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Everything posted by Jbird
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I think I am following you. Can you get a video clip showing the ammunition increasing? Or can you confirm do you mean that a reload is able to be carried out even if no bullets are spent, or the amount in the magazine is increasing as they reload? Thank you for testing this. The last time the information was shared I did not get any feedback whether it worked or helped, and I do believe it was for the same interaction with the same plugin.
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Will run it again myself and have the developer run it as well. What I find odd is that the card reader is lit up. An error would be helpful. Do you have a test server that you can try this without other plugins running? Or quiet periods of action on the server where you can unload other plugins and run the event with only the necessary plugins running?
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Yes they are in the Description. But I will share them here. void OnSatDishEventStart() – called when the event starts void OnSatDishEventEnd() – called when the event ends void OnSatDishEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
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No there really should not be since that is simply a damage indicator for damage input. And the errors are not showing. These are what the developer would like to check. As essentially on his review of the error it is saying that the NPC has nothing on their belt as if the hotbar for a player, which could happen if their first held item was something like meds or throwables that had been all used. I noticed that the error indicates that this is for the Bomber NPC. He has NPC in his hands at all times and it is mainly for decoration, as they have a specific goal. But here are what the developer would like to check. Does this error occur every time Bomber is killed? I don't think that this is the case since you have reported it doesn't happen often. Does Bomber C4 have such an error in its hands? In other words are you seeing that the Bomber NPCs are holding C4 in their hands as they spawn and approach? If the error does not appear every time Bomber dies, then which death does it occur? Try testing this when possible to try to narrow down when this error is occurring. Is there an error during Bomber spawning? If it is happening when they spawn this could be another error. Once you have had a chance to check these things, if you have been able to collect this data or are still having issues, please consider creating a ticket in Discord as this is where the Developer more actively is engaged as well. You can tag me and KpucTaJl both if you would like to come to the Mad Mapper Discord and create a ticket for us to pursue further finding out the cause of this error and a fix to keep it from occurring.
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Running this past KpucTaJl. Just to ask, have you narrowed this down to any specific NPC sets? NRE can also often be a configuration error for example, so just checking while I share the information with him.
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No worries. If you can try getting an NpcHorse by an NpcSpawn NPC to try to find out what damage is taking place it will help a lot to be able to resolve that error. Are you getting it often?
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Just to confirm does it work with the skill enabled, and it has this issue when it is disabled? Any chance you can get a video of the bullet increase happening? I will get with the developer again to discuss. We may want to get the two developers together to create a fix for this, you are the 2nd person to request it but I don't know that I ever got a response when the potential fix was shared.
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Any details about what was happening at the time this appeared?
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This came up in the Discussion tab. If I understand what you want as far as it being linked, here is what we offered. The more details and explanation you give the better so I know what you mean by linked with. You can attempt this change in the CS file. Let me know if it works. weapon.primaryMagazine.capacity = (int)(weapon.primaryMagazine.definition.builtInSize * config.Scale); Change to weapon.primaryMagazine.capacity += (int)(weapon.primaryMagazine.definition.builtInSize * (config.Scale - 1));
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Have you done much to customize the configuration? Would you try a fresh install for me? Make copies of the config file if you have customized it. But just to test. Reinstall the data files as well, not the images files but the other main data files for the plugin. Are you using oxide or carbon?
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Okay please let me know if it happens again and any details you notice especially if there is an issue. I think it was a one time issue that you will not see again or at least not often.
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How often are you seeing the first error? Seems to be related to the Bomber NPC. At a glance it looks like your settings for this NPC are default. When you shared the other error as well, was this something you were seeing along with the 1st error? It is for another plugin, perhaps the issue is related to both plugins, although I am at the moment unsure how. HitIcon is related to player damage output, unless it was something that only happened once or only happens rarely.
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Do you know what damage is taking place when this error occurs? Where it is coming from and what is taking damage?
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Fair enough @DocNorris. It was always my impression that anything that works on oxide would work on carbon but I've seen many instances where this has not been the case. Will get with KpucTaJl and see how easy and quickly we can resolve it. Thank you.
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I am so sorry, I swore I replied to this. Still an issue for your servers I presume? When I tested last on one of my servers and on the test server I had no issue. I will run it again as soon as I get a chance just to confirm again but when I tested this back when I last replied I had no issues in either place. Do you have any plugins related to keycards or that provide the keycards being used?
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Looking into this, will get back to you later today.
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Did he give any actual information to support that claim? 🤨 I'll run it past KpucTaJl today.
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Make sure you are using the most recent version of RustEdit by checking their Discord. It's often in a beta version any more. Running the updater will only catch full release versions and we get stuck in beta a lot the past few years and have to do those updates manually. Most likely you're using the most recent stable version and need to grab the latest beta. Otherwise take a look at the Rust Edit dll. When you get to the page it explains how to install which is needed before launching the map, and how to check the version on your server. If you launch the map without RustEdit you'll need to wipe everything and relaunch the map.
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Doors do not open after killing all npcs like set in settings
Jbird replied to SlayersRust's Support Request in Support
However many spawn points are listed for that NPC. So if there are 4 locations set for that NPC, then the max would be 4. -
NRE are generally a configuration issue. Did you make any changes to the config file(s) for the plugin? Seems to me that it might be regarding the loot for the NPCs, perhaps a change was made there that's causing an issue when an NPC dies? How often are you getting the error and what happens when it appears? This is referencing HitIcon which is a free uMod plugin.
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Good, glad to hear that was confirmed, thank you for letting me know. Yes it is impossible to create a loot table that works for all servers. This is highly configurable in the config files for each base. You can simply multiply, or completely customize the loot tables here.
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Why dont the npc's move and attack
Jbird replied to Forbidden Lands Rust's Support Request in Support
Generally this type of thing is either a performance issue, interaction with another plugin, or something within configuration. But it can be different case by case. For anyone still having issues if you haven't found a resolution I do recommend jumping into the Discord and creating a ticket. I do most of the monitoring on the sites but KpucTaJl the developer is active in the Discord and will help with tickets when I am working, sleeping, or otherwise busy. I just started a new job and have been doing a lot of traveling lately and Discord is a bit easier for me to monitor when I'm mobile. -
Why dont the npc's move and attack
Jbird replied to Forbidden Lands Rust's Support Request in Support
Thank you for sharing the resolution for your case. Unfortunately I don't think this will be the fix for everyone, because even though some of the behavior is similar it is likely different causes with similar results. -
Any details you can share such as anything going on at the time in console would help me to tell you what to do. How did you go about adding the custom monument and spawn points and such? I would definitely consider starting that process over and making changes one at a time, trying to repeat anything you had done before but one step at a time to narrow down the cause. Generally what you are doing should not be a problem so I would need more details before I could give a good plan of action.
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