch of skin id's at once without having to enter them in 1 by 1 in the console or thru chat? I try to add them into the config file as it's formatted, and then it auto-removes them when the plugin reloads. I try to add multiple skins using 'sip skinid1, skinid2', etc and this doesn't work. I don't want to have to enter them in individually if not needed. I have hundreds...what's the easiest way of accomplishing this? Thanks!
  13. CoreSnap

    Skills

    How can this be accomplished? I don't see where you can change the currency. I've tried many different configs and nothing works...always implies I need Economics. Thanks
  14. CoreSnap

    Skin Controller

    so is there any point in loading non-approved workshop skins if they can't be saved? Or is there a way to keep the data that is input into the 'imported' file? I've tried a couple times and it's completely erased each time the plugin is loaded. Outside of that, love the plugin. Thanks!
  15. CoreSnap

    Skin Controller

    I see there is support for manually adding non-approved workshop skins, and this does seem to work when doing this 1 at a time. However, is there a way of adding multiple items at a time without a collection ID present? Or is that the only way this is possible? I tried modifying the 'workshopskins' json in the data folder and after reloading the plugin, it reverted back to the default, 'approved' skins and removed even the individual skins I'd put in. Any help appreciated. Thanks!
  16. Just stopping by to thank you a ton for implementing the gather feature into when a player is 'wearing' the bag. Love it! 😄
  17. CoreSnap

    BetterTC

    Hello. Just wanted to inquire about something before pursuing this plugin. I see the 'Protection' tab on some screenshots. Does this plugin implement the use of Raid Protection? Or is this for something else? I mostly run PvE so Raid Protection isn't even really a concern, but still another plugin I wouldn't care to grab individually. Thanks! Aaron
  18. Awesome, appreciate it. I don't even really mind, just something I noticed and figured it was something to do with where Gather pulls from. 😄
  19. I haven't seen anything on this in recent posts (may have missed it), but with the use of having a bag in the backpack slot, it seems to ignore the Gather function. Is this something that's being worked on? Just my 2cents. Just a white people problem so no worries! 😄
  20. ...that was it. I forgot I had Stack Modifier installed. I didn't think I'd loaded it cuz I thought about that. lol But dam, thank you! 😄
  21. I just read through every comment on here and I don't believe it was mentioned, so wondering if this is a current bug with this wipe/update, or if anyone else is experiencing this. I've reverted to default settings and unloaded/reloaded and re-downloaded plugin, and the issue has not gone away. (Note: when unloading plugin, issue vanishes). Whenever I try to split a stack, one of two things happen: 1) when right click-dragging a single item, it takes qty 2 from the stack, but still only 1 physical item is removed. 2) when middle mouse-clicking to either cut in half or in thirds, this will literally delete half of the stack, ie. If I have 5000 wood, I middle mouse to cut in half and it removes 2500, leaving me with a total of 2500 wood. 3) extra..... when clicking on stack and selecting specific number to remove from stack, this also causes it to cut in half from what the total stack was. Love the plugin otherwise, but this is a huge downside for splitting stacks (obviously vital for furnace use, esp.). Let me know if you're able to replicate this, and/or what I may need to do. Thanks!
  22. CoreSnap

    Unable to update config

    Just bought and downloaded this and it will not let me modify the config file at all! When I first installed it, I uploaded the config in your description and it was working. I modified the 'Overall layer' and it changed it to overlay in my inventory. Since then, I have deleted and reloaded the plugin many times and no matter what I do, the config file will not update with anything I modify. I've removed the plugin, config, data file, reinstalled and re-added the config from your description, nothing. The panel itself works, but if I can't modify it, it's not useful. Can you please provide me any insight as to why this may be happening? Would I be able to get a previous version that lots of others are speaking of in the meantime? Thanks!
  23. This did not work for me! 😞 If you wanna use ServerRewards, what do you put in for the 'currency'?
  24. CoreSnap

    XPanelPlus

    I wasn't aware until like 3 mins ago that there were incompatible plugins for Carbon if they came from here or UMod. But good to know. There no solution to this, so guess it's back to Oxide for now. lol Thanks!
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