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Everything posted by FandangoChristmas
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Yeah I had noticed that after this last wipe. The StackModifier paid version I know was updated to fix all that. Conditions were being set on items that shouldn't have had them, like ores. The issue was also resolved in BountyHunter plugin with the item.name field creation that made spawned invalid items that wouldn't stack with regular items.
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It worked fine for me this time, and I saw the message about losing the license. I was just trying to find a stack issue with some items I had found dropping from the NPC Targets, like scrap. I'm not sure if its StackModifier plugin conflicting with it or what, but the items are not stacking with similar existing items in my inventory. The NPC loot items all have skin 0, and no custom name, just their shortname.
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- 605 comments
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- 605 comments
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- 202 comments
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- #stacks
- #rust stacks
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Another thing that bothers me about player challenges, is that it counts zombiehorde kills as pvp kills. Been reporting it for years on their site and zombiehorde site, but it seems there is no maintenance for bug fixes those plugin really. The only reason I have stuck with the plugin is because of the title rewards in chat. Everyone loves those. My only workaround for that was changing the pvp titles to zombie titles. Does this plugin have that issue with npc's being count for pvp/player kills?
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- #stats
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- 335 comments
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- #eventmanager
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Good day, I just wanted to report that a regular player that does the event often, has told me that sometimes the crates are not the right crate/loot. This was what he messaged me with, "entering the room I found no code crate inside, just some regular crates". I want to add that I use AlphaLoot plugin for loot, so I hope its not interfering. I have had a couple reports of the Tugboat getting stuck on junkpiles in the ocean, and I see your working on that already.
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A player on my server reported to me that a HeavyOilRig event spawned on the oilrig while he was on it, and killed him while he was waiting for his teleport home. Settings are set for the event not to spawn while players are on it. EDIT: I also want to add that I dont have this plugin use its random spawn. I have EventManager calling the event in via command. This could be the issue, and bypasses the player check.
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- 335 comments
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- 335 comments
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- #eventmanager
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- 335 comments
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- #eventmanager
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Good day all, Can anyone help me on this. I have had this on for around 6 months or more, and I just heard now that people didn't know it was on because there is never any alert for the event, and there is no map markers to see where it is. Is there something extra that has to be done or is it broken? I see in the console that it alerts when the event it is out, but it never alerts in-game, or shows a event marker. I have, "Announce event in chat": true, and "Enable map marker": true, in my config.
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- 605 comments
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I love this plugin, it is so much better than the free one I used for the past 8 years. I have two things I would love to see with the schedule. It would be nice if their was a option to select a day or multiple days to have it repeat in those days only. The reason for this is so i dont have to make a seperate schedule for every saturday and sunday to be pvp. It takes so many entries into the schedule. Another request for the scheduling is to also have the option to use the games daily time instead of the server hosts time for scheduling. Reason for this is for option to have it switch to pvp every night in the game for example.