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Everything posted by Jbird
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Do you have chinook crates and supply drops enabled? More often than not these errors have been around for awhile but we've never had to fix most occurrences of the errors popping up because generally the plugin is still functioning fine. It seems to mostly be that other plugins that are using those same hooks end up causing the errors but the plugin generally still functions just fine. That's what it's referring to though is supply drops and chinook crate drops.
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- 472 comments
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- #abilities
- #boss
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- 472 comments
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- #abilities
- #boss
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- 472 comments
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- #abilities
- #boss
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This is actually already something you can do by changing their configuration. Here are the key configuration options that will keep them from so quickly finding and attacking players. /// How far the boss wanders from its spawn "Roam Range": 25.0, ///How far the boss will chase a player "Chase Range": 100.0, /// How far the boss will sense a player "Sense Range": 50.0, /// How long they will remember the players last location "Target Memory Duration [sec.]": 10.0, /// Set to true and the boss will only see in front of itself "Detect the target only in the NPC's viewing vision cone? [true/false]": false, /// Decrease this value to take away some of their peripheral view "Vision Cone": 135.0, Basically the sense range would probably be what you're going to want to reduce, make it like 5 or something like that so they have to literally almost walk right up to it. At that point it's on them! haha
- 472 comments
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- #abilities
- #boss
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Reload the plugin and check console for the loading messages, if it fails to load it should tell you why. Here are a couple common things to check for. Ensure NpcSpawn is installed Ensure all Data files were moved and are in the exact same format as they are in the download Folder structure inside the data folder of the download should match your server Reload the plugin and check console for the loading messages If it fails to load you should also see the reason Feel free to create a support ticket on the site where Death linked you or you can also jump into the Mad Mapper Discord to create a ticket there, and stay in touch with the team in the future.
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- 44 comments
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- 1
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- #supermarket
- #crates
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- 44 comments
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- #supermarket
- #crates
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- 44 comments
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- #supermarket
- #crates
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There has been at least one or two plugins that have been found to cause issues with the codelocks in these plugins. If you have any try unloading them, check to see if there are any at the location, then run the event to see if it persists. Absolutely always an option in the configuration. Just make sure the amount of NPCs does not exceed the amount of spawn points available.
- 44 comments
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- #supermarket
- #crates
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- 44 comments
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- #supermarket
- #crates
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This should be resolved but if you notice any issues ensure that heavy scientists are added to NPC group set(s). These are the default base for all NpcSpawn NPCs. There may be additional checks for their exact type as that's a general term for them that you would likely not want to use in the configuration.
- 44 comments
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- #supermarket
- #crates
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I just want to apologize to anyone here that went without replies! Somehow two of the more recent plugins have not been giving me any notifications for discussion entries although I am following both of them the same as the other plugins in the library. Generally I get all notifications but due to missing this somehow these two plugins went without replies. Sorry to all and please forgive the barrage of replies that will now ensue!
- 44 comments
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- #supermarket
- #crates
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- 32 comments
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- #event
- #facepunch
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- 32 comments
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- #event
- #facepunch
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- 32 comments
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- #event
- #facepunch
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- 32 comments
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- #event
- #facepunch
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- 32 comments
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- 1
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- #event
- #facepunch
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- 32 comments
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- #event
- #facepunch
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- 32 comments
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- #event
- #facepunch
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I just want to apologize to anyone here that went without replies! Somehow two of the more recent plugins have not been giving me any notifications for discussion entries although I am following both of them the same as the other plugins in the library. Generally I get all notifications but due to missing this somehow these two plugins went without replies. Sorry to all and please forgive the barrage of replies that will now ensue!
- 32 comments
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- #event
- #facepunch
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Honestly we would need to test this to find out. I'm unsure and I think it might just go by the base ammo. We could link the developers up to discuss or something along those lines possibly to test it and find out. If the weapons base ammo is set first I think it could work but it's hard to say especially without experience with that plugin. Sorry for the delayed response by the way following up on all of the Discussion tabs.