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Everything posted by planeat
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- 5 comments
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- #locked
- #locked crate
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(and 5 more)
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- 5 comments
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- #locked
- #locked crate
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(and 5 more)
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- 42 comments
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- #rust
- #facepunch
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thanks bro
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Error while compiling UnderwaterGuard: 'UnderwaterGuard.PatrolNpc.MovableDroppedItem.MaxVelocity()': no suitable method found to override | Line: 1460, Pos: 39
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- 20 comments
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- #skilltree
- #skill
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- 285 comments
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- #enhanced
- #custom loot
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I already test "players cannot hurt traps" this rule control turret destory OK! -------------------------------------------- BUT I need this PVE rule,This rule protects players' turrets from being attacked by other players. Is there any other way to? raidable-bases run OK for this rule
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Hi Auto Turret
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Players can't destroy the turrets Already set can be destroyed USE True PVE TruePVE.json
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[WaterTreatmentEvent] [INFO] 09:01:51 [WaterTreatmentEvent] [INFO] Starting the event manually [WaterTreatmentEvent] [DEBUG] 09:01:51 [WaterTreatmentEvent] [DEBUG] Sending Discord Message False [WaterTreatmentEvent] [INFO] 09:01:51 [WaterTreatmentEvent] [INFO] Starting the event manually [WaterTreatmentEvent] [DEBUG] 09:01:51 [WaterTreatmentEvent] [DEBUG] Sending Discord Message False [WaterTreatmentEvent] [INFO] 09:01:51 [WaterTreatmentEvent] [INFO] Starting the event [WaterTreatmentEvent] [DEBUG] 09:01:51 [WaterTreatmentEvent] [DEBUG] Sending Discord Message False [WaterTreatmentEvent] [ERROR] 09:01:51 [WaterTreatmentEvent] [ERROR] Mission Zone is null, we cannot start the event Not start Event
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- 194 comments
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- #boat
- #facepunch
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- 56 comments
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- #convoy
- #helicopter
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OK,thanks!
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no use