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Showing results for tags 'prefabs'.
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Version 2.0.0
59 downloads
Video Description You are a member of the crew of a cargo ship that got caught in a storm and crashed, stranded off the coast of a mysterious island that is teeming with beautiful landscapes and deadly danger. Soulless military, cannibals and thugs, abandoned factories and sewage treatment plants, crazy farmers and their plantations, the railroad and workers at the stations - everyone who lives on this island is against you. Explore the island, prove to everyone who gets in your way that you are not just a member of the crew of a cargo ship, you are the one who deserves the right to live in this merciless world. Use all your skills to survive and leave this island, the island of Foreign lands! Map size 3k Number of prefabs 39997 Landscape quality 2k Texture quality 2k The landscape is made in the World Creator program There are monuments with puzzles on the map Added custom configuration for custom monuments, for those who use the “Better NPC” plugin Custom monuments: Dark Forest Entrance Port Factory Area Farm Warehouse Fire Tower Gas Station Old Family Ranch Sewage Treatment Plant Train Station Water Town Wind Town Standard monuments: Airfield Arctic Research Base Fishing Village Harbor Junkyard Launch Site Lighthouse Oil Rigs Power Plant Quarry RadTown Sewer Branch The Dome Underwater Labs Water Treatment Plant Missile Silo How can I view the map? You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an “administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it. Does the train not pass through the tunnels? For tunnels to work correctly with trains, you need to use the Work Cart Spawner plugin$30.00 -
Version 2.9.8
8,903 downloads
Ever wondered why Rust has so many desks, toilets, boxes and even washing machines but you've never been able to see the hidden secrets inside? Now you can! With Static Lootables you can turn those boring props into loot containers filled with all sorts of goodies. Loot containers that aren't normally supposed to be looted. For best experience, have the UI scale set to 1. Lootables are being refilled based on each individual configuration set. Compatible with Static Lootables: Lootables.Ext $5.26 Prefab creator that directly works with Static Lootables in order to create custom lootable definitions for your servers! This plugin provides more than there already is. See it in action here. or get it as a bundle! -> Editor This plugin now has an integrated editor that allows anyone with the permission to customize the loot that can be found in-game in defined static lootables. Scroll to the bottom of this page to see it in action. Modify lootables using all the tools in-game. Update global settings to your liking on the fly. Dependencies ImageLibrary (Required) QuickSort ZoneManager Permissions StaticLootables.admin: Use the MMB when not holding any item to privately print the name of the object in front of you to chat. StaticLootables.editor: Allows players with the permission to use the /sledit command, which gives them the power to create/update/delete lootables using the editor. Features Highly customizable and intuitive system. ZoneManager inclusion / exclusion (per lootable prefab OR global settings). Parented filtering. Locked container system. Hacking system. Interaction icons (with template), customized text and opening container effects. Individual lootable container refilling rates. Consistent support & open to suggestions. Very user-friendly editor for server owners to modify or customize lootables. Unique System: create lootables that only apply on one or more prefabs. Integrated API for manipulating lootable definitions. Get the default loot-tables They will be updated in the future. Add StaticLootables.json to your oxide/config folder. Updated on 23th of October, 2021 #13 (OLD): StaticLootables.json Updated on 9th of July, 2023 (NEW): StaticLootables.json To create your own custom icons, you can use this template: staticlootables_template.zip Please make sure you maintain the margins as weird artifacts will show up if the icons are touching the edges of the icon, in-game. Lootable Objects Supermarket Cash Register (locked, 500 HP) Toilets Cardboard Boxes Lockers (closed models are locked, 50 HP) File Cabinets (locked, 50 HP) Desks (locked, 250 HP) Kitchen Fridges Electrical Boxes Washing Machine Trash Bag Gas Pumps Toolboxes (locked, 100 HP) Plant Pots Type-writers Kitchen Cooker (Underwater Labs) Pickup Truck (Rusty), Sedan A (Junkyard), Compact Car C (all locked, 75 HP), can be accessed anywhere but Junkyard Barge Coal Metal Crate (B) (locked, 500 HP; hackable, 120s, code resets every 300m) NEW Pallet Stacks (A-through-C) NEW Bin NEW Vodka Bottle Your suggestions are welcome! If there are any ideas in regards to prefabs or possible loot to find in them, use the Discussion tab to let me know about it so I add it for everyone to use. Hacking This is how Hackable containers work and why they're an OP mini-game: Hacking one will give you the PIN which will allow you to use with the container for a couple of hours 'till it becomes obsolete and resets. If one has hacked a container, the next hack will double in the amount of time taken. X3 for the third hack, and so on. The PIN can be shared within the team so they can come back every a couple a minutes and loot the hacked box. Press R when looking at an unlocked hacked container to pull up the PIN dialog. API Be creative! Information Here's to clarify how config properties work and what they mean. General Settings Distance: The maximum distance between the player and container. ItemAmountMultiplier: The multiplier for the amount of the items found in containers. LootableHealthMultiplier: The multiplier of the (maximum) health of locked lootable containers. ShadowOpacity: The white glow behind the text which highlights the text more in the dark. ShowLockedLootableApproximateCount: Shows the amount next to the health bar of containers. (e.g ~2 ITEMS APPX.) DamageMultiplierMinimum: The minimum damage dealt to the locked containers by melee weapons. Maximum does the same but for maximum. DamageCUIRefreshRate: The refresh rate for the CUI when containers are being hit at a high rate (with a jackhammer for example). Recommended 0.5. EnforcedFilters: It disallows all definitions from being lootable if their path contain the parent names in this array. EnforcedInZone: It only allows definitions to be lootable only within the zone(s) defined in this array. EnforcedNotInZone: It only allows definitions to be lootable when they're out of the zone(s) defined in this array. Interaction Settings Icon: The icon of the interaction definition. Text: The text of the interaction definition. OpenEffect: The (usually sound) effect of the interaction definition. Definition Settings PrefabFilter: The prefab name used by the definition to set this definition as lootable. InteractionIndex: The index of the interaction defined in the Interactions array. It starts at 0. ContainerSize: The slot count of the container non-relative to the contents defined in the contents array. AllowStack: Can items in the container stacked. Mainly used if you have 2 or more slots that have the same kind of item. Liquid: Marks the container as liquid. If this is set to true, no matter the contents defined, only liquid objects (water, salt water, blood?) can get in. Lock: Health: The maximum health of a container. Set to null if you wanna disable it. (e.g "Lock": null) Hack: Wait Time: The time in seconds! players have to wait for the initial hacking attempt. Code Resetting Rate: The time in minutes! until the hack resets the PIN and goes down an increment for how many times has been hacked used for the Wait Time multiplier. Rule: Refill Rate: The rate in minutes! until the container gets wiped from the server & memory is being freed for server resource reasons. OnlyIfParentFilter: It allows all definitions to be lootable if their path contain the parent names in this array. OnlyIfNotParentFilter: It disallows all definitions from being lootable if their path contain the parent names in this array. OnlyIfInZone: It only allows definitions to be lootable only within the zone(s) defined in this array. OnlyIfNotInZone: It only allows definitions to be lootable when they're out of the zone(s) defined in this array. Contents: ShortName: The short name of the item definition. CustomName: The in-game name of the item. SkinId: The skin of the ID. UseRandomSkins: Use the RandomSkins array to create more variety on what skinned items are used. SkinId: The skin of the ID. RandomSkins: The skin ID array used in replacement of SkinID when UseRandomSkins is true. MinimumAmount: The minimum