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CoreSnap

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Everything posted by CoreSnap

  1. CoreSnap

    BuildCost UI

    Hello. Is this compatible with any of the Symmetry plugins? I assume so, but would like to make sure beforehand. thanks!
  2. Hello. I combed through quite a bit of this thread (obviously there's a lot) and didn't find what I was looking for. Is there a search functionality? lol Anyways, I was wondering if there was a way of creating a command to close the UI instead of clicking the X, or if you'd be able to create one. I think that's usually setup within the plugin and not just config, so didn't wanna mess with anything. Use case is to just use keybinds to control its opening/closing (I use these for everything I run). Thanks! side note: are you working on making this work with Creative Mode? That'd be awesome. Need to have FreeBuild just for this and would eliminate the need for that. Otherwise, no worries!
  3. CoreSnap

    OpenAI Integration

    curious as to what some use cases are for this. I know there has to be a ton...definitely interesting!
  4. CoreSnap

    Skinner

    Just wanted to say that the updates are awesome and everything works seamlessly! As a request, not sure if this is something you have in the works or not but with the new live-update of showing the item being skinned in your inv, would it be possible to be able to click onto a new item of the same type (ie, large box) and skin that as well instead of having to drag said item into the skinner? I think I have an understanding of why it doesn't work, as only the item you're skinning should be in there, but maybe if it's the same type you could just click on the next box in your inv and be able to skin it right then as well. My use case is if you have an entire collection of boxes, it sucks to have to drag each individual one into the skinner, re-search the skin tag and select the next one in line. I think Skin Controller has this functionality where it at least keeps the search of the last item so you can do collections easily, but that may be due to having a UI (not sure if that's it at all or how that works lol). Amazing addition to any server and great update! Thanks for the support!
  5. CoreSnap

    Skinner

    Just watched srtbull's vid on this. Amazing work! Just a question... do we need to overwrite the current config file? If so, is there an efficient way of transferring all the skins from the current file? Otherwise, I'm good with a nice copy / paste. Thanks, and again amazing work!
  6. CoreSnap

    Kits

    Could you provide the specific steps? Because any I've tried do not work at all. I've enabled autokits, mixed with turning on and off 'Ignore autokit checking', Getting autokit 1 time, changing the amount a player can obtain... When using autokit with 'getting 1 time', this doesn't do anything. If I respawn, I receive the same autokit. I change the 'Amount' to be given to 1 and this works, but then overrides default settings. When respawning after making change, I receive the autokit. If I respawn an additional time, my belt has nothing where you whould normally have a rock and torch. So again, that works but overrides game defaults which is undesirable. As mentioned, I've tried a mixture of configurations and none give the autokit one time and then revert back to 'vanilla' after the 1 time is used. Let me know if you have any other questions, or are able to possibly provide a config that would work for what I'm looking for. I believe this is also what the other user you were helping was after, but not sure they explained in this amount of depth. Thank you!
  7. CoreSnap

    Kits

    Hey, were you ever able to figure this out? I'm currently looking through this thread and other sources to see if there's a way to only give the starter kit once a wipe, not on every spawn. It's possible to only give it the 1 time, but then NO 'kit' is given after, including no rock/torch so that's an issue. lol
  8. Or can you confirm for me whether or not Skinner is supported for this now, as opposed to the other skin plugins mentioned prior? Thanks!
  9. Hey, were you able to get this resolved? I saw a few posts up that Skinner wasn't a fully supported plugin, but that you were gonna work with the dev on it personally. Just wanted to make sure before proceeding. Thanks!
  10. CoreSnap

    Tiers Mode

    To clarify upon this point, when an item is blocked it's just not craftable/equipable? It still shows up in the crafting list/UI? Just tryin to find a solution for this, if there is on (or if it's even possible). Thanks!
  11. CoreSnap

    Building Symmetry

    yeh, been having this issue since I got the plugin a couple months back. Been solid otherwise.
  12. CoreSnap

