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planeat

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Everything posted by planeat

  1. planeat

    Dungeon Events

    Afeter Update Npc Spawn 3.1.1 [DungeonEvents] NpcSpawn plugin is not loaded
  2. planeat

    Deep Sea Options

    suggest add weather control I need deep weather maintain storm,thanks
  3. I already test "players cannot hurt traps" this rule control turret destory OK! -------------------------------------------- BUT I need this PVE rule,This rule protects players' turrets from being attacked by other players. Is there any other way to? raidable-bases run OK for this rule
  4. Hi Auto Turret
  5. Players can't destroy the turrets Already set can be destroyed USE True PVE TruePVE.json
  6. [WaterTreatmentEvent] [INFO] 09:01:51 [WaterTreatmentEvent] [INFO] Starting the event manually [WaterTreatmentEvent] [DEBUG] 09:01:51 [WaterTreatmentEvent] [DEBUG] Sending Discord Message False [WaterTreatmentEvent] [INFO] 09:01:51 [WaterTreatmentEvent] [INFO] Starting the event manually [WaterTreatmentEvent] [DEBUG] 09:01:51 [WaterTreatmentEvent] [DEBUG] Sending Discord Message False [WaterTreatmentEvent] [INFO] 09:01:51 [WaterTreatmentEvent] [INFO] Starting the event [WaterTreatmentEvent] [DEBUG] 09:01:51 [WaterTreatmentEvent] [DEBUG] Sending Discord Message False [WaterTreatmentEvent] [ERROR] 09:01:51 [WaterTreatmentEvent] [ERROR] Mission Zone is null, we cannot start the event Not start Event
  7. planeat

    Dungeon Bases

    Suggest: add perm: example: dungeonbases.use summon base dungeonbases.admin force close
  8. planeat

    Dungeon Bases

    Suggest Add Custom&arena command: dungbase_start dung#base1 dung#entrance1 [Steamid] Allows administrators to better test Custom dungeons
  9. planeat

    Water Patrol

    Suggest in the December naval update spawn event after deep sea event start : true spawn in deep sea : true
  10. planeat

    Air Convoy

    Suggest in the December naval update spawn event after deep sea event start : true spawn in deep sea : true
  11. OK,thanks!
  12. no use
  13. I want modify "Tank" skill 100%>>50%,not modify~~
  14. "Tank" skill value not modify! only display 100%
  15. planeat

    The Imposter

    the animal not move!!!!
  16. planeat

    Immersive Gear

    Suggest: add immersivegear.use perms:use plugin effect Can be better compatible with other plugins
  17. planeat

    Buried Crates

    Can spawn zombie or scientist? I think it should be very interesting.XD!
  18. planeat

    Sortify

    OK, looking forward to the update
  19. planeat

    Sortify

    Hi, the plugin add player inventory sorting?
  20. planeat

    Action Turret

    console error message loop loop loop at Oxide.Plugins.ActionTurret.CanBeTargeted (BasePlayer target, AutoTurret turret) [0x00000] in <4ad10ffdcc8a4df683d4c462fead2c09>:0 at Oxide.Plugins.ActionTurret.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00213] in <4ad10ffdcc8a4df683d4c462fead2c09>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 08:09 [Error] Failed to call hook 'CanBeTargeted' on plugin 'ActionTurret v1.1.2' (NullReferenceException: Object reference not set to an instance of an object)
  21. planeat

    Dungeon Bases

    add custom Dungeons list console? Example: dungbase_start - force start event dung#base1
  22. planeat

    The Imposter

    Added the option of not being able to attack and not being able to loot? I want player only use this plugin to scout!
  23. OK,thanks bro~
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