range used for the item amount randomisation. MaximumAmount: The maximum range used for the item amount randomisation. ConditionMinimumAmount: The minimum range used for the item condition / durability randomisation. ConditionMaximumAmount: The maximum range used for the item condition / durability randomisation. SpawnChanceTimes: How many times in the SpawnChanceScale will it be likely for the item to be spawned. SpawnChanceScale: The scale of the odds for the item to be spawned. Contents: It's recursive, has the exact same content structure as this property. Installation Download the config which can be found above on this page. Put it in the oxide/config folder. Put StaticLootables.cs file in oxide/plugins. You're good to go! FOR BEST ENTERTAINMENT, USE THE DEFAULT SETTINGS OF THE PLUGIN. Screenshots Videos * The annoying flicker has been fixed in the live version, this was recorded while testing.$12.69 -
Version 1.0.0
9 downloads
What is in the archive? Train station for PvP (Loot, spawn point workcart) Train station for PvE (Loot, vending machine, save zone, marketplace, minicopter/helicopter shop, spawn point workcart) Small stations for intermediate stops Track Fork Workcarts Spawn Plugin p.s. For more information, see the photos Description: RT large size Backlight Build zone: Loot: Custom IO: Cameras: ~ 30K objects Modifications Splat mask Height mask Topology mas$14.99 -
Version 1.0.0
8 downloads
Description: Monument from the pack "Wayside monuments" RT small size Backlight Build zone: Loot: ~ 350 objects Modifications Splat mask Height mask Topology mask 1P.S. If you want to change the prefab for yourself / your needs, please contact the author. 2P.S.All roadside monuments can be purchased at the link.$6.99 -
Version 1.0.0
1 download
Description: Monument from the pack "Wayside monuments" RT small size Backlight Build zone: Loot: ~ 1400 objects Modifications Splat mask Height mask Topology mask 1P.S. If you want to change the prefab for yourself / your needs, please contact the author. 2P.S.All roadside monuments can be purchased at the link.$6.99 -
Version 1.0.1
23 downloads
Procgen Arenas These arenas will perfectly decorate your battle server Procgen Arena F 767 Prefabs for this build Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 175m Procgen Arena G 1263 Prefabs for this build Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 200m Procgen Arena H 829 Prefabs for this build Installation Modifiers: Biome, Height, Splat, Topology, Paths Arena diameter: 150m Procgen Arena I 641 Prefabs for this build Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 125m Procgen Arena J 594 Prefabs for this build Installation Modifiers: Biome, Height, Splat, Topology, Paths Arena diameter: 100m Check out more of my work here! If you have any ideas or suggestions on how to improve / supplement this pack, please contact me. (Discord: jtedal#8448)$14.99 -
Version v1
4 downloads
Enchance your festive maps with those junkpiles and warm your players hearts for christmas ! This pack of two prefabs includes: Christmas truck red junkpile: only 15 Entities, various loot, pickable red berries and 1 NPC Christmas truck green junkpile: only 15 Entities, various loot, pickable red berries and 1 NPC Nice addition to junkpile to add for the holidays.$1.50 -
- 2 reviews
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Version 125 131024b
187 downloads
World 2.0 Update - 3rd Major re-design of the prison along with other features. Rocks all replaced - Place a 531 height to effect the correct water level You may need to do some minor terrain blending, reapply the road heights etc to get the best results and it is strongly advised you do not rotate the monument. Finally check the alpha holes, locations are the cave exits north and south the yard, the pipe climb to the roof, the cave sink hole, the area next to the lighthouse. Thanks Niko$19.95 -
Version 1.0.0
4 downloads
One drunken guy from the street started his trip to claim the ladder to be the best brewer in Rustcoon City. Loplop Original Met - get drunk... and vomit! Blue Card Puzzle 2x Green Crates Prefab with whole Scene like seen in the RustEdit Screenshot. Also one House with Accessoires inside$9.00-
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Version 1.0.2
14 downloads