    Admin Menu

    Just grabbed new file today and it's an absolute W Update! Love the new functionality. Thanks for the awesome plugin!
  13. CoreSnap

    Better Npc

    Thanks for the response. And I guess that makes sense. Figured my pc I use for my server was still good enough, but it's possible that it's not keeping up with all the updates and everything else coming out. Tryin to install Carbon on it to see if that helps alleviate some of that load. Otherwise, may just have to run it on my main rig. Thanks again for the response! Have a good day!
  14. CoreSnap

    Building Symmetry

    Psh, you ain't tryin hard enough! lol But yeah, I do agree that some things that do/should require a keybind is not gonna be intuitive for the average player.
  15. CoreSnap

    Better Npc

    Hello. I've looked through this forum and other sources and haven't been able to find an answer. I have all my plugins updated, and when loading BetterNpc, some of the NPCs from the plugin AND vanilla NPCs are just dumb and don't do anything. For instance, when loading this plugin, I turn off / Disable Missile Silo, Oil Rigs, Cargo and Launch. However, when traveling to these monuments, the vanilla NPCs just stand there looking at you and only occasionally will they engage and shoot. Immediately after unloading the plugin and traveling to Oil and Missile Silo, the NPCs were back to being aggressive as normal. Am I missing something in the config files? Wouldn't think so, since I'm actively disabling many of the monuments, but here I am so obviously I'm doing something wrong. lol This has only been an issue the past two wipes. The past year+ I haven't had this issue. Thanks for the support and love the plugin regardless.
  16. Hello. I'm sure it's in the works with the new update, but just wondering if there's an update coming to implement a new UI for the Upgrade button on electric furnaces since there's no longer a "Turn On" function. the button covers up the furnace UI after the new update. Love the plugin regardless! Thanks!
  17. CoreSnap

    Always Bonus

    not no mo it aint!
  18. CoreSnap

    Building Symmetry

    Hello. I just grabbed this plugin after debating, heard lots of good things about it... it won't work! The UI comes up, I have permissions for 'use' and it just won't work. Modified the config file, placed it back to default, and nothing. I have watched the videos and do everything on there.... Whenever I place a foundation, I change type, shape, get the center to register and nothing happens when I build. Anything to help with this would be appreciated. Let me know if you have any questions. Thanks!
  19. CoreSnap

    Skinner

    Hello, How can you add a bunch of skin id's at once without having to enter them in 1 by 1 in the console or thru chat? I try to add them into the config file as it's formatted, and then it auto-removes them when the plugin reloads. I try to add multiple skins using 'sip skinid1, skinid2', etc and this doesn't work. I don't want to have to enter them in individually if not needed. I have hundreds...what's the easiest way of accomplishing this? Thanks!
  20. CoreSnap

    Skills

    How can this be accomplished? I don't see where you can change the currency. I've tried many different configs and nothing works...always implies I need Economics. Thanks
  21. CoreSnap

    Skin Controller

    so is there any point in loading non-approved workshop skins if they can't be saved? Or is there a way to keep the data that is input into the 'imported' file? I've tried a couple times and it's completely erased each time the plugin is loaded. Outside of that, love the plugin. Thanks!
  22. CoreSnap

    Skin Controller

    I see there is support for manually adding non-approved workshop skins, and this does seem to work when doing this 1 at a time. However, is there a way of adding multiple items at a time without a collection ID present? Or is that the only way this is possible? I tried modifying the 'workshopskins' json in the data folder and after reloading the plugin, it reverted back to the default, 'approved' skins and removed even the individual skins I'd put in. Any help appreciated. Thanks!
  23. Just stopping by to thank you a ton for implementing the gather feature into when a player is 'wearing' the bag. Love it!
  24. CoreSnap

    BetterTC

    Hello. Just wanted to inquire about something before pursuing this plugin. I see the 'Protection' tab on some screenshots. Does this plugin implement the use of Raid Protection? Or is this for something else? I mostly run PvE so Raid Protection isn't even really a concern, but still another plugin I wouldn't care to grab individually. Thanks! Aaron
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