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Crate Hacking System 1.0.0

$7.99
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About Crate Hacking System

CrateHackingSystem transforms the standard crate looting experience in Rust by introducing a comprehensive hacking mechanic. Players must use specific tools and invest time to access locked crates, adding strategic depth and progression to your server's economy.


Key Features
* Define unique hacking tools for each crate type (wood, scrap, tech parts, keycards, etc.)
* Set individual hack duration for each crate (from seconds to minutes)
* Configure tool consumption or durability loss per hack
* Adjustable success rates per crate type
* Support for Teams, Friends plugin, and Clans plugin integration
* Configurable access timeout after hacking
* Lock hacked crates to the hacker and their allies
* Reward System (Optional)

 

Supported Crate Types
* Basic Crate
* Normal Crate
* Military Crate
* Elite Crate
* Tool Box
* Food Crate
* Underwater Basic Crate
* Underwater Advanced Crate
* Locked Crate (Hackable Crate)
* Oil Rig Locked Crate


Settings
* Per-crate or global cooldown configuration
* Shared access for team, friends, and clans
* Proximity alerts for nearby players
* Customizable progress display timing


Commands
Player Commands
/hackinfo – Displays hacking system info

Admin Commands
cratehack.reload – Reloads configuration
cratehack.reset <ID> – Resets a specific crate


Parmissions
cratehackingsystem.use – Allows players to hack crates
cratehackingsystem.bypass – Bypasses cooldown restrictions
cratehackingsystem.admin – Access to admin commands

 

Configs
Global Settings:

{
  "Version": "1.0.0",
  "Enable Hacking System": true,
  "Consume Tool On Hack": true,
  "Hacking Tool Item Shortname": "targeting.computer",
  "Tool Consume Amount": 1
}

Per-Crate Configuration Example:

"Military Crate": {
  "Enable": true,
  "Hack Duration": 18.0,
  "Hacking Tool": "techparts",
  "Tool Amount": 1,
  "Consume Tool On Hack": false,
  "Tool Durability Loss": 1.0,
  "Success Chance": 0.7,
  "Cooldown Between Hacks (seconds)": 45.0

Consume Tool On Hack:
true - Tool is consumed/damaged immediately when hacking starts
false - Tool is consumed/damaged only when hacking completes successfully

Tool Durability Loss:
This setting determines how much of the tool is consumed or damaged.

1. If the item has durability/condition (e.g., tools, weapons):
* The value represents condition points lost
* Example: 10.0 = lose 10 condition points
* If condition reaches 0, the item breaks

2. If the item has NO durability (e.g., resources like wood, scrap):
* The value is converted to whole numbers and consumed as item amount
* Example: 100.0 = consume 100 items
* Example: 1.5 = consume 2 items (rounded up)

 

Minigame Settings:

"Hacking Minigame Settings": {
  "Enable Minigame": true,
  "Minigame Difficulty Multiplier": 1.0,
  "Success Chance Base": 0.7,
  "Tool Durability Loss on Hack": 10.0,
  "Cooldown Between Hacks (seconds)": 30.0,
  "Per-Crate Cooldown": true,
  "Alert Nearby Players": true,
  "Alert Radius": 50.0,
  "Show Hack Progress": true,
  "Show Progress Percentage": true,
  "Progress Update Interval (seconds)": 5.0
}

 

Access Control Settings:

"Access Control": {
  "Require Hacking Tool to Open": true,
  "Crate Lootable By Hacker Only": false,
  "Can Be Looted By Teammates": true,
  "Can Be Looted By Friends": true,
  "Can Be Looted By Clanmates": true,
  "Reset Access After Time (seconds)": 300.0
}

 

Rewards Settings:

"Rewards Settings": {
  "Enable Hacking Rewards": false,
  "Extra Loot Multiplier": 1.5,
  "Chance for Rare Items": 0.15,
  "Experience Reward": 100,
  "Scrap Bonus Range": {
    "Min": 10,
    "Max": 50
  },
  "Additional Items": [
    {
      "Item Shortname": "techparts",
      "Min Amount": 1,
      "Max Amount": 3,
      "Chance": 0.3
    }
  ]
}

 


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