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Showing results for tags 'container'.
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Version 1.5.20
1,267 downloads
New plugin for changing item stacks and their multipliers in containers with convenient customization right in the game Commands stacks - open an UI stacks sethandstack [stack size] - set the stack size for the item in hand stacks setstack [short name] [stack size] - set the stack size for the item Permissions stacks.admin - using a plugin Config { "Commands": [ "stacks" ], "Work with Notify?": true, "Changing multiplies in containers using a hammer": false, "Default Multiplier for new containers": 1.0 } Containers Data { "assets/bundled/prefabs/static/bbq.static.prefab": { "Image": "https://i.imgur.com/L28375p.png", "Multiplier": 1.0 }, "assets/bundled/prefabs/static/hobobarrel_static.prefab": { "Image": "https://i.imgur.com/v8sDTaP.png", "Multiplier": 1.0 }, "assets/bundled/prefabs/static/recycler_static.prefab": { "Image": "https://i.imgur.com/V1smQYs.png", "Multiplier": 1.0 }, "assets/bundled/prefabs/static/repairbench_static.prefab": { "Image": "https://i.imgur.com/8qV6Z10.png", "Multiplier": 1.0 } ... Items Data [ { "ShortName": "hat.wolf", "Name": "Wolf Headdress", "Default Stack Size": 10, "Custom Stack Size": 0 }, { "ShortName": "fogmachine", "Name": "Fogger-3000", "Default Stack Size": 2, "Custom Stack Size": 0 }, { "ShortName": "strobelight", "Name": "Strobe Light", "Default Stack Size": 1, "Custom Stack Size": 0 }, { "ShortName": "kayak", "Name": "Kayak", "Default Stack Size": 1, "Custom Stack Size": 0 }, { "ShortName": "minihelicopter.repair", "Name": "MC repair", "Default Stack Size": 1, "Custom Stack Size": 0 }, { "ShortName": "scraptransportheli.repair", "Name": "ScrapTransportHeliRepair", "Default Stack Size": 1, "Custom Stack Size": 0 }, ...$19.95- 65 comments
- 9 reviews
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- 5
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- #stacks
- #chest stacks
- (and 9 more)
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Version 1.1.9
1,199 downloads
XBuildingSkinMenu - building block skins menu for your server. - Optimization of the interface for different monitor resolutions. - Storing player data in - oxide/data/XDataSystem/XBuildingSkinMenu - There is a lang ru/en/uk/es. - Sound effects when interacting with the menu. - Possibility to allow only the owner of the cupboard to paint the building blocks of the house. - Possibility to paint building blocks only when authorized in the cupboard. - Possibility to paint building blocks with a hit of a hammer. [ Each player can turn on/off in the main menu for convenience. ] - Possibility to paint building blocks when upgraded. - Possibility to use effects when painting. - Possibility to paint each house separately. [ You can paint an unlimited number of houses at the same time. ] - Plugin support - BGrade and IQGradeRemove. - Chat messages about the started/completed of painting the house. [ The number of painted building blocks. ] - Chat messages about the started/completed of painting items/constructions inside the house. [ The number of painted items/constructions. ] - Chat messages: the house is already being painted - items/constructions in the house are already being painted. - To paint the containers, the color chosen by the player through the Spray can is used. - UI button for easy transition from the XBuildingSkinMenu menu to the XSkinMenu menu. [ And vice versa. ] - Possibility to choose color in UI. - Automatic replenishment of the configuration with new skins of building blocks. - Permissions for each skin. - Automatically reset selected skins from a player, if revoke away their permission. Permissions xbuildingskinmenu.use - access to plugin functionality. [ Skins menu, hammer, building, painting the whole house. ] xbuildingskinmenu.entity - access to painting items/constructions inside the house. [ Requires XSkinMenu plugin version 1.1.14 and above. ] xbuildingskinmenu.default - default permission for skins. Commands /bskin - open the building block skins menu. API ulong GetBuildingSkin(BasePlayer player, string grade) - returns the skin of the building block selected by the player. ulong GetBuildingSkin(BasePlayer player, BuildingGrade.Enum grade) - returns the skin of the building block selected by the player. ulong GetBuildingSkin(BasePlayer player, BuildingBlock block) - returns the skin of the building block selected by the player. Config { "General setting": { "Automatically add actual skins of building blocks to the configuration": true, "Only the owner of the cupboard can start painting the house": false, "Use effects when painting home": true, "Use effects when painting items/constructions in the house": true, "Use effects when painting building blocks by hitting a hammer": false, "Enable painting of items/constructions in the house using player skins from the XSkinMenu plugin": false, "Skins