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Everything posted by Jbird
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Are you using Carbon or Oxide? I see carbon as the directory and oxide in the beginning of the errors, that might be common but just something I noticed. If you are using carbon do me a favor and ask the carbon team if they know what the hell that is all about and we will go from there. Check to see if that has had an update recently while you're at it, if you're using carbon that is.
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Is there any problem on the server or with the plugin? Or is it something that's just popping into console and there are no issues with the plugin itself? My comment in April was never replied to so I wouldn't know that.
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Would need to know what damage is taking place to do anything about it, just let us know if there is anything happening that should not be that you notice. I understand that this could be difficult though not sure how often you're going to have NpcSpawn and RaidalbleBases interacting with each other.
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I am not familiar with debian 12. Are you also using Ptero? Seems that before as far as I know this was limited to being a ptero issue which I do not have much experience with. Any additional information like any issues within the plugin would be helpful. Also please create a new ticket preferably in the Mad Mapper Discord or at least a new ticket here if you require more assistance so the previous user(s) are not geting notifications for an old ticket. This is from nearly a year ago.
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- 40 comments
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- #supermarket
- #crates
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They only do this while the event is running. Put a longer timer between events if nobody is running it, or you can put a shorter timer on the event length. Or you can do both? Part of the story behind the event is that this battle begins and players come to decide which faction to help, which to attack, or whether to attack both. It is a big part of the event and adjusting sounds I am not sure about but will look into it.
- 76 comments
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- #gas station
- #crates
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It may be for an older version but there is a config example in the Description. Otherwise as far as raiding they will only raid when they get aggro on a player who would be near the coast or in the water or something along those lines. A simpler way to keep them from raiding is just to remove from their setup any raiding weapons, namely the rocket launcher is all they really use for this plugin. Remove their rocket launchers and they cannot raid.
- 186 comments
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- #boat
- #facepunch
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Glad that it was a quick and easy fix! I'd have suggested this when I saw it since NREs are often a configuration issue just in case you ever notice an NRE error in the future.
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You could test this but I would imagine that they would indeed be braindead. Is there a reason you want to zombify the animals? Did you know you could just remove them or do you want them to exist and not move? Just checking because you can use convars to reduce population to any animal type to 0. As far as replacing with zombies no there are not proper zombies you could use. NPCs maybe outfitted to look that way? But essentially I'd recommend using the existing NPC presets and customizing them or even just increasing their overall numbers and spawn locations.
- 40 comments
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- #supermarket
- #crates
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Thank you for the report and feedback. We will test this on our end as well to make sure we get similar results and make any necessary adjustments. If we do not have the same results it could be due to another plugin potentially but I find that less likely in this case. Thank you again for letting us know.
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This NPCs tower was removed several wipes ago. You can replace the Launch Site file from a fresh download, or if you've done much to customize the file you can compare the new file to yours.
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Short term just wanted to mention that one way to do this would be to make additional version of the configs and swap them out at certain times during the wipe. I've already asked the developer for their feedback. It might end up in our notes but this is getting into much more complex territory so we might have to stand by my suggestion just now. This will vary from weapon to weapon. I would suggest experimenting with additional weapons to see the differences. This information is also in the CS file. I would just have to say trial and error would be best as it's difficult to find a good value for everyone, this is why the NPCs were given so many configuration options. But to give you an idea in advance, you can look at the weapons range in game, or online in places that have the different ranges for the weapons listed. The multiplier will affect this value, so 2.0 would double the listed range for the weapon.
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Я добавлю это в наши заметки как предложение. Это будет рассмотрено в будущих обновлениях. Спасибо за идею.
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This does not happen with default configuration (or custom configuration that was tested). It does not happen with all of the other plugins from KpucTaJl's library. If you decide to run the plugin again in the future those are the suggestions for where to start.
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Unless something happened with the other event, you are mistaken. If anything happened to the other event, that has nothing to do with the creation and continued support for this plugin. There are two developers who created a plugin event for this monument. Since KpucTaJl has become popular for creating monument based events, others have taken the opportunity to make some as well, and use the same basic naming structure. Or perhaps it is simply by chance because it is a very simple concept to use the monument name and call it an event. But these two events are made by completely different developers and other than being events made at the same location, they are not connected in any other way.
- 17 comments
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- #ferry terminal
- #ch47
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- 186 comments
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- #boat
- #facepunch
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Currently no there is not an option for something like this. This would mostly only be an issue on a server where you have biomes enabled, as generally otherwise they would have to go to specific monuments or travel on roads to come across them. I have added this to our notes though for future updates and this may be implemented in the future.
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I have no idea what this is in reference to. Please create your own new ticket when you have an issue, or you can jump in the Mad Mapper Discord and create a ticket there. Could not start transfer? I need so much more context to try to help.
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Can BetterNPC have optional friendly fire only when attacked first?
Jbird replied to Sensei Humour's question in Support
This would be a bit of a challenge and would require some testing but is technically possible. There are options such as configuration, to lower their vision cone or sense range for example to make certain groups of BetterNpc not to detect players so easily. I think if they are actively targeting another group of NPCs I think this might work as intended but I think you might have to do some testing and tweaking of the configuration to find a good balance for what you are looking for. This is not normal behavior for them but with the proper configuration between plugins you might be able to achieve this. I suggest working with smaller or specific groupings of NPCs within BetterNpc as the one thing I want to warn against is that using it for larger groups of NPCs not near each other just leaves somewhat dumb NPCs as easy kills for players. As long as it suits your servers needs though that should work, and you can create a ticket here on the site or in the Mad Mappers Discord for further support on it if you would like.- 2 replies
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- #betternpc
- #aggro
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(and 2 more)
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Have fun with it!