Jump to content

FandangoChristmas

Member
  • Posts

    246
  • Joined

  • Last visited

Everything posted by FandangoChristmas

  1. Good day @The_Kiiiing! I have a question about the event, and possible feature ideas. I notice lately when players are jumping onto the tugboat from their boat that they get stuck on the side of the tugboat. The only way to remove them is a admin teleport them to safety or onto the deck of the tugboat. IS there anyway to prevent players being stuck onto the tugboat when jumping onto it? A request from players is a way for the tugboat to slow down or stop when shot at so it can be boarded easier. Another feature that would be cool to have is a optional turret/SAM that could spawn on tugs to create harder version of events.
  2. PLayers have been reporting the convoy getting stuck , like photos above, and specifically always gets stuck at radtown.
  3. Speed for recycling is still broken a month later.
  4. @Razor Letting you know after todays wipe update, my custom vending shops accessed through Talking NPC will close right after opening the shop. You can see the shop page open, then it quickly closes. It might not be this plugin, it could be CustomVendingSetup. It worked fine for months now until this update.
  5. Does anyone know how to get this plugin to appear in SimpleStatus? I remember it working around 9 months ago when I last used this plugin. EDIT: It seems that SimplePVE plugin is interfering with SimpleStatus and blocking the status with SimplePVE status's.
  6. definitely recommend scalbox's plugin! Its the definitive building skin plugin to use out of all the free ones.
  7. Ok, I do know all the cooking plugins foods are skinned cooked fish, and the ingredients are skinned apples, so it should work technically? I might take a chance and give it a try.
  8. Any word if this plugin works with Cooking plugin, and can make ingredients or meals spoil? I'm looking for something like that.
  9. VIP speed still broken after the update.
  10. Thank you , and have a great day at work! I will message back later
  11. I will try your suggestion today at sometime when I'm back on. I will keep you updated.
  12. I updated around a hour ago with newest Rust version and Carbon. It is after a server restart that the spawned NPC disappears. It also happened with previous version since the wipe as well. Before the wipe it was working fine. I will experiment some more today, and get back to you if it does it again on the next server reboot.
  13. I'm noticing since this update, that my spawned bountyhunter NPC disappears when the server reboots, and i need to use /spawnbountyhunter again. I'm running this on Carbon production.
  14. Just a update about the newly released update from Mevent. After the new plugin update, it recycles fine and there is no more red text, but the vip permission isn't instant anymore. I have the speed set to 0 seconds for VIP, and the default speed is 5, but VIP takes 5 seconds after this update.
  15. After this update, my scheduled pvp wont turn off from the previous map. I couldnt edit the times via the UI as it wont work ingame anymore, so I unloaded plugin, and edited the configs time to end sooner. Its around 3 hours passed that time, and its still pvp. I will keep playing around. EDIT: I re-checked the config, and it said PVE was off at the top of the config. I turned PVE to true in the config and now PVE is on. Last few months it seemed to change back by itself when the time for pvp ended, and I didnt have to do this manually.
  16. Thank you Krungh Crow!
  17. I just put on another updated NPCSpawn , and this time NPCSpawn compiled.
  18. Ok thank you! I have bigger prblems right now though, nobody can connect because of RPC error in UI. Once I can get onto my server I will test it out. Im sure it will work fine.
  19. @The_Kiiiing I just noticed this in server startup after the new update. [TugboatPirates] Spawning event at (2136.13, 0.00, -2475.00) (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded (15:07:42) | [TugboatPirates] Failed to spawn captain (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded (15:07:42) | [TugboatPirates] Failed to spawn npc - NpcSpawn is not loaded
  20. @Krungh Crow Starting up the server with the new update I saw this appearing in startup. Slightly different than that last one I posted. NOt to sure yet if it affects anything. | Failed to execute OnFrame callback () at string UnityEngine.Object.get_name() at void Oxide.Plugins.BackToTheWild.OnEntitySpawned(BaseAnimalNPC animal)+() => { } in D:/TCAFiles/Users/admin/80514/carbon/plugins/BackToTheWild.cs:line 432 at void Carbon.Managers.CarbonProcessor.Update() in D:/a/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 63
  21. I just noticed it had sent my server back into PVE mode as well, so that would be why they started back up, when its supposed to tomorrow. I'm redoing the schedule and testing it out now.
  22. @Iftebinjan Yesterday I started purge that will run until wipe, and the plugin is supposed to unload some plugins. It unloaded the pve plugins fine when it went into PVP mode, but around 5 hours later I noticed in my rcon that the plugins reloaded up again all at the same time. Is there something I have to do to keep those plugins from reloading up again after SimplePVE unloads them? I ended up just removing all the plugins so this doesn't happen again, but you should check that out, because the plugins don't stay unloaded for to long. I use this with Carbon.
  23. Does it work if you change that setting back? Did you try calling the event again, or rebooting the server yet?
  24. Mine are showing up fine here. I'm using this on Carbon production windows release.
  25. The SimplePVE dev responded with a way to fix this. " Just make false the "Allow Codelock Raid" from the General Rules, that should fix this".
1.8m

Downloads

Total number of downloads.

8.4k

Customers

Total customers served.

127.5k

Files Sold

Total number of files sold.

2.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.