About Action Turret
Function:
When wearing a specific item (requires permission), it automatically summons a turret above your head that attacks any opponent that has damaged the player (victim) or is within range of the turret.
To be added:
Sentry turret
Shotgun turret
Flamethrower
(If added, the test would look like this)
QuoteWarning for using Entity Scale Manager
If the entity is removed while changing the size when changing the scale, a big problem will occur, so it will be safely deactivated and removed after 10 seconds.
not use Entity Scale Manager
instant remove turrets
Permissions:
Quoteactionturret.vip
actionturret.vvip
Config:
{ "General Settings": { "Turret Cloth Settings": { "Cloth Shortname": "hat.rabbitmask", "Cloth Skinid": 0 }, "Prefix": "[Action-Turret]", "SteamID": "0", "Commands": [], "Debug": false }, "Turret Settings": { "vip": { "Turret Max Health": 1000.0, "Turret Prefabs": "assets/prefabs/npc/autoturret/autoturret_deployed.prefab", < Only auto turrets are available at the moment. > "Turret Height (At least 2.5 - lower than this is difficult to jump)": 2.5, < Jumping may be difficult if the height is lower than 2.5. > "Turret Friends, Clan Exceptions": true, <Approve your team, clan to the turret.> "Attacks only NPCs (animals, scientists) [if false attack players]": true, "Weapon Settings": { "Weapon Shortname": "rifle.ak", "Weapon SkinID": 0, "Weapon Max Ammo": 300, < -1 If used, uses the weapon's default maximum ammo. > "Weapon Parts": [ "weapon.mod.lasersight" ] }, "Ammo Settings": { "Ammo Type Shortname": "ammo.rifle", "Ammo Amount": 9999999 } }, "vvip": { "Turret Max Health": 1000.0, "Turret Prefabs": "assets/prefabs/npc/autoturret/autoturret_deployed.prefab", < Only auto turrets are available at the moment. > "Turret Height (At least 2.5 - lower than this is difficult to jump)": 2.5, < Jumping may be difficult if the height is lower than 2.5. > "Turret Friends, Clan Exceptions": true, <Approve your team, clan to the turret.> "Attacks only NPCs (animals, scientists) [if false attack players]": true, "Weapon Settings": { "Weapon Shortname": "rifle.ak", "Weapon SkinID": 0, "Weapon Max Ammo": -1, < -1 If used, uses the weapon's default maximum ammo.> "Weapon Parts": [ "weapon.mod.lasersight" ] }, "Ammo Settings": { "Ammo Type Shortname": "ammo.rifle", "Ammo Amount": 9999999 } } }, "Version": { "Major": 1, "Minor": 0, "Patch": 0 } }
This plugin was inspired by Action Camera!.