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Everything posted by Jbird
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Do you have a plugin called AdminChinook, or any other plugins regarding the chinook or oil rig? I will look in our Discord as there have been at least 2 or 3 plugins that had recently started creating issues mostly with the chinook so I have a feeling you may have a similar issue as has been found.
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If you are still having issues with this feel free to create a ticket in the Mad Mapper Discord you can tag me and KpucTaJl. I believe that with the loot plugin you are using, that you cannot use the prefab path option. It will always route to the NpcSpawn path if I remember correctly, I will check my notes more closely to make sure but I know some of the loot plugins work in that way. But you can experiment with several different loot options depending on what you are trying to do and I don't mind going over that with you if you are still struggling with that. Just let me know here or in the MM Discord or feel free to make a ticket on here too. Discord is more private but whatever works for you. Saw you got a couple different answers on it but just wanted to follow up.
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I appreciate the open debate. Honestly I am just curious primarily with your thoughts on the command that can be issued to check foundations before much is invested in the base or at any point? The most common thing I hear is that new players don't know it, or that it has to be communicated to the player base. I just feel like most modded servers have information and references to it, or active people on the server and once people know about it generally it spreads. I understand that it is not perfect but most decisions such as these were made to avoid repeatable errors that were found during testing and feedback when the plugin was first released. In my opinion often people especially on PvE servers will make a heli base for patrol heli, they can do the same thing and create a small defensive base just to run the event at on different difficulties. Just ideas and thoughts though that's all. /checkfoundations - checks all the foundations of the house for the event (must be within TC range while using command) ⊘ - you or your friends are not the owner of the foundation ⊠- the foundation does not match in height/depth ⊛ - the foundation does not match the topology (prohibited topologies: Cliff, Cliffside, Decor, Building, Monument, Clutter, Mountain) ◉ - the foundation is located within a radius of 40 meters from the custom monument I feel like the plugin is consistent, but I do understand that it is hard to have something perfect for everyone. Especially when it comes to a default configuration for example. If you would like actually feel free to jump in the Mad Mapper Discord to create a ticket you can tag KpucTaJl and me too if you wanted, he could give any further answers or explanation. You don't have to do it just want to invite you to if you'd like. But generally to answer why it is not just as simple as to allow something that was prevented for one or more reasons in the past.
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Was that with the other plugin unloaded?
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By the POS that looks normal that is the ship exiting the map. The scientists are all killed when that happens and it removes their drop bags too.
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What is the timer set to? Could you test letting it run once without the command to see if it happens when it spawns normally? Moreso wondering if the command is running again before it has left the map and that could be when the NPCs are disappearing. But always good to test possible conflicts.
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Will run some tests on it this week when I have time. Does Cargo run normally on your server or do you have anything that runs it on a schedule or anything like that?
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Okay glad the heli issue is resolved. Let me know what you notice with the cargo NPCs maybe whatever issue you were having before stopped after a restart and hopefully they are fine, if not just let me know. We have not had other reports yet but will check it ourselves whenever we have time.
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1) No you can just reload the plugin 2) Checking console around when this happens would be good. That is quite odd to be honest would consider plugins you have especially anything that was added around the time this started happening. Very likely is from a plugin if I had to guess without more information leading up to this happening, commands being entered, things like that.
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How are cargo ships spawned on your server? Do you have any other plugins that affect gargo ship in any way? Any chance you can get a clip of this happening and check a few things like the map and anything in console around that time? Also still curious which NPCs are not spawning for you, chinook from drops or patrol heli when it is taken down?
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For sure, if you are getting the report from someone feel free to send them to the MM Discord have them create a ticket and tag me. Will look into it though I think I have at least one other thing to try to test or maybe it's something in RustEdit but when I get free time this evening or this weekend I'll run it a bit myself and see if we are getting the same thing and go from there. I have a feeling if there is something else conflicting wonder if it would have anything to do with those NPCs being customized or replaced by another plugin that is using the same hook and calling it in such a way that it kicks the other NPCs out and leaves them hangin ha. Thanks for the feedback.
