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One Hit Skinning 2.00

$2.99
   (1 review)

2 Screenshots

  • 693
  • 10
  • 21.45 kB

About One Hit Skinning

 

Revolutionize your Rust gaming experience.
One Hit Skinning is a lightweight and practical plugin that allows players to harvest animal carcasses with a single hit and collect all resources instantly.


Key Futures
- Customizable tool whitelist
- Permission-based usage restrictions
- Automatic inventory storage + ground drop support
- Lightweight, fast, and simple design

Perfect for PvE servers, fast-paced PvP, or beginner-friendly servers.
Bring a smooth and satisfying harvesting experience to your server today!

 

Permission

onehitskinning.use - Only players with this permission can use the feature.

 

Config

{
  "Configuration Version (do not modify)": "2.0.0",
  "Allow all tools to skin (true = any tool works, false = use allowed tools list)": false,    // "true": All damaging items including guns
  "Global harvest multiplier (1.0 = normal, 2.0 = x2)": 1.0,
  "Item-specific multipliers (final rate = global × item multiplier)": {},
  "List of tools allowed for skinning (only used if 'Allow all tools' is false)": [
    "rock",
    "bone.knife",
    "knife.combat",
    "butcher.knife",
    "machete",
    "hatchet",
    "stone.pickaxe",
    "pickaxe",
    "salvaged.cleaver",
    "salvaged.axe",
    "salvaged.icepick",
    "salvaged.sword",
    "longsword",
    "pitchfork",
    "mace",
    "bone.club",
    "spear.wooden",
    "spear.stone",
    "chainsaw",
    "jackhammer",
    "knife.skinning"
  ]
  "Enable debug mode (shows detailed skinning information in console)": false
}

Example

{
  "Global harvest multiplier (1.0 = normal, 2.0 = x2)": 1.0,
  "Item-specific harvest multipliers (final rate = global × item multiplier)": {
	["bearmeat.raw"] = 2.0f,		// Global harvest * Item-specific harvest = 2.0
	["wolfmeat.raw"] = 1.5f,		// Global harvest * Item-specific harvest = 1.5
	["fat.animal"] = 1.2f,			// Global harvest * Item-specific harvest = 1.2
	["bone.fragments"] = 0.8f,		// Global harvest * Item-specific harvest = 0.8
	["cloth"] = 1.5f,			// Global harvest * Item-specific harvest = 1.5
	["leather"] = 1.3f			// Global harvest * Item-specific harvest = 1.3
  }
}
{
  "Global harvest multiplier (1.0 = normal, 2.0 = x2)": 2.0,
  "Item-specific harvest multipliers (final rate = global × item multiplier)": {
	["bearmeat.raw"] = 2.0f,		// Global harvest * Item-specific harvest = 4.0
	["wolfmeat.raw"] = 1.5f,		// Global harvest * Item-specific harvest = 3.0
	["fat.animal"] = 1.2f,			// Global harvest * Item-specific harvest = 2.4
	["bone.fragments"] = 0.8f,		// Global harvest * Item-specific harvest = 1.6
	["cloth"] = 1.5f,			// Global harvest * Item-specific harvest = 3.0
	["leather"] = 1.3f			// Global harvest * Item-specific harvest = 2.6
  }
}

 

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