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Crate Hacking System 1.1.0

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  • Update details
    v1.1.0
    Released
    Download size69.85 kB
    Total versions4
    Time between versions 67 days
    Typical update pace About every 43 days
    Freshness 81 days ago

About Crate Hacking System

CrateHackingSystem transforms the standard crate looting experience in Rust by introducing a comprehensive hacking mechanic. Players must use specific tools and invest time to access locked crates, adding strategic depth and progression to your server's economy.


Key Features
* Define unique hacking tools for each crate type (wood, scrap, tech parts, keycards, etc.)
* Set individual hack duration for each crate (from seconds to minutes)
* Configure tool consumption or durability loss per hack
* Adjustable success rates per crate type
* Support for Teams, Friends plugin, and Clans plugin integration
* Configurable access timeout after hacking
* Lock hacked crates to the hacker and their allies
* Reward System (Optional)

 

Supported Crate Types
* Basic Crate
* Normal Crate
* Military Crate
* Elite Crate
* Tool Box
* Food Crate
* Underwater Basic Crate
* Underwater Advanced Crate
* Locked Crate (Hackable Crate)
* Oil Rig Locked Crate


Settings
* Per-crate or global cooldown configuration
* Shared access for team, friends, and clans
* Proximity alerts for nearby players
* Customizable progress display timing


Commands
Player Commands
/hackinfo – Displays hacking system info

Admin Commands
cratehack.reload – Reloads configuration
cratehack.reset <ID> – Resets a specific crate


Parmissions
cratehackingsystem.use – Allows players to hack crates
cratehackingsystem.bypass – Bypasses cooldown restrictions
cratehackingsystem.admin – Access to admin commands

 

Configs
Global Settings:

{
  "Version": "1.0.0",
  "Enable Hacking System": true,
  "Consume Tool On Hack": true,
  "Hacking Tool Item Shortname": "targeting.computer",
  "Tool Consume Amount": 1
}

Per-Crate Configuration Example:

"Military Crate": {
  "Enable": true,
  "Hack Duration": 18.0,
  "Hacking Tool": "techparts",
  "Tool Amount": 1,
  "Consume Tool On Hack": false,
  "Tool Durability Loss": 1.0,
  "Success Chance": 0.7,
  "Cooldown Between Hacks (seconds)": 45.0

Consume Tool On Hack:
true - Tool is consumed/damaged immediately when hacking starts
false - Tool is consumed/damaged only when hacking completes successfully

Tool Durability Loss:
This setting determines how much of the tool is consumed or damaged.

1. If the item has durability/condition (e.g., tools, weapons):
* The value represents condition points lost
* Example: 10.0 = lose 10 condition points
* If condition reaches 0, the item breaks

2. If the item has NO durability (e.g., resources like wood, scrap):
* The value is converted to whole numbers and consumed as item amount
* Example: 100.0 = consume 100 items
* Example: 1.5 = consume 2 items (rounded up)

 

Minigame Settings:

"Hacking Minigame Settings": {
  "Enable Minigame": true,
  "Minigame Difficulty Multiplier": 1.0,
  "Success Chance Base": 0.7,
  "Tool Durability Loss on Hack": 10.0,
  "Cooldown Between Hacks (seconds)": 30.0,
  "Per-Crate Cooldown": true,
  "Alert Nearby Players": true,
  "Alert Radius": 50.0,
  "Show Hack Progress": true,
  "Show Progress Percentage": true,
  "Progress Update Interval (seconds)": 5.0
}

 

Access Control Settings:

"Access Control": {
  "Require Hacking Tool to Open": true,
  "Crate Lootable By Hacker Only": false,
  "Can Be Looted By Teammates": true,
  "Can Be Looted By Friends": true,
  "Can Be Looted By Clanmates": true,
  "Reset Access After Time (seconds)": 300.0
}

 

Rewards Settings:

"Rewards Settings": {
  "Enable Hacking Rewards": false,
  "Extra Loot Multiplier": 1.5,
  "Chance for Rare Items": 0.15,
  "Experience Reward": 100,
  "Scrap Bonus Range": {
    "Min": 10,
    "Max": 50
  },
  "Additional Items": [
    {
      "Item Shortname": "techparts",
      "Min Amount": 1,
      "Max Amount": 3,
      "Chance": 0.3
    }
  ]
}

 


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