for buildings": { "Wood": { "0": { "ImageURL": "", "Permission": "" } }, "Stone": { "0": { "ImageURL": "", "Permission": "" }, "10220": { "ImageURL": "", "Permission": "xbuildingskinmenu.default" }, "10223": { "ImageURL": "", "Permission": "xbuildingskinmenu.default" }, "10225": { "ImageURL": "", "Permission": "xbuildingskinmenu.default" } }, "Metal": { "0": { "ImageURL": "", "Permission": "" }, "10221": { "ImageURL": "", "Permission": "xbuildingskinmenu.default" } }, "TopTier": { "0": { "ImageURL": "", "Permission": "" } } }, "Default skins for new players": { "Wood": 0, "Stone": 0, "Metal": 0, "TopTier": 0 } }, "GUI setting": { "Close the menu by tapping on an empty area of the screen": false, "Material_background_0": "assets/icons/greyout.mat", "Color_background_0": "0 0 0 0", "Color_background_1": "0.517 0.521 0.509 0.95", "Color_background_2": "0.217 0.221 0.209 0.95", "Skin background color": "0.517 0.521 0.509 0.5", "Background color of the selected skin": "0.53 0.77 0.35 0.8", "Close button (icon) color": "1 1 1 0.75", "Color of buttons in cupboard": "0.35 0.45 0.25 1", "Button text color in cupboard": "0.75 0.95 0.41 1", "Hammer button color - On": "0.35 0.45 0.25 1", "Hammer button text color - On": "0.75 0.95 0.41 1", "Hammer button color - Off": "0.65 0.29 0.24 1", "Hammer button text color - Off": "0.92 0.79 0.76 1", "AnchorMin - button 1": "0.5 0", "AnchorMax - button 1": "0.5 0", "OffsetMin - button 1": "395 621.5", "OffsetMax - button 1": "572.5 641.5", "AnchorMin - button 2": "0.5 0", "AnchorMax - button 2": "0.5 0", "OffsetMin - button 2": "395 646.5", "OffsetMax - button 2": "572.5 666.5" } }$17.99 -
Version 1.0.4
223 downloads
Want to spice up the Ferry Terminal location on your map? Look no further! Captors have taken hostages and are going to execute them if they cannot enslave them. Liberate the hostages while waves of backup arrive Johnny Blaze style on their motorcycles. They will be relentless and merciless. It's recommended that you bring a friend or two for this one! Description The event will begin with a notification that captors have taken hostages and will be trying to take them away to enslave them from the Ferry Terminal monument. First you will want to dispatch as many of the enemies on site as possible without alerting them of your intent or presence. Once you are ready though, alarms will be sounded and they will attempt to call for backup. Once the backup begins coming on motorcycle they will continue to send units to keep you from liberating the hostages, or execute them as opposed to letting you get them to freedom! Each hostage will have a small radius and a configurable countdown will begin as you work on releasing them from their shackles. Once freed you will still need to escort them to a ferry nearby, and they will thank you by opening a hackable crate for you. There are indicators that help highlight important event items such as the hostages. The configuration file gives plenty of options to customize the event, from NPCs, timers, rewards, and plenty of other options like integration with plugins you already own, in game UI, and more! Dependencies (optional, not required) True PVE Pve Mode GUI Announcements Notify Discord Messages Alpha Loot Custom Loot NTeleportation Economics Server Rewards IQEconomic XPerience Kits Better Npc Monument Owner Chat commands (only for administrators) /ftstart - start the event /ftstop - end the event /ftpos - determining the position coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the monument is read) Console commands (RCON only) ftstart - start the event ftstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnFerryTerminalEventStart(Vector3 pos, float radius) – called when the event starts void OnFerryTerminalEventEnd() – called when the event ends void OnFerryTerminalEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: kpuctajl Join the Mad Mappers Discord here! Check out more of my work here!$35.00- 4 comments
- 4 reviews
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- 5
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- #ferry terminal
- #ch47
- (and 25 more)
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Version 1.0.5
99 downloads
This plugin adds a high-risk, high-reward element to the newly introduced Radtown Monument. This dynamic event spawns a hazardous shipping container filled with valuable loot but surrounded by dangerous radioactive material. The challenge is twofold: not only must players manage the intense radiation levels, but they must also defend the container from relentless attack drones that aim to destroy it. Key Features: Valuable Loot: The container holds rare and powerful resources, making it a highly coveted prize. Multiple drone attack waves: Drones attack in mul Intense Radiation: High levels of radiation require careful planning and protective gear to approach safely. Drone Defense: As players attempt to claim the loot, AI-controlled drones will