Dead Nasty
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Everything posted by Dead Nasty
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Exception while calling NextTick callback (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <1d027c330abe4100a2beed140da8a4ac>:0 at BaseEntity.GetBuildingPrivilege (OBB obb) [0x00079] in <1d027c330abe4100a2beed140da8a4ac>:0 at BaseEntity.GetNearestBuildingPrivledge () [0x00007] in <1d027c330abe4100a2beed140da8a4ac>:0 at BaseEntity.GetBuildingPrivilege () [0x00000] in <1d027c330abe4100a2beed140da8a4ac>:0 at Oxide.Plugins.BuildingSites+BuildingSite.GetSiteByBuildingPrivilege (BuildingPrivlidge buildingPrivlidge) [0x00036] in <526fe3daf6c14670b61223501260d332>:0 at Oxide.Plugins.BuildingSites+<>c__DisplayClass7_0.<OnEntitySpawned>b__0 () [0x00000] in <526fe3daf6c14670b61223501260d332>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0
- 64 comments
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- #adem
- #madmappers
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- 315 comments
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- #bradley
- #bradleyapc
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- 125 comments
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- #furnace
- #quick smelt
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- 125 comments
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- #furnace
- #quick smelt
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- 643 comments
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- #rust
- #rust plugin
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- 64 comments
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- #adem
- #madmappers
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- 315 comments
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- #bradley
- #bradleyapc
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- 350 comments
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- #eventmanager
- #manager
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- 181 comments
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- #monuments lock
- #lock monument
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- 181 comments
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- #monuments lock
- #lock monument
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- 350 comments
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- #eventmanager
- #manager
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whole bunches of errors lol Failed to run a 600.00 timer in 'MonumentLock v1.9.5' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.get_ServerPosition () [0x00000] in <2f86a3017fe34605bb53ac24a167f44c>:0 at Oxide.Plugins.MonumentLock.IsInMonument (BasePlayer player) [0x0000a] in <701eede2dc134b8faede29fc933af36b>:0 at Oxide.Plugins.MonumentLock.FindMonumentShortName (BasePlayer _player, System.String _shortNameFromCommand) [0x00005] in <701eede2dc134b8faede29fc933af36b>:0 at Oxide.Plugins.MonumentLock.LockCheck (BasePlayer player, System.String loot, System.String _shortNameFromCommand) [0x00000] in <701eede2dc134b8faede29fc933af36b>:0 at Oxide.Plugins.MonumentLock+<>c__DisplayClass59_0.<LockMonument>b__0 () [0x00000] in <701eede2dc134b8faede29fc933af36b>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0
- 181 comments
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- 1
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- #monuments lock
- #lock monument
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(and 3 more)
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also get Failed to call hook 'mu' on plugin 'MonumentLock v1.9.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.UnlockMonument (BasePlayer player, Oxide.Plugins.MonumentLock+MSession _expired_session) [0x00039] in <701eede2dc134b8faede29fc933af36b>:0 at Oxide.Plugins.MonumentLock.mu (BasePlayer player, System.String command, System.String[] args) [0x00000] in <701eede2dc134b8faede29fc933af36b>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a30] in <701eede2dc134b8faede29fc933af36b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
- 181 comments
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- #monuments lock
- #lock monument
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(and 3 more)
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- 181 comments
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- #monuments lock
- #lock monument
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(and 3 more)
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testing now but using mlock clear results in: Failed to call hook 'mLock' on plugin 'MonumentLock v1.9.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.LockCheck (BasePlayer player, System.String loot, System.String _shortNameFromCommand) [0x0017c] in <b7bf16df339140af8fb4176c3057c6ba>:0 at Oxide.Plugins.MonumentLock.mLock (ConsoleSystem+Arg arg) [0x00007] in <b7bf16df339140af8fb4176c3057c6ba>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00afc] in <b7bf16df339140af8fb4176c3057c6ba>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
- 181 comments
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- #monuments lock
- #lock monument
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(and 3 more)
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- 181 comments
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- #monuments lock
- #lock monument
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(and 3 more)
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yes that describes the issue. it will remain red and ppl think its still locked until i go there and lock and unlock myself manually, thats only when im on, so a lot of players avoid them whilst red even tho theyve been red for hours. after the timer expires it would be nice if the circles would disappear as when they do when players do /mu.
- 181 comments
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- #monuments lock
- #lock monument
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(and 3 more)
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- 181 comments
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- 1
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- #monuments lock
- #lock monument
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(and 3 more)
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