A world of living Undeads means that you need to die before you can life forever Full Graveyard with Puzzle and Redroom find the underground ritual room and place a fuse find 4 timer in the gravehouses that need to be activated after that activate the RedRoom by pushing the button on the ritual room Redcard Reader will be activated in the Waterspring Grave$10.00- 2 comments
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Version 1.0.1
17 downloads
Small "Trap" Monument with Redcard Puzzle. Around the Monument are Beartraps. Also on the House Entrance. In the second Room after breaking the Barricade you will fall into the Altar room... And you'll not get out! "Almighty Lord, in you we trust" Fuse up the Altar, Swipe your Magic card on our Mighty Lord Book, and Push the Skulls to get out. After making the Puzzle the "door" will go down and a Ladder will be visible and usable to get out. Loot: Some Crates 1x Military (Altar Cell) 1x Elite /Altar Cell)$9.00- 1 comment
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Version 1.0.3
36 downloads
Find a way out... but dont do it alone. It could be a problem and youll be there... forever! Green & Recard Puzzle Power Up the Prison on the Outside Get into the Control Room and fuse & fuel the Lift Take the lift to the Cell Stage and find... your way down You cant take the lift down. Door will not Open. Someone made a way down... you just need to find it!$8.00- 4 comments
- 1 review
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Version 4.0.1
26 downloads
Ammo is one of the fhings, needed alot to defens for the always Respawning People in RUST. This Monument is called "Weapon Factory" due the Scene located in a Mountain with Undergroundlevels and alot of things to see. Green- / Blue- and Optional Redcard Puzzle Green & Bluecard Puzzle are combined Greencard: The Greencard Puzzle is located in the "Office" Building and needs to be done to activate the Bluecard Reader 3 x Fuse 1 x Greencard Bluecard: In the patio you need Fuel and a Blue Card Fuel the Electric Car to enable the Bluecard Slider Inside the Blueroom you need to activate a Button to get Into the Control Room. There you find a Button to activate the Ash-Cleaning-System. This System Opens a Hidden Door into the Fire to get to the Underground level and take the Blueroom Loot. If you dont have a Redcard: There is an Green Exit sign, where you can get Out without a Redcard If you have a Redcard: You'll find more Underground rooms and another Puzzle to Solve. You need: 2x Fuse * x Fuel This is how you activate the Redcard Slider to get into the Redroom Loot. Both ways will bring you into the Underground Exit. Covered with Cams and Trucks to get some Defense. Video will follow soon Whole Scene Included (Roads, River, Mountain, Bridge, ...) & Bots Spawn set.$10.00-
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Version 2.1.0
4 downloads
I offer you my version of a stylish vending machine in a sleek white style with a touch of red. It will fit well on any map and seamlessly complement any server. It's easily visible both day and night. What's included: The vending machine itself Invisible supplier Supplier preset (COMPONENTS) - priced the same as at outpost In the future, I'll be updating it along with all my prefabs and monuments. There are still plenty of ideas. I'd appreciate any feedback! Instructions on changing the items will be provided here! my Discord$7.00 -
Version 2.3.2
222 downloads
This map contains a few custom made monuments and includes all the regular facepunch monuments aswell. The map have great roads for the ultimate vehicle experience and loads of forest making it easier for those poor solo players to hide within Monuments of interest Shopping Center Golem Haven Crashed Cargoship Tunnel System Above-Ground Train Tracks Facepunch Monuments Trainyard Water Treatment Plant Abandoned Military Base Artic Research Base Power Plant Launch Site RadTown Small Harbor Large Harbor Missile Silo Satellite Dish Airfield Bandit Camp Outpost Giant Excavator Pit Military Tunnel Sewer Branch Mining Outpost Ranch Junkyard Fishing Village 1,2 & 3 Large Barn Oxum's Gas Station Ferry Terminal The Dome Stone Quarry HQM Quarry Sulfur Quarry Underwater Lab Abandoned Supermarket Small and Large Oilrig If you find any bugs or glitched you can reach out to me on my discord server (https://discord.gg/5Eud9Ue) or send a pm here on codefling and I'll get back to you as soon as I can Features: Map Size: 4000 Prefab count: 12000 Railway$24.95- 8 comments
- 4 reviews
