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Everything posted by Farmer Elias
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- 2 comments
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- #toolcupboard
- #rust
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- 12 comments
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- #announcement plugin
- #announce
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- 12 comments
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- #announcement plugin
- #announce
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Version 2.1.2
259 downloads
Save Countdown Announcer notifies all players with a visual countdown (see pictures) or in the chat before the Server saves. The plugin detects when the server saves and initiates a countdown based on the configuration before the server saves again. If you're working on the server using "server.save" unload the plugin first and load it again when you are finished. The plugin cannot distinguish whether the save comes from the server or "server.save" Why does the Plugin don’t save the Server directly?: The Plugin don’t handle the saves of the Server because manual saves can cause lags on servers with many entities (its a rust thing lol) 🙂Free- 12 comments
- 1 review
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I just delete the Data Folder lol
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Is it possible to remove all Shuttles after the Event ended? Not only the the not used shuttles. "Setting up the spawn of shuttles": { "Setting up the respawn of shuttles at the beginning of the event": { "Delete shuttles that have not been used after the end of the event [true/false]": true, "Number of shuttles by the road": 12 }
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- 75 comments
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- #recycler
- #monetization
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- #gas station
- #crates
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- #admin
- #admintool
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- 570 comments
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- #hud
- #interface
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- 25 comments
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- #adem
- #autoturret
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Hey, I want a 50% Chance for the C4 and Rockets in the Loot Containers, but there is always one of both. What did I wrong? "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 3, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "explosive.timed", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rocket.basic", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "scrap", "Minimum": 5, "Maximum": 5, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] }, "Item Multipliers": { "explosive.timed": 1.0 } },
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ouh perfect tysm!!!! mwah mwah mwah â¤ï¸
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update: the timer only starts if i shoot the building with the "abandonedbases.attack" perm
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Hey, my players have the permission for a 7 day timer. i used the /sab command to start the timer for all buildings. but after the scheduled server restart the timer for all buildings stopped and reset to 7 days and dont start again until i use the /sab command again or the "abandonedbases.attack" perm. its a very nice plugin and i hope someone can help me â¤ï¸ greetings, elias 🙂