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Yes try increasing the radius to whatever you think would fit the area, maybe 100-200 somewhere? You have set enough spawn points for that many NPCs correct? If you have 2 different presets, just make sure each preset has enough spawn points for however many you are assigning to spawn. When you reload the plugin is it loading fully? Are you seeing any errors at all? Just want to offer if you want to jump in a Mad Mapper Discord and create a ticket you could even share the file I could help take a look at it and see if anything else pops out. Curious about the spawning timer issue and wondering if the plugin and or that file is fully loading properly. If you are comfortable sharing it in public you could share that custom file here if you wanted to just wanted to offer a private ticket option as well in our Discord.
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They did not specify if it is patrol heli or chinook I am waiting for a response on that part. If they say chinook then we can try to confirm further, and will try to run some tests on it soon to see if we are getting the same thing on a server with only the needed plugins and others from the developers library to see if we would get similar results. Not going to assume what it is but definitely willing to test and look into it especially depending on what other details emerge.
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Are you in the Mad Mapper Discord? You could create a ticket there if you wanted to dig into that some more. The support ticket you referenced is about cargo NPCs despawning and then says that the NPCs are not spawning for chinook. This sounds different. Have not had any other reports about that exact issue even for custom spawned chinooks. Depending on the custom chinooks and how they are being spawned it could be looked into from both plugins to find out when and how they are spawning in the air. Or if it is preferred the chinook NPCs can be disabled in the data files as well.
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Are you ensuring that you have enough space what is the size you have set for the monument? Also do you have enough spawn points for them? Just to confirm this is when they are appearing again after death correct? Do you have more than one preset? And has the plugin been reloaded since those changes were made? Same question for the size of the monument and the spawn points, is there enough space and spawn points for that many bots to appear?
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Do you see any errors in console around the time that cargo ship NPCs are despawning? Do you have any other events or plugins around cargo ship? And when you say heli NPCs are not spawning you are referring to the NPCs that spawn when patrol heli is taken down correct? Or are these from the chinook CH47?
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It is a nice alternative because they don't appear in any maps that I know of outside a few creators that will sometimes place them on a custom map. Pretty rare though and the only thing I can think to look for. Otherwise you can definitely customize those loot tables in a loot plugin that plays well with other plugins like BetterLoot and then reference the NPCs accordingly to those dm crate paths.
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Added to our notes. A couple other plugins received similar updates previously. Until then if anyone complains tell them to pay attention to the messages saying that an event is about to happen there haha but just until he can get to updating it.
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So it really depends on a few things, most of the options are going to require some time there is no way around it. But one thing that can save time is that if you want to have a custom loot table but are okay using it for all of the NPCs, there are multiple ways even including using the own loot table and copy pasting. Sometimes another plugin can be helpful I personally am not a fan of AlphaLoot though I do think they finally made custom profiles a possibility, which does not help yet as not all of the plugins have been updated to follow this just yet. I think BetterLoot is fine and one way you could do this easily if you are fine using the same loot table for multiple enemies you could use one of the loot tables that are not actually commonly found in the game and then just change the path on all of the presets to use this path. I want to say it's the prefabs with DM in their name if I remember correctly I can look them up to be sure if you don't find what I am talking about. This would require some kind of plugin like BetterLoot so that you can customize the config for that plugin, and then BetterNpc will use it. Another reason I use BetterLoot is other plugins recognize it the same as default loot tables. For me the own loot table option definitely can be tricky it would be a LOT of documentation to cover but basically understanding the way Rust by default does loot tables and probabilities, which the information is out there in the interwebs, it's complicated to make yourself.
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Can you give more details, most likely you are missing files or folders in the data folder. Check for example that the Custom folder is there it can be empty but needs to be there. Reloading while the server is running you can check the loading messages for more clues. If after checking those things you are still having issues please feel free to jump in the Mad Mapper Discord and create a ticket there.