-
Posts
2,038 -
Joined
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Jbird
-
-
Thank you for the report and feedback. We will test this on our end as well to make sure we get similar results and make any necessary adjustments. If we do not have the same results it could be due to another plugin potentially but I find that less likely in this case. Thank you again for letting us know.
-
This NPCs tower was removed several wipes ago. You can replace the Launch Site file from a fresh download, or if you've done much to customize the file you can compare the new file to yours.
-
Short term just wanted to mention that one way to do this would be to make additional version of the configs and swap them out at certain times during the wipe. I've already asked the developer for their feedback. It might end up in our notes but this is getting into much more complex territory so we might have to stand by my suggestion just now. This will vary from weapon to weapon. I would suggest experimenting with additional weapons to see the differences. This information is also in the CS file. I would just have to say trial and error would be best as it's difficult to find a good value for everyone, this is why the NPCs were given so many configuration options. But to give you an idea in advance, you can look at the weapons range in game, or online in places that have the different ranges for the weapons listed. The multiplier will affect this value, so 2.0 would double the listed range for the weapon.
-
Я добавлю это в наши заметки как предложение. Это будет рассмотрено в будущих обновлениях. Спасибо за идею.
-
This does not happen with default configuration (or custom configuration that was tested). It does not happen with all of the other plugins from KpucTaJl's library. If you decide to run the plugin again in the future those are the suggestions for where to start.
-
Unless something happened with the other event, you are mistaken. If anything happened to the other event, that has nothing to do with the creation and continued support for this plugin. There are two developers who created a plugin event for this monument. Since KpucTaJl has become popular for creating monument based events, others have taken the opportunity to make some as well, and use the same basic naming structure. Or perhaps it is simply by chance because it is a very simple concept to use the monument name and call it an event. But these two events are made by completely different developers and other than being events made at the same location, they are not connected in any other way.
- 6 comments
-
- #ferry terminal
- #ch47
- (and 25 more)
-
- 183 comments
-
- #boat
- #facepunch
- (and 15 more)
-
Currently no there is not an option for something like this. This would mostly only be an issue on a server where you have biomes enabled, as generally otherwise they would have to go to specific monuments or travel on roads to come across them. I have added this to our notes though for future updates and this may be implemented in the future.
-
I have no idea what this is in reference to. Please create your own new ticket when you have an issue, or you can jump in the Mad Mapper Discord and create a ticket there. Could not start transfer? I need so much more context to try to help.
-
Can BetterNPC have optional friendly fire only when attacked first?
Jbird replied to Sensei Humour's question in Support
This would be a bit of a challenge and would require some testing but is technically possible. There are options such as configuration, to lower their vision cone or sense range for example to make certain groups of BetterNpc not to detect players so easily. I think if they are actively targeting another group of NPCs I think this might work as intended but I think you might have to do some testing and tweaking of the configuration to find a good balance for what you are looking for. This is not normal behavior for them but with the proper configuration between plugins you might be able to achieve this. I suggest working with smaller or specific groupings of NPCs within BetterNpc as the one thing I want to warn against is that using it for larger groups of NPCs not near each other just leaves somewhat dumb NPCs as easy kills for players. As long as it suits your servers needs though that should work, and you can create a ticket here on the site or in the Mad Mappers Discord for further support on it if you would like.- 2 replies
-
- #betternpc
- #aggro
-
(and 2 more)
Tagged with:
-
Have fun with it!
-
Why dont the npc's move and attack
Jbird replied to Forbidden Lands Rust's Support Request in Support
Yes please you can share a video, if you are using the default configuration just let me know which locations you are referring to. You described setting up a custom file so that was what I was asking for. The Mad Mapper Discord ticket system would be more private if you would like to join and make a ticket there. When you tested this on a fresh installed server did you have only the base plugins installed or did you install other plugins? I have only I think 2 reports of this recently so I am looking for a common cause such as possibly another plugins potential interference. But currently not guessing at the problem just collecting data so that we can find it. I don't know that there is a directional rotation for NPCs I think this is somewhat default behavior. This should not matter as the NPCs should begin to look or move around based on their settings. -
The positions can be found using any normal means of finding the general POS of a place. Simply use this console command to find your position on the map, see if it aligns with the coordinates you were getting previously. server.printpos
-
- 183 comments
-
- #boat
- #facepunch
- (and 15 more)
-
The depth or Y value will be determined automatically by the plugin and place the boat at ocean (water) level regardless of the value in the plugin. What size is the map you are using? I ask because the positions seem like they would not be near the outer ocean portion of the map on most maps. What method did you use to find the spawn locations? This could be a map where those positions are in the ocean just wanted to check that first though as the X and Z values seem like on most maps they might still be within the bounds of the island itself. Might need to take a look at more within the config as well.
-
Why dont the npc's move and attack
Jbird replied to Forbidden Lands Rust's Support Request in Support
Are you by chance in vanish when you are testing this? Just the first thing that comes to mind. I have not gotten any other feedback similar to this recently but more than happy to help look into it. If you wanted to join the Mad Mapper Discord so you can more privately share the file for review that would be fine. As just based on the description of what you have done I don't read anything that gives me any other ideas at the moment. If they have the same NPC settings before and after then they should act the same as well. -
- 183 comments
-
- 1
-
-
- #boat
- #facepunch
- (and 15 more)
-
You are welcome, have fun with it!
-
You are welcome, have fun with it!
-
You are welcome.