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Everything posted by Jbird
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Noticed that PVE kills (animal kills) are not registering at all since wipe. Just wanted to let you know @Steenamaroo. Cannot think of anything on my end that would have changed to contribute to that happening but wanted to mention it to see if others are having that problem and to bring it to your attention. Just noticed it a few minutes ago surprised nobody has said anything here or in my server yet. 🤣
- 424 comments
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- #statistics
- #leaderboard
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What all do you have in the 'heavy' kit? I am initially drawing a blank other than one thing. Your aim cones are set to 0. I would imagine they don't miss many shots if any! Perhaps try raising that at least some. That is crazy accurate if it is working though. But perhaps the LR's don't work with such a small aim cone. Otherwise they seem to have the same stats and the same kit so I'm not 100% sure. Especially confused since they do not have grenades in their profiles, but their heavy kits should be overriding those entries unless I am mistaken.
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Do you usually use procedural maps? I ask in the sense of last wipe being also a procedural map. Have had some varying oddities on procedural maps it seems so we are starting to investigate why things would not work properly on procedural maps that work fine on custom maps. Currently there is not an easy way to do that but this is definitely being tested and looked at. I apologize if it isn't a quick fix but we will do what we can and get back to you.
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You fixed that so fast I didn't even get to reply haha glad that got sorted out. Thank you for letting us know!
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Do you have the oxide/data/BetterNpc/Custom folder installed? Some have left the folder out because it was empty at the time but that has caused this issue. Also certain missing files will cause this issue as well. With recent updates two folders have been added to the oxide/data/BetterNpc/Monument which are Tunnel and Underwater Lab folders that have several files included. Can you reload the plugin and share all of the text that follows regarding BetterNpc? This should lead us to where the error is. It can help to identify missing files or show where the process stops and help narrow it down so that we can find it.
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Haven't ever found any confirmed problems with using 'own loot table' setting and creating the loot table and parameters. If it helps NpcSpawn uses Heavy NPCs as its base then changes them to suit our configurations. Have you by chance tried this setting by itself to see if it works any better? The Stacksize plugin is a bit newer so perhaps there are some more tweaks that the developer will be able to sort out.
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- 37 comments
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- #alarm
- #biological weapon
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Tagged with:
- #alarm
- #biological weapon
- #bradley
- #call
- #cargoplane
- #ch47
- #chinook
- #crates
- #event
- #facepunch
- #kpu
- #kpuc
- #kpuctajl
- #mad mappers
- #npc
- #oxide
- #parachute
- #phone
- #plane
- #plugin
- #plugins
- #premium
- #pve
- #pvp
- #rust
- #satdishevent
- #satellite
- #satellite dish
- #umod
- #zombie
- #halloween
- #pvemode
- #npcspawn
- #server event
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- 97 comments
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- #barricade
- #ch47
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I am looking at the map and it appears to have a custom Harbor. The plugin searches for the Facepunch version of the monument and launches the event there. There is not an ability to add a monument with coordinates. This would be incredibly difficult to do because there are many coordinates to consider including rotations. This is why the plugin only recognizes the two versions of Harbor that are default Facepunch monuments. Small Harbor and Large Harbor. This confirms what I have said above. The version(s) of Harbor on that map must be custom, and the plugin is not able to recognize or use those locations. I would recommend requesting an edit of the map including the Facepunch monument from the creator. Otherwise you could seek someone with mapping knowledge that could add one or both of the monuments to the map for you. If you have budget to hire someone to do something like this then I could even suggest someone for you.
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No problem at all. Just want to help resolve this for everyone. Thanks for all the hard work! Also I forgot to say it but also thanks @ChristopherS it's funny that you mention it because a friend literally suggested that plugin just the other night! I have it bookmarked as I might try it out. I have one other newer plugin that seems to have the same issue, doesn't run properly after a restart but runs fine if reloaded. Appreciate the suggestion.
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Will quote it here, sent it yesterday after sharing the image of the node buildup after restart. Only see it when I reload the plugin. The plugin then functions properly, so it is not a fatal error just something that is happening during unload of the plugin it seems. Perhaps somehow relatable to the image I shared with the node buildup at 0,0,0 but that only happened the first time the server was restarted with the new version. After this mornings restart I did not see nodes in this location again. I think perhaps actually installing the newest version may have caused that buildup instead of the restart, I just noticed it then.