attack the container. Players must defend it until the crate unlocks. Catastrophic Explosion: If players fail to protect the container or take too long, it will trigger a massive explosion, devastating the area and killing any nearby players. Configuration options: Drone wave count, drone count per wave Drone health and damage Container health Crate Loot and much more ... This plugin enhances the Radtown Monument with intense, timed gameplay, rewarding those who can outlast both the environment and the drones—but punishing failure with explosive consequences! Permissions: radtownevent.admin - Required to run admin commands Commands: radtown start - Start the event radtown stop - Stop the event Developer Api: void OnRadtownEventContainerDelivered() // Called when the container has been delivered and the event is ready to start void OnRadtownEventStart() // Called when the locked crate inside the container has been hacked void OnRadtownEventEnd(bool success) // Called when the event is over. Success is false when the container exploded Configuration: { "Time between events (minutes)": 60, "Crate hack time (seconds; drone waves will spawn until the crate is fully hacked)": 600, "Container health": 8000, "Time before despawn after event has been completed (seconds)": 300, "Time before despawn if event is not started (minutes)": 30, "Make event zone visible": false, "Drone wave configuration": [ { "Wave number": 1, "Preparation time before drones spawn (seconds)": 5, "Maximum number of concurrent drones": 3, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 20, "Drone health": 100, "Damage per shell": 40, "Target players": false }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 0, "Drone health": 100, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 2, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 4, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 20, "Drone health": 150, "Damage per shell": 50, "Target players": false }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 30, "Drone health": 150, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 3, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 5, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 200, "Damage per shell": 40, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 200, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 4, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 8, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage per shell": 70, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage on explosion": 80, "Target players": true } }, { "Wave number": 5, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 8, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage per shell": 70, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage on explosion": 80, "Target players": true } } ], "Locked crate loot table": { "Enabled": false, "Minimum items": 4, "Maximum items": 8, "Item list": [ { "Short name": "scrap", "Min amount": 12, "Max amount": 48, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }$22.99- 4 comments
- 3 reviews
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- 1
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Version 1.0.2
6 downloads
Take your Rust base automation to the next level with Usable Hoppers, the plugin that turns any containers into fully functional hoppers that automatically collect items from the ground within a configurable range. While Usable Hoppers is perfect for setting up an automated horse farm—where it gathers horse poop and deposits it into a composter—it’s versatile enough for other tasks too. Whether you're automating gathering dropped resources, or organizing loot from the battlefield, Usable Hoppers will save you time and effort. The plugin is designed to automate item collection directly from the ground, making resource management in your base smoother and more efficient. Usable on regular chests, furnaces, lootable crates and even airdrops. Fully customizable, you can control the pickup radius, item types, and collection frequency, giving you complete control over how it works in your base. Simplify your Rust gameplay and let Usable Hoppers do the heavy lifting! Chat commands: /uh - Shows available UsableHoppers commands. /uhset - Sets the container you are looking at to a hopper. /uhremove - Remove the hopper from the container you are looking at. /uhlist - Display all hoppers you own. /uhrange - Display the range of your hoppers. Admin commands: /uhclearall - Removes all hoppers in the game. /uhclearplayer <playername or steamid> - Removes a specific player's hopper. Permissions: Config: The config is easily configurable to your liking and performance requirements. Allowed containers for hoppers - Which containers allowed to be turned into hoppers. Command cooldown - The cooldown between command usage (in seconds). Debug mode - Used for detailed feedback in console. Hopper radius - The hopper pickup range, in a spherical