About One Hit Skinning
Revolutionize your Rust gaming experience.
One Hit Skinning is a lightweight and practical plugin that allows players to harvest animal carcasses with a single hit and collect all resources instantly.
Key Futures
- Customizable tool whitelist
- Permission-based usage restrictions
- Automatic inventory storage + ground drop support
- Lightweight, fast, and simple design
Perfect for PvE servers, fast-paced PvP, or beginner-friendly servers.
Bring a smooth and satisfying harvesting experience to your server today!
Permission
onehitskinning.use - Only players with this permission can use the feature.
Config
{ "Configuration Version (do not modify)": "2.0.0", "Allow all tools to skin (true = any tool works, false = use allowed tools list)": false, // "true": All damaging items including guns "Global harvest multiplier (1.0 = normal, 2.0 = x2)": 1.0, "Item-specific multipliers (final rate = global × item multiplier)": {}, "List of tools allowed for skinning (only used if 'Allow all tools' is false)": [ "rock", "bone.knife", "knife.combat", "butcher.knife", "machete", "hatchet", "stone.pickaxe", "pickaxe", "salvaged.cleaver", "salvaged.axe", "salvaged.icepick", "salvaged.sword", "longsword", "pitchfork", "mace", "bone.club", "spear.wooden", "spear.stone", "chainsaw", "jackhammer", "knife.skinning" ] "Enable debug mode (shows detailed skinning information in console)": false }
Example
{ "Global harvest multiplier (1.0 = normal, 2.0 = x2)": 1.0, "Item-specific harvest multipliers (final rate = global × item multiplier)": { ["bearmeat.raw"] = 2.0f, // Global harvest * Item-specific harvest = 2.0 ["wolfmeat.raw"] = 1.5f, // Global harvest * Item-specific harvest = 1.5 ["fat.animal"] = 1.2f, // Global harvest * Item-specific harvest = 1.2 ["bone.fragments"] = 0.8f, // Global harvest * Item-specific harvest = 0.8 ["cloth"] = 1.5f, // Global harvest * Item-specific harvest = 1.5 ["leather"] = 1.3f // Global harvest * Item-specific harvest = 1.3 } }
{ "Global harvest multiplier (1.0 = normal, 2.0 = x2)": 2.0, "Item-specific harvest multipliers (final rate = global × item multiplier)": { ["bearmeat.raw"] = 2.0f, // Global harvest * Item-specific harvest = 4.0 ["wolfmeat.raw"] = 1.5f, // Global harvest * Item-specific harvest = 3.0 ["fat.animal"] = 1.2f, // Global harvest * Item-specific harvest = 2.4 ["bone.fragments"] = 0.8f, // Global harvest * Item-specific harvest = 1.6 ["cloth"] = 1.5f, // Global harvest * Item-specific harvest = 3.0 ["leather"] = 1.3f // Global harvest * Item-specific harvest = 2.6 } }