-
Posts
1,077 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Kobani
-
- 217 comments
-
No, on the contrary, I even released them. I also asked the creator and received the following answer. well it might be as simple as adding MLRSRocket to an entity group such as mlrs and creating a rule that says mlrs can hurt anything damage will be blocked if the rockets are not assigned an owner. i did put code in there to assign the owner even if they're not seated but if that doesn't work then you must tell them to remain seated in the MLRS until all MLRS rockets are fired. But unfortunately it does not help.
-
-
I can't get my title image to work with v. 3.2.2. I have added the image address under title. Can someone please tell me what I am doing wrong or what I am missing? "Color": "0 0 0 1", "Material": "assets/icons/iconmaterial.mat", "Image": "https:/abcd/efg/hij.png", "Anchor Min": "0.03800001 0.725", "Anchor Max": "0.28 0.94", "Offset Min": "0 0", "Offset Max": "0 0", "Fade": 0.2, "Text (not for panels)": null, "Text Alignment (not for panels)": 3, "Text Font (not for panels)": "robotocondensed-bold.ttf"
-
Tell me if I'm wrong. 🤷â€â™‚ï¸ Unsaleable items from the workshop will probably go, but ... Found on Facepunch Legals Community Server and Hosting Guidelines Extract from 3. (c) Don't be an a... . Be respectful of other players and our games and do not do or say anything that is illegal, circumvents paid content or could harm our games, Facepunch or other players.
-
On my PvE server, this mod is loved. Settings have made it possible that players and buildings that are not involved in the event do not take any damage. The different strengths give every player the opportunity to test their limits. The display of damage and rotor accuracy makes it very interesting for the players. They love to try again and again to improve. The cooldown, the maximum number of simultaneous helicopters and the shutdown of the vanilla helicopter can be adjusted, which made my purchase easier. I put it in a shop where players can buy it for scrap. So everything is perfect. 10 STARS This mod is just fun, the support alone makes it a very good mod, because almost always promptly helped and ideas are considered and implemented. Unfortunately, this is not the case with many. Positive: - The creator reacts promptly to problems. 🥇 - 4 different difficulty levels - Cooldown and limitation of the number to keep the sky clean. - completely customisable loot. - No more danger for uninvolved people. And, and, and.... Negative:
- 392 comments
-
- 1
-
-
- #helicopter
- #helicopters
- (and 16 more)
-
- 392 comments
-
- #helicopter
- #helicopters
- (and 16 more)
-
Sorry my English is not very good. I'll try to explain it a little differently. PlaceAnything also offers a recycler, among other things. When the mod is active and I pick up the recycler with your modification, I get a different icon. I assume because the PlaceAnything mod reacts before your mod. When someone places a recycler with your mod, the output for some items remains blank when PlaceAnything is active. I have found a solution for myself. I removed the recycler in the PlaceAnything mod and since then the problem no longer exists.
-
Perfectly works 1a Thank you ðŸ™ðŸ‘ I am looking forward to the update.
-
Thank you for your quick responses, that alone makes it a good plugin. The plugin is really great for my PvE servers. I have thrown down NudistHeli. I can disable the vanilla heli with your mod, which is really great. I would like to have two wishes. Is it possible to add locked crates for the stronger helis? And I use SupplySignalAlerts. can they add a function that your mod disables them for the throwing moment? Because otherwise players can always use the helidrop in cooldown mode to spam chat. Chat commands to call the helis would be good too. Thanks a lot for now. Sorry for my English. 😅 Rating to follow.ðŸ‘
-
Calling hook CanHelicopterTarget resulted in a conflict between the following plugins: NudistHeli - True (Boolean), HeliSignals (False (Boolean))
-
- 392 comments
-
- #helicopter
- #helicopters
- (and 16 more)
-
- 392 comments
-
- #helicopter
- #helicopters
- (and 16 more)
-
There is a conflict with PlaceAnything v. David. When both plugins are active, items disappear in Personal Recycler. And when recording, there is a different icon because PlaceAnything probably reacts then. Can you do something about this?
-
- 8 comments
-
- 2
-
-
- #admintool
- #teleport
-
(and 5 more)
Tagged with:
-
To be found here on page 3. I quote The problem only occurs when the aspect ratio is smaller than 16:9. The solution to this is to set the following "Base Position": { "Anchor Min": "0.5 0.0", "Anchor Max": "0.5 0.0" but then you also have to adjust your buttons again, as you have set them to default "0.5 0.2".
-
spam in my console when the HavenEvent is running NullReferenceException: Object reference not set to an instance of an object at BradleyAPC.DoPhysicsMove () [0x0015a] in <444336bf564d46bb94fa89922c0bc828>:0 at BradleyAPC.FixedUpdate () [0x00006] in <444336bf564d46bb94fa89922c0bc828>:0 (Filename: <444336bf564d46bb94fa89922c0bc828> Line: 0) .......