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Everything posted by Jbird
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I've never had that feedback of NPCs being left behind but there was likely a configuration issue if you fixed it by deleting and starting again. Most melee weapons do work. perhaps you are not using the right short.name and the flamethrower works as well, the most recent update notes even show where the process was improved with the most recent update. The list of things you can not use is incredibly short I do think maybe the compound bow was one of them, I can get the list if you need it. If you can give a list of what you have tried that you think doesn't work I will tell you which should work and which don't, share the short names you've used so I can confirm or correct them.
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Interesting, thank you for the update. Glad to hear it's sorted!
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Issue is in progress in Discord. May be a formatting issue from BetterNpc map files provided with a map, not being up to date with NpcSpawn formatting.
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Looking at the information there everything seems fine including the SkinID. I see what they should be receiving. Have you checked to make sure you placed this in all the proper areas of the config file? Maybe you added it to one NPC and not another, for example, or the loot setting is not set to choose the custom loot table? If you are in the Mad Mapper Discord or willing to join you should create a ticket there, you can share the whole file so I can double check it.
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Most all weapons have been made to work, there are very few that don't or won't. I haven't heard instances of NPCs staying around when the plugin has been unloaded. You could try unloading NpcSpawn itself and that should get rid of them. This issue has persisted through a restart though? That part surprises me the most. Are you sure you've removed everything? I feel like once you get BetterNpc back to default or working settings you should be able to start it up and get back to business. Let me know about those questions first though and we will go from there.
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Just to confirm or deny, can you try running the event with this unloaded, to see if it is also adding locks to these doors and possibly causing the misalignment with the doors?
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That will do it! Thank you for letting us know, glad to hear it's resolved.
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Leave it set to true, true will help greatly with performance. I recommend against sharing your server IP address publicly, but that is up to you.
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And what plugins do you use, if any, that handle codelocks?
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I was concerned for a moment but then noticed you said it's a procedural map. We will see if we can reproduce it. Do you have anything being added at the gas stations by other plugins by chance?
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What map is this happening on @EvilDips? Does it happen at every gas station or only certain locations? Every time the event runs there or only sometimes? My initial thought is I am wondering if the monument was placed, the terrain and such applied, then it was moved slightly, but that is only a guess at a glance without more information. Give as much detail especially the map, and which location(s) this is occurring. What version of the RustEdit dll are you running if you use it?
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That error itself is harmless. Are you getting other errors or having any issues otherwise? Please create another ticket yourself if you are in case the issues are different or unique to the other customers situation.
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Ah I see your point. Apologies I thought you were saying that it was the NpcSpawn configuration and there isn't much there and would likely throw errors constantly, but yes that makes sense apologies. Have you tried a fresh config for the event @laodu?
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The customer reported that the error occurred while running the event.
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I know I meant to split that into two messages the first reply was to them haha. You're welcome to join just to be there regardless, or in case you want to see what I am talking about regarding your console when it loads up. If you can confirm that's the issue you can go to your host or any support you have available for anything you use to run the server, as that's obviously not ideal since some plugins use others as dependencies, and need to be loaded together.
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I am not sure why you are asking other customers to DM you for support. Support should be carried out on the site or in the Mad Mapper Discord through KpucTaJl or myself. Atlanta only has one custom place for BetterNpc, and the other NPCs on the map are not coming from BetterNpc. Join the Mad Mapper Discord if you would, let me know if you don't see the link in your download or anywhere I can give it to you. I'll have you share a log for your server so we can look at your console while it loads, and confirm whether it is loading correctly or not. If it isn't, as I explained there is a free plugin you can grab, and tell it to reload the plugin(s) that you need it to. It my suspicion is correct you will want to review your method for restart, as well as your host or whatever applications you might use, as most servers do not have this issue, but it does happen on occasion. But this plugin can either fix temporarily or permanently if you want to keep it, the issue you are having, if everything runs properly after reloading the plugin. Also as a note you would just reload the whole plugin not each file individually.
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The most common reason for this is that some servers will have issues when it tries to load a plugin that needs a dependency, before it gets to the dependency. Usually everything is loading at the same time but for different reasons there is just enough of a delay that anything that tried to load before NpcSpawn just sits there, and there is no function automatically to load or reload it. If when looking into it you cannot figure out the cause, either through your host or just researching it, there is if nothing else a plugin on Codefling that will allow you to reload plugins after the server starts up. It can be a temporary fix if nothing else, just give it a short delay then load in whatever order. If you need help finding that let me know. But that would be my initial guess by the sound of it.
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I mean they seem mostly normal there. Have you tried giving them different guns that do not reloaded as quickly? The fire rate and delay for reload will be less with other guns. Need to see this next to comparison to see how much of a difference there is. Do you have this setting true or false? "Enable sleeping NPCs outside of player range to improve performance? [true/false]": true, This is in the BetterNpc config file.
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Will do some testing on our end to see if we can reproduce.
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Do you check console when the event ends for any console errors?
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Do you have any plugins that are for elevators and lifts specifically? Do you check console when the event ends for any console errors?
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You've already sent your configuration file. I am asking yes or no whether your settings throughout this file and the base files are default or if they've been customized. Most likely it is another plugin, or something going on with the server, that is causing this. We will see if we can reproduce it otherwise. If you are able to use a test server, testing without other plugins loaded, and then with them, will be ideal to start to narrow down the cause.