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Everything posted by Jbird
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Sometimes it's worth the back and forth of testing different things out, or looking into something that can track performance, which I believe Carbon does have built in. There are oxide plugins as well that can help point out things you might want to consider sacrificing for performance. Happy to try to help any time I can. Have fun with it, and feel free to drop updates here or in Discord!
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Has this been sorted out with updates and such recently? This looks to me to be something server or plugin that needs updated or freshly installed. You are the second person to post a similar error recently so I am wondering if you both use Carbon, or maybe something other than a typical windows server setup? Has any of that been updated recently or can it be updated?
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"Number of ammo": 999999 I would just make this a crazy number that's unlikely to run out. I would recommend against going over whatever limits the server might have so I think for example I wouldn't go like into the multi millions ha. But otherwise for example make it 1 million or 999,999 or something like that and it is incredibly unlikely to run out.
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Has this been sorted out with updates and such recently? This looks to me to be something server or plugin that needs updated or freshly installed. It does site a specific line and position to check to see if there would be an error there, but I really think this is probably resolved by now. Sorry for the delayed reply.
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Some tips to add, thank you @Thunderchile good tips so far I will repeat some of them. Increase health make the boss harder to kill "Health": 5000.0, Increase attack range and damage multipliers make the boss more of a danger "Attack Range Multiplier": 1.0, "Scale damage": 1.0, Increase their senses and help the boss find players quicker "Sense Range": 50.0, "Target Memory Duration [sec.]": 10.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, Decrease distance cutoff for damaging boss and force players closer "The distance at which you can apply damage to the boss (use 0 at any distance)": 100.0, Lastly it's a whole thing but get into the boss abilities and give them arenas or small places to guard
- 472 comments
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- #abilities
- #boss
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Try removing the Load file from path boss file and reload the plugin. Perhaps it is an error with only that Boss since this file is shown in the error you shared. If it loads without an error then there is a mistake in that configuration that will need fixed, or you can create a new one and build it again whatever is easiest for you.
- 472 comments
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- #abilities
- #boss
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Do you mind expanding on this? What is the NPC loot plugin affecting this? When you reload the plugin do you notice any errors or additional messages other than successful loading messages? What methods have you tried so far in regards to the configuration? If you are up for it feel free to jump in the Mad Mapper Discord and create a ticket there. You can tag me and the developer and we could dig into that more. We could link up the devs if needed.
- 472 comments
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- #abilities
- #boss
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I understand, if you have any way to increase the stats of your server you might not have the issue but otherwise we understand and apologize about the inconvenience. The water update really had a huge impact on the plugin. If you want you can jump into the Mad Mapper Discord and tag me in a ticket if you want to discuss a few things.
- 194 comments
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- #boat
- #facepunch
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Depends what you are trying to change but generally you can change their name in the configuration files, you may need to check the data folder to find what you're looking for. You might not be able to change it depending on where and what you are trying to change as these all have profiles that are written in NpcSpawn. So there are some changes you are not able to make like creating new NPC types for the plugin without a lot of coding. But otherwise everything you can change will be in the config files, some of which are in the data folder.
- 116 comments
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- #barricade
- #ch47
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- 116 comments
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- #barricade
- #ch47
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- 116 comments
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- #barricade
- #ch47
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Reduce the number of active boats for each preset, there are a few by default at least. See if you can find a lower number that works better. You can also use custom locations if you would like to see them guard specific areas. This helps be able to reduce the number but have them in impactful and important spots.
- 194 comments
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- #boat
- #facepunch
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How is your server hosted? Just based on the description there is a chance that the server is struggling to run the plugin. A lot has been done to optimize the plugin over time so usually it should not be a problem. NPCs do take up a good bit of performance as you add them up but when they really started to increase in performance impact changes were made like disabling NPCs that are not near players. You can play around with reducing the amount of NPCs to see if it might be simply that the server is struggling. If that's the case depending on how you're hosting it perhaps you can beef the server up enough to handle it better. Otherwise look for errors in console and any other issues you can think of. The vanilla NPCs being affected makes me think it's the whole server but if you can find any evidence that somethings going on plugin side please let me know.
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If I understand what you're asking about, Facepunch changed cargo pathing quite a bit and with the new harbor monument changes often cargo will come into the map go to harbor and then sail through the map. All around cargo pathing was affected so I think you are asking about that, and it's to ensure cargo doesn't end up coming through the terrain with the new pathing methods. Check that your RustEdit dll is up to date. Check the version or you can even check by looking at the size of the file as well. Definitely check the dll. As far as the scientists, reload the plugin. It is sounding like you may have some configuration error(s).
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Be sure to reload the plugin and check for any errors or anything like that. Current version is 2.3.1 which is quite a few versions past that, but I didn't see update notes about it either. But generally those null errors mean something in config is blank, out of format, or something to that effect. It's worth making a backup and creating a new config to confirm or deny that.
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The issue is coming from another plugin(s) that is interacting with codelocks causing there to be stuff leftover when the event ends. I know we have found at least 1-2 plugins that cause similar issues. If the plugin can be removed without largely affecting your server that would probably be the best fix.
- 86 comments
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- #gas station
- #crates
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Null errors are generally a config error or issue. Check your config and potentially try a fresh config. Delete your current (make a backup if needed) and reload the plugin. Can you give more details or get a video of this happening, it happens every time or just happened once? Those first two messages don't look familiar to me. But the null reference error is likely a config issue.
