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Everything posted by Jbird
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This functionality was added in 2.1.3, you may be missing data files if your NPCs do not move. May need to try a fresh install if simply adding those files does not fix your issue, as you may need a fresh config as well.
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Reload the plugin and share the loading messages, or look at them yourself for any errors. This is a result of one of two things most all of the time. One or more folders or files are missing from the data folder Supply drops are enabled and you use a plugin that affects the supply drops In my experience there has often been cases where this error occurs but everything functions properly Seems to have always been something to do with that hook being used by both plugins at the same time Often the error is harmless and everything still functions correctly but just let me know if that is not the case for you.
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What damage takes place when this error occurs?
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Did you still need help here?
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Yes I do believe they will work just like the normal rocket launcher, they will only use rocket launchers to raid a player behind built defenses or inside a base.
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Thank you for confirming and sorry for the trouble. Glad it's sorted now!
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We don't really have a timeline in place as when issues are found at times they become a priority, and the developer is also usually working on future releases as well. If you want to jump into the Mad Mapper Discord to create a ticket you can tag me and KpucTaJl in it to ask if he has a current plan.
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Thank you for the additional clarity. We are looking into this will get back to you with any feedback or additional questions. Will you confirm the versions of BetterNpc and PersonalNPC you are using?
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Hey @DocNorris I replied before did I not? Maybe the reply was lost when there was an issue on the site. Please try changing this in the CS. foreach (CustomScientistNpc npc in Scientists.Values) if (npc.IsExists()) npc.Kill(); foreach (CustomScientistNpc npc in Scientists.Values) if (npc.IsExists()) npc.Kill(); To this. foreach (CustomScientistNpc npc in Scientists.Values.ToHashSet()) if (npc.IsExists()) npc.Kill(); Let me know if it sorts this issue out. Looks like you have the same error. Generally I would ask that you create a new support ticket for yourself but since this one is still recent and active please try the above and let me know if it helps.
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Can you share the error please?
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You can make your own ticket any time so others are not getting notifications for a separate issue. Please try this. If it works great, if you still have issues or questions make a new ticket and I will get back to you there. foreach (CustomScientistNpc npc in Scientists.Values) if (npc.IsExists()) npc.Kill(); Change to this foreach (CustomScientistNpc npc in Scientists.Values.ToHashSet()) if (npc.IsExists()) npc.Kill(); In the plugin file.
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Confirmed on our end and has been added to our notes, this will be addressed in a future update.
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Try a fresh install then reconfiguring the new config file. If you still have issues after that then yes create a new support request or jump into the Mad Mapper Discord any time to create tickets.
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Why dont the npc's move and attack
Jbird replied to Forbidden Lands Rust's Support Request in Support
Thank you for the update. If things are NOT working correct then I would continue to diagnose. If things seem fine then disregard and go about your day. That is not at all normal behavior. -
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I will get back to you on this soon. It will either be added to our notes, or I will respond as I want to ensure this would work as intended.
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Actually this will only change the loot for the container that you are changing this setting for. It will read the AlphaLoot loot table for the container type. This would include for example, the base NPC in the case of trying to use AlphaLoot for NPCs. All NpcSpawn NPCs use the same base NPC type defined in the plugin configuration. Using custom loot tables within AlphaLoot will be added over time as it needs written into each event plugin.
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That sounds like it is a bug. As soon as we are able we will test on our end to see if it performs like this on the test servers.
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Has been working with us. I've tested it on a server with several plugins installed and here is a video from running the event on a test server. It has been working on our end so I would have to suggest some testing on your end, unloading other plugins. You might also consider a fresh install, but it is odd that the card reader is there, lit, and not responding. We have been unable to reproduce so at the moment we can't find the cause in your situation.