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As far as the items at the GC point at 0,0,0 on the map, that only happened the first time. Perhaps somehow from moving from one version to another while the server was running or something to that affect. It did not happen this morning. As far as the error I haven't had a chance yet but I am going to make a backup of my current config, delete it, create a fresh config, and copy information over. At least that is my only idea to fix that type of error as often it's config related and there is a line missing or something. I am just going to be incredibly busy until later this week so it's not a terrible concern. I mostly wanted to make sure you had the feedback. Unfortunately so far the update didn't fix the fact that the plugin isn't running itself after a restart, unless the plugin is reloaded. Even with the error that I receive, it still runs the events just fine as far as I can tell so it's a minor error, just wanted you to have all information.
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The /HarborPoS command only works while the event is active, and shows your POS in relation to the monument, for changing the position of NPCs in config if desired. Do you have a custom Harbor perhaps? The plugin will read either Harbor small or large, and automatically take place there. If it is not then there would be a different problem other than not finding the monument. There may be something in config that is causing an issue. There is nothing needed in the config from wipe to wipe it will seek those default monuments out. Depending on what map you have, it may be a custom one so the plugin is not finding it. When you reload the plugin what does it give as a response in console?
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Failed to call hook 'Unload' on plugin 'MeteorEvent v1.2.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MeteorEvent.Unload () [0x00000] in <1153f75c98884609a5ccb0ef25fa2f9c>:0 at Oxide.Plugins.MeteorEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00586] in <1153f75c98884609a5ccb0ef25fa2f9c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cc99cb05b42e4ea494cdf294badea406>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <99d545163fdd4d57a562df7989f2ca0a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <99d545163fdd4d57a562df7989f2ca0a>:0 When reloaded to get the events running. Just feedback, probably why the meteors weren't deleted upon restart this morning.
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Thank you for the attempt. Unfortunately it does not seem to have worked. My timer is set to create a meteor shower every hour. If reloaded after the server is up, the plugin will work fine and do automatic events the rest of the day until next restart. This method attempt to fix it actually caused a separate issue though. See the photo. This is the GC point at 0,0,0. Has not happened before today, I periodically, maybe a couple times a week will visit this spot and delete the handful of things there. Mostly RHIB storage and some chairs. Appear to be meteors that do not get deleted before the server had restarted as it was running events before restart from when I had loaded the plugin yesterday. Oddly seems to have somehow sprouted another issue as I have no Alpha Animals now and they were working fine yesterday. Always something!
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Please don't hate me. Just for the record, for anyone using the French config. //French lang.RegisterMessages ( new Dictionary<string, string> { [ "UIOn" ] = "Affichage <color=#90ee90>activ�</color>", [ "UIOff" ] = "Affichage <color=#f08080>d�sactiv�</color>", }, this, "fr" ); ..should be.. //French lang.RegisterMessages ( new Dictionary<string, string> { [ "UIOn" ] = "Affichage <color=#90ee90>activé</color>", [ "UIOff" ] = "Affichage <color=#f08080>désactivé</color>", }, this, "fr" ); Regardless, thank you for the quick responses. Already sorted on my end but wanted you to have the fix too.
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- 429 comments
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- #abilities
- #boss
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Bots instantly attack, others won't use bow
Jbird replied to suicidemayhem's Support Request in Support
Compound bows work as far as I know, I guess I could confirm it myself soon as well just have several projects I am working on and have been busy. From the feedback in the community though compound bows were fine. Crossbows and hunting bows were not working with BetterNpc at this time. Glad to hear it! -
Nothing to apologize for. I think at least for myself, it is likely because I have a heavy plugin load on startup. I can manually launch an event after the server has come up and then it starts automatically the rest of the day. Otherwise if I leave it alone and don't intervene it just never starts. But please don't apologize get to it whenever just giving you the feedback. We all have lives, and the most any of us can ask is just communication if things take a long time. Completely understandable. Have a nice weekend!