dome. How often the hopper collects items - How often the hopper will attempt to pickup items in range. Higher values will increase performance Item types allowed - Which types of items that the hopper will pickup. Max hoppers per players - The number of hoppers available to each player. Max items per tick - The number of items the hopper will pickup at each tick. Default config. { "Allowed containers for hoppers": [ "woodbox_deployed", "box.wooden.large", "furnace", "storage_barrel_c", "storage_barrel_b" ], "Command cooldown": 0.0, "Debug mode": false, "Hopper radius": 3.0, "How often the hopper collects items": 10.0, "Item types allowed": { "ammunition": true, "attire": true, "blueprint": true, "component": true, "construction": true, "electrical": true, "food": true, "fun": true, "items": true, "medical": true, "misc": true, "resources": true, "tool": true, "traps": true, "weapon": true }, "Max hoppers per players": 5, "Max items per tick": 10 }$7.99 -
Version 1.0.1
2 downloads
Take your Rust base automation up a notch with Usable Droppers, a simple yet powerful plugin that turns regular containers into functional droppers. These droppers continuously drop items with full customization, making them perfect for automatic setups like furnace farms or creating seamless item-dispensing systems. Usable Droppers pairs perfectly with Usable Hoppers to create an efficient, hands-off system for managing your resources. Whether you're automating resource processing or need an easy way to drop items, Usable Droppers gives you the flexibility to control how and when items are dispensed. With a detailed configuration, you decide the drop interval, item types, and much more, making it easy to fit into any server setup. Chat commands: /ud - Shows available UsableDroppers commands. /udset - Sets the container you are looking at to a dropper. /udremove - Remove the dropper from the container you are looking at. /udlist - Display all droppers you own. /udsetmode <player|direction|random> - Sets the dropper mode to specify drop location of the items. Player mode will save the current player location and the dropper will start to drop items there. Direction drops items in a specific direction chosen by the player and random will drop items in a random sphere around the container. /udsetdirection <forward|backward|left|right|up|down> - Specify the direction if chosen direction mode. /udrange - Display the drop location and dropper range. Admin commands: /udclearall - Removes all droppers in the game. /udclearplayer <playername or steamid> - Remove a specific player's dropper. Permissions: Config: Allowed containers for droppers - Which containers are allowed to be turned into droppers. Available drop modes - Which drop mode the user's will be able to choose. Command cooldown - The cooldown between command usage (in seconds). Debug mode - Used for detailed feedback in console. Drop interval seconds - How often the dropper will attempt to drop items. Higher values will increase performance. Drop radius - Drop radius when the user has random drop mode selected Item types allowed - Which types of items that the dropper will drop. Max distance for commands - How close to the dropper/container you need to be to use commands. Max droppers per player - The number of droppers available to each player. Max items per tick - The number of item stacks the dropper will drop each tick. Max range for player mode - The maximum range of player mode, from the dropper to the player. If this is higher than max distance for commands then this will be ignored. Default config. { "Allowed container types for droppers": [ "woodbox_deployed", "box.wooden.large", "furnace", "storage_barrel_c", "storage_barrel_b" ], "Available drop modes": { "direction": true, "player": true, "random": true }, "Command cooldown": 0.0, "Debug mode": false, "Drop interval seconds": 5.0, "Drop radius": 2.0, "Item types allowed": { "ammunition": true, "attire": true, "blueprint": true, "component": true, "construction": true, "electrical": true, "food": true, "fun": true, "items": true, "medical": true, "misc": true, "resources": true, "tool": true, "traps": true, "weapon": true }, "Max distance for commands": 15.0, "Max droppers per player": 5, "Max items per drop": 3, "Max range for player mode": 15.0 }$7.99 -
Version 1.0.6
737 downloads
Prefab creator that directly works with Static Lootables in order to create custom lootable definitions for your servers! This plugin provides more than there already is. [!] Known Issue When placing points that are (almost) perfectly vertical in all points (bottom points align with the top ones), the prefab gets applied flipped in the horizontal axis. Currently investigating this. Watch the tutorial down below to get an insight of how this works! It's simple, follow the instructions in chat designed to quickly help you integrate it in your server. Open the editor; Press [Reload] while looking at an object; If Lootables.Ext is loaded, the [PRO] section will show up, click on "Create Prefab"; Follow the instructions in chat & go wild; Press [Use] while looking at your newly created prefab; Set it up as a regular prefab; Voila!$5.26 -
