-
Posts
2,038 -
Joined
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Jbird
-
I know that AlphaLoot is at least already integrated in most if not all of KpucTaJl's plugins. But to be fair, initially it was only able to pull the NPC that was a base, as set in the configuration. I do remember this discussion happening recently in the Discord though so I will add a note about it, and reference this ticket. If this can be integrated so that custom loot profiles can be pulled then it will be added the next time he is able to as he goes through the notes for plugins as he updates them.
-
I sent a message on here but yes that's fine with me. We can also catch up in the Mad Mapper Discord! If you want to join there feel free I even have the link in my profile on here.
-
Thank you that looks good to go. So we just have to find out what is being damaged and we can go backwards from there. Let your staff team if you have help try to help find what is being damaged during the event when the error occurs. I will run some more tests on my end. I may ask for your files to test them specifically. If you'd like to join the Mad Mapper Discord you can share the files there privately. Just tag myself and KpcuTaJl.
-
There are many servers that run all 3 plugins and I've not had any other reports. I have asked to see the messages when the plugin reloads from the beginning of the ticket. Did I miss it somewhere? Send the plugin reload command. On oxide it's oxide.reload BossMonster or o.reload BossMonster On carbon its carbon.reload BossMonster or c.reload BossMonster Then copy and paste those messages here for me to take a look at and we can go from there. There may be some hints for me in the loading messages. Otherwise I have started to try to think of ideas of what could be creating the error but I don't know specifically what is receiving damage that is causing the error. That is the most useful information if we can find it.
-
You would want to give different presets different weapons. It is possible to add more but to start I won't want you to complicate it too much. When you go to a new set of NPC within a configuration with another name for example you can equip them with different weapons and they will have separate spawn points. Many files have multiple presets. NPCs do not swap weapons much at all. Except in an instance like giving them rocket launchers, and they will raid bases when players go inside if they are still nearby and within the chase range. The easiest way in my opinion is to use option 4, and change the path there to a loot table that works for you. Do you know what loot you'd want to see? Choose a loot table from the game, either a crate or a scientist. Then we get that path to the prefab and the plugin will pull from that loot table.
-
Can you share the loading messages please? I am not saying that I don't believe you but I don't know what could be happening since those plugins have nothing to do with each other. I also asked if there is a boss in the path of the Convoy or Caravan. So obviously I believe you. But we can't fix it without knowing why it is happening and more specifically when it is happening. Most people can run these plugins together and do not report this issue so there may be something we will be able to find but tell me what you find and answer my questions and we will try to find out what is causing this for you.
-
The error is for BossMonster, so that's very curious how or why the error would occur during Convoy or Caravan. Do you have a Boss in the path where those two events are taking place? Reload BossMonster and share the console messages here from it reloading. Please copy and paste all of the text like you did above.
-
Honestly there are a lot of ways to do it, just depends on what works best for you. One thing you can do with option 4 is to just pick a different prefab path to maybe a normal scientist for example, to give basic scientist drops. You can also use the option to create your own loot table, and use the configuration to make a specific loot table to your choosing. There are more ways to do it beyond that but those are the easiest recommendations I can make. Correct minimum and maximum timer for respawn, and yes it is in seconds.
-
Please use the Discussion tab or create a new ticket. You are replying to a very old and closed support ticket. Search and browse around, I know more exist but I do not recall if they are paid or free.
-
I just want to say if you think this was a long message, you've never seen me go off on a tangent filled rant. The one thing I want to mention, is that as far as the prefabs that cause errors, there are a couple things to note. First, one thing that will add to this headache is unlocking all prefabs in the editor. It can be nice as it unlocks some hidden prefabs, but it also unlocks A LOT of stuff that is not intended for use and can cause errors or servers not to load for example. As to the list I'll see if I can find a reference point for you unless anyone beats me to it.
-
Suggestion added to our notes. KpucTaJl goes through them as he updates plugins and will have this to reference when he is looking at WaterPatrol next.
-
Excellent, nice catch. Thank you for letting me know you got it sorted!
-
Update, check your version. Version 1.1.4 had a fix for the Chinook. 1.1.5 requires a fresh config so make a backup if needed.
-
It is not, it should drop the crate and then take off. That could explain something if that's been happening. Do you have any convars set that affect chinook that you can think of? I just ran the event several times on a test server and had no issues. However there may be a plugin interaction of some kind as there has been one other report just recently of the Chinook not leaving after dropping the crate the way it should. If you are interested the ticket was just opened recently if you'd like for me to make it a group ticket we could try to find the plugin, server setting, or whatever else we can come up with that might be a cause.
-
This is partially depending on your configuration. Because Player A can only be outside of the Event for as long as you have it configured, before they lose the status. Player B will become the owner if Player A leaves for as long as you have it configured. Player A and B if on the same team would never get the warning message, but again this also depends on which options you have configured to be blocked, and which you do not. The control is in your hands!
-
- 36 comments
-
- #supermarket
- #crates
- (and 20 more)
-
All they have to do is wait for the Chinook to depart, and wait for the confirmation message that the event ended. It does not very long at all. There is 0 delay if you configured it as such, but they are likely throwing the flare before the Chinook has left the map.
-
- 183 comments
-
- 1
-
-
- #boat
- #facepunch
- (and 15 more)
-
- 427 comments
-
- #abilities
- #boss
- (and 16 more)
-
- 45 comments
-
- #broken cars
- #cargoplane
- (and 26 more)