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Version 1.0.6
737 downloads
Prefab creator that directly works with Static Lootables in order to create custom lootable definitions for your servers! This plugin provides more than there already is. [!] Known Issue When placing points that are (almost) perfectly vertical in all points (bottom points align with the top ones), the prefab gets applied flipped in the horizontal axis. Currently investigating this. Watch the tutorial down below to get an insight of how this works! It's simple, follow the instructions in chat designed to quickly help you integrate it in your server. Open the editor; Press [Reload] while looking at an object; If Lootables.Ext is loaded, the [PRO] section will show up, click on "Create Prefab"; Follow the instructions in chat & go wild; Press [Use] while looking at your newly created prefab; Set it up as a regular prefab; Voila!$5.26 -
Version 1.6.0
8 downloads
Welcome to king of the mountain this is a custom huge mountain map, where players can explore and build in the clouds Also there is steep cliff jumps in tool water pools if you want to take the quick way down Underwater loot in the pools There's a long spiral road going all round the map and up the mountain Map size: 1.5k + max terrain height Low Prefab count:6000 Comes with 1 custom monument Scuba Tank https://codefling.com/monuments/docs-scuba-tank-hdrp-ready large/small oil rig are on the map and cargo ship Working underground tunnel systems Please make yourself aware of the TOS-Restrictions for use. If you find any bugs or issues contact me on here or discord and il sort them out straight away DocNorris#5423$9.99- 1 comment
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Version 0.0.4
25 downloads
Download the UndoBlock.cs. undoblock.use allows you to use this plugin. Put it in the oxide/plugins folder. And everything should be okay. If your server doesn't create config file: UndoBlock.json If you press 'CTRL + R', the last block you added will be removed. { "Refund Block": false } If you want the materials to return to the player, you can set the setting to true in the config file. Default setting is false.$9.99 -
Version 1.0.0
7 downloads
This pack contain all the planes from Helheim Island, asked many times to be available separatly. It's now there ! Those are the most realistic planes ever made in the map making scene at this date, and some of them have electricity puzzles. This include the airbus crash site, it's full non crashed version, a airforce military plane with tier 3 puzzle inside, spain plane and british planes. They all have a version with objects/decor inside and players can enter, and a empty-closed version. My website : https://rust-keiroxcustommaps.com Discord : https://discord.gg/GXz2v7K3FJ$21.90 -
Version 1.0.3
29 downloads
My fellow engineers, Cobalt Industries, have left their power plant abandoned, break into the reactor, and see what they left behind. Core Green Card Blue Card Three Fuses Prefab Count 1200 Requirements Rustedit Plugin Flat ground is recommended Use of given splat maps is recommended Lore In 1953 Cobalt Industries set out to break the fusion power code to create a cheaper and more reliable power source. The Russian government approved the project codenamed 'Starlight.' Cost overruns mounting over 8.5 billion RUB and technological hurdles brought the project to an end in 1967. One of the most predominant being that the magnetic containment needed to keep the superheated plasma from destroying the entire facility at any useful power was of major concern. An incident with a small test reactor called 'Numa' ended with the destruction of site 19 and radioactive contamination in a 10-mile radius. To this day, the project remains canceled indefinitely until newer technology can contain the 100 million-degree plasma needed to create nuclear fusion.$15.99 -
Version 1.0.0
1 download
This is my new prefab, with the unique ability to be reassembled multiple times. It consists of about 6k prefabs, that is, each brick and piece of tile is individual, which makes it possible to modify it for yourself. Its modularity allows the player to move from the lowest floor to the top, not only by stairs , but also through cracks in the floor and tiles. It contains 8 barrels of scrap metal, 2 barrels of fuel, 1 barrel of diesel, 5 regular crates, 4 military crates, and 2 food crates.$5.49