Version 2.0.0
56 downloads
XStorageUP - an increase in the number of slots in containers. -> In the code you can switch the plugin language - LanguageEnglish = true <- - Optimization of the interface for different monitor resolutions. - Storing containers data in - oxide/data/XDataSystem/XStorageUP - There is a lang ru/en/uk/es. - Sound effects when interacting with the menu. - Automatic cleaning of oxide/data after wipe. - There is an upgrading coefficient. [ The more slots, the more expensive. ] - There are permissions to limit the number of slots. - Upgraded containers retain their properties after restart. - Checking for interaction with the desired container. [ If the container is destroyed, lifted or the player moves away from it, then nothing can be upgrade, and the player will receive a corresponding message on the screen. ] - Ability to customize the initial number of slots. [ For example 0. Players will install containers without slots and upgrade them. ] Supported containers: Working with the backpack plugin. Two options for how to eliminate the backpack upgrade (plugin): - Remove the assignment of the player ID to the container (OwnerID) so that it is always 0. [ Only if the OwnerID of the container (backpack) is not used anywhere. ] - Replace the Backpack container with one not used in the upgrade. [ For instance: SUPER Stocking - assets/prefabs/misc/xmas/stockings/stocking_large_deployed.prefab ] Permissions xstorageup.use - allow upgrading containers. xstorageup.vip - allow placement of upgraded containers. [ Maximum number of slots. ] Config { "General settings": { "Setting permissions to enhance N slots [ Leave blank to make unlimited for everyone ]": { "xstorageup.10": 10, ... }, "Button - AnchorMin": "1 0", "Button - AnchorMax": "1 0", "Button - OffsetMin": "-208 16", "Button - OffsetMax": "-16 98", "Button text size - А": 15, "Button text size - B": 10, "Button text size - C": 10 }, "Container settings": { "coffinstorage": { "Maximum number of slots": 48, "Container type": "generic_resizable", "Coefficient. Make a container upgrade more expensive with every N slot": 0.2, "List of resources for upgrade one slot": { "wood": 100, "stones": 100, "metal.fragments": 100 } }, ... }, "If the prefab and item shorts do not match [ ShortnamePrefab -> ShortnameItem ]": { "coffinstorage": "coffin.storage", "woodbox_deployed": "box.wooden", ... }, "Initial number of slots": { "coffinstorage": 48, "storage_barrel_c": 48, ... } }$16.99 -
Version 3.0.0
142 downloads
Originally built as a PVP arena for a PVE server, this is a loot packed little monument. It has a recycler, wb lvl 1, repair bench, furnace small and large a drone shop and a few more little things here and there. I've been using this monument in various forms on my server for about a year now. This is version 3, a great all around version for most maps. Feel free to edit it and use it as you see fit, just please do not sell it. SalvageYard3 is the version that allows players to build within it and try and secure the entire monument, or parts of it. SalvageYard3NoBuild is the normal building restricted version so players cannot build within the monument. Enjoy!Free -
Version 1.2.0
36 downloads
The problem: Let's be honest: each of us found himself in a situation with too much storage containers and without any knowledge on where to find which item. Sure, you could just add some storage adaptors and pipes to your boxes but then you'll need to configurate each conveyor and care about splitting, routing and combining multiple pipes with multiple conveyors. Finally set up, the items - configured in the conveyor filters - will just be thrown into the next free slot and it will still be a big mess. Chest slot config gets you rid of this problem by sorting each item into the slot it belongs in, either by using an industrial conveyor system or by manually moving items into boxes. Save your (vip) players a ton of work and time they otherwise would waste on searching for items in boxes. Features: - Assign an item definition for each slot in small and large wooden boxes - Automatic sorting when attached to an industrial conveyor system - Manual sorting when right clicking, drag'n'dropping or hover looting items from your inventory - Display an overlay for the assigned item definition on each slot - Open the configuration by holding a configurable item or hold the secondary fire button while opening a chest - Quick select item definitions from categories - Search for item definitions by name - Removing and overwriting assigned item definitions - View-Only mode for players that should not be able to change the configuration Attention: Items will be sorted into the first slot with a matching item definition assigned OR with no item definition assigned. Since an unconfigured slot will accept every item, the inserted items will be dropped into it even if there's a slot with the correct item definition assigned AFTER the unconfigured slot. This logic does apply when storing items manually AND using a conveyor system. Permissions: ChestSlotConfig.use Player can open and use the full slot configuration. ChestSlotConfig.viewOnly Player can only view the assigned item definitions but not change them. Roadmap / Planned features: - Full UI rewrite: Yes I know the UI is flickering and looks awful. I'm a developer, not a designer - "Clear all" button: Removes all assigned item definitions. - "Move box" feature: Destroy a box and place it somewhere else without loosing the slot configuration. Just use the plugin "Telekinesis by WhiteThunder", move the box and reattach the storage adaptor. He did a great work with this plugin. - "Block slot" feature: Blocks a slot entirely so that no item will be sorted into. Useful for later assignment. - "Copy and paste" feature: Let's you copy and paste the configuration for a whole box (of the same type). - "Assign slot range" feature: Let's you assign a range of slot instead of having to click every single slot when assigning the same item definition. - Adding more storage containers: Tool cupboards, lockers etc. - "Favourite" feature: Let's you mark item definitions as favourite to let you find/access them faster. - Translation of item definition names: Currently only english is supported since the server does not know which language the clients use. Maybe I will use the "Rust Translation API by Arainrr". - "Assigned slot first" feature: Items will fill up slots with a matching item definition assigned to it first, even if there are free/unconfigured slots BEFORE matching slots. Known issues / bugs: - Conveyors not working when placing storage adaptors with "Ubertool by k1lly0u" (chaos code): Not a bug with my plugin only, just an information: if you place storage adaptors while "Ubertool" is active, the adaptor will snap to the boxes but will now connect logically. The conveyor will not transport items until you remove the adaptor and place it again with disabled "Ubertool"$29.99- 1 review
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- 2
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- #conveyor
- #industrial
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(and 8 more)
Tagged with:
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Version 1.0.0
6 downloads
Settlement is ready to go on any map, this monument doesn`t contain a puzzle so no card is needed to loot and makes a great POI. Features: Great detail; Simple installing; Optimized FPS; There is radiation. General Info: Prefabs count: ~1000; Type: for looting; Modifiers: Height&Splat&Topology. Loot: Oil barrels: 5; Food box/crates: 5; Barrels: 30; Ordinary crates: 13; and 1 green card. Other works: You may like to take a look at a full finished maps by myself.$8.30-
- #rust custom
- #custom monument
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(and 4 more)
Tagged with:
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Version 1.0.2
4 downloads
Are you tired of filling up multiple "public" containers only to see that person X has walked by and completely looted them? "STORAGE LOCK" is our solution. With a simple chat command you can now lock certain public containers. The command will automatically fill the containers with 1 or more predefined items. Already implemented containers: - Hitchtrough - Cursed Cauldron - Lantern - Tuna light - Skull fire pit - Hobo barrel - Bonfire - Chinese lantern - Fireplace - Fireplace - Tool cabinet Locked fireboxes do not turn off anymore, as far as the charcoal slot is full. (Attention: these containers do not produce charcoal at all). Just be sure to set the predefined amount of resources high enough so you don't get any nasty surprises. -------------------------------- Sind Sie es leid, immer wieder mehrere "öffentliche" Container aufzufüllen, nur um zu sehen, dass Person X vorbeigegangen ist und sie komplett geplündert hat? "STORAGE LOCK" ist unsere Lösung. Mit einem einfachen Chatbefehl könnt ihr nun bestimmte öffentliche Container sperren. Durch den Befehl werden die Container automatisch mit 1 oder mehreren vordefinierten Gegenständen gefüllt. Bereits implementierte Containers: - Hitchtrough - Verfluchter Kessel - Laterne - Tunalicht - Totenkopf-Feuergrube - Hobo-Fass - Lagerfeuer - Chinesische Laterne - Feuerstelle - Feuerstelle - Werkzeugschrank Verschlossene Brennbehälter schalten sich nicht meh aus, insofern der Holzkohleslot voll ist. (Achtung: Diese Container produzieren gar keine Holzkohle) Achten Sie nur darauf, die vordefinierte Menge an Ressourcen hoch genug einzustellen, damit Sie keine bösen Überraschungen erleben. { "Main config": { "Debug": false, "Use Permissions": true, "Use Permission": "storagelock.use", "Auto Lock Permission": "storagelock.autolock", "Chaticon": 76561199180049293, "Chat Prefix": "[<color=#00ffff>StorageLock</color>] ", "Chat Command": "lock", "Items set invulnerable?": true }, "Container Settings": { "hitchtrough.deployed": { "Items": [ { "Input Item": "pumpkin", "Input Amount": 10000 } ], "Remove charcoal": false, "Autolock when player has permission": true }, "cursedcauldron.deployed": { "Items": [ { "Input Item": "wood", "Input Amount": 100000 } ], "Remove charcoal": true, "Autolock when player has permission": true }, "lantern.deployed": { "Items": [ { "Input Item": "lowgradefuel", "Input Amount": 100000 } ], "Remove charcoal": false, "Autolock when player has permission": true }, "tunalight.deployed": { "Items": [ { "Input Item": "lowgradefuel", "Input Amount": 100000 } ], "Remove charcoal": false, "Autolock when player has permission": true }, "skull_fire_pit": { "Items": [ { "Input Item": "wood", "Input Amount": 100000 } ], "Remove charcoal": true, "Autolock when player has permission": true }, "hobobarrel.deployed": { "Items": [ { "Input Item": "wood", "Input Amount": 100000 } ], "Remove charcoal": true, "Autolock when player has permission": true }, "campfire": { "Items": [ { "Input Item": "wood", "Input Amount": 100000 } ], "Remove charcoal": true, "Autolock when player has permission": true }, "campfire_static": { "Items": [ { "Input Item": "wood", "Input Amount": 100000 } ], "Remove charcoal": true, "Autolock when player has permission": true }, "chineselantern.deployed": { "Items": [ { "Input Item": "lowgradefuel", "Input Amount": 100000 } ], "Remove charcoal": false, "Autolock when player has permission": true }, "furnace": { "Items": [ { "Input Item": "wood", "Input Amount": 100000 } ], "Remove charcoal": true, "Autolock when player has permission": true }, "fireplace.deployed": { "Items": [ { "Input Item": "wood", "Input Amount": 100000 } ], "Remove charcoal": true, "Autolock when player has permission": true }, "cupboard.tool.deployed": { "Items": [ { "Input Item": "wood", "Input Amount": 1000000 }, { "Input Item": "stones", "Input Amount": 1000000 }, { "Input Item": "metal.fragments", "Input Amount": 1000000 }, { "Input Item": "metal.refined", "Input Amount": 1000000 } ], "Remove charcoal": false, "Autolock when player has permission": true } } }$4.99 -
Version 1.0.0
27 downloads
This plugin allows users with permission to loot turrets while they on. Permissions turretloot.use - Allows the player to access the turret whilst it being on or use the command. Commands /lootturret - Allows the player to loot the turret. ( configurable in configuration file ) Config { "Requires Permission": true, "Use Command": true, "Turret Command Disabled if turret is on": true, "IconSteamID (Leave it to blank if you don't want one)": 0 }$5.00 -
Version 1.0.1
7 downloads
About NoItemAddContainer A Rust container ban plugin that supports adjusting the item ID pulled into the container name list. Players who violate the rules will receive a message. This plugin is made for hardcore servers! { "Message": "This item cannot be added to this container!", "Target Container Short Name Suppression List": [ "industrial crafter. deployed", "box.wooden.large" ], "Prohibited Items List": [ { "Item ID": 1545779598, "blueprint": true }, { "Item ID": 1545779598, "blueprint": false }, { "Item ID": 1318558775, "blueprint": true } ] }$3.99-
- #container
- #box
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(and 3 more)
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Version 1.0
15 downloads
DESCRIPTION IMPORTANT: In August 1st, 2022, this creation will no longer be supported but It will available to purchase and download. This monument has a locked crate inside a container hanging on a crane. To reach it, players will have to parkour their way to the top of the container pile with jumps and fishing nets to climb. On their way to the loot they will have to eliminate the scientists scattered along the way. Once they collect their loot, they can return to the yard to continue exploring. Players can also find more loot in the smaller container pile. In the yard, a truck with a SAM on the back will shoot down any flying vehicles that come too close. A recycler is available inside the shelter. Included in the zip file: Prefab file, splats, heights, biome and topology masks. DETAILS Objects: 1905 Height Masks: Included Plugins Required: RustEdit.dll This monument is part of https://codefling.com/maps/keanland IN GAME VISIT This prefab was made for my custom map "Keanland". If you want to see how it looks like in game, come take a look on my server. Location on the map: I-3 Direct: steam://connect/199.127.61.42:28215 F1 console: client.connect 199.127.61.42:28215 NETWORK Discord: https://discord.gg/jahBP5enxj YouTube: https://www.youtube.com/SKIROW Website: https://www.skirowmods.com$3.99-
- #container yard
- #container
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(and 2 more)
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