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Everything posted by Jbird
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Try a fresh install then reconfiguring the new config file. If you still have issues after that then yes create a new support request or jump into the Mad Mapper Discord any time to create tickets.
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Why dont the npc's move and attack
Jbird replied to Forbidden Lands Rust's Support Request in Support
Thank you for the update. If things are NOT working correct then I would continue to diagnose. If things seem fine then disregard and go about your day. That is not at all normal behavior. -
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I will get back to you on this soon. It will either be added to our notes, or I will respond as I want to ensure this would work as intended.
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Actually this will only change the loot for the container that you are changing this setting for. It will read the AlphaLoot loot table for the container type. This would include for example, the base NPC in the case of trying to use AlphaLoot for NPCs. All NpcSpawn NPCs use the same base NPC type defined in the plugin configuration. Using custom loot tables within AlphaLoot will be added over time as it needs written into each event plugin.
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That sounds like it is a bug. As soon as we are able we will test on our end to see if it performs like this on the test servers.
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Has been working with us. I've tested it on a server with several plugins installed and here is a video from running the event on a test server. It has been working on our end so I would have to suggest some testing on your end, unloading other plugins. You might also consider a fresh install, but it is odd that the card reader is there, lit, and not responding. We have been unable to reproduce so at the moment we can't find the cause in your situation.
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In what instance would this be needed?
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This is a duplicate ticket. Please see response in other ticket.
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Interesting! Thank you for the update. Glad to hear it has been resolved.
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Check things like a custom map file that you are loading, positions for bosses, things of this nature. There is likely one or more boss that is trying to spawn in a place that it cannot. Depending on what settings you use, a fresh install of the plugin can confirm that there is an issue. If you have done much to customize, then keep copies of your adjustments if you do this.
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Thank you for your diligence in testing and observing this. And yes depending on the time that this is being observed, NpcSpawn is used in many plugins and BetterNpc alone does check many NPCs at any given time. As long as you are not noticing performance issues that you think are a cause, then it is normal and not a concern.
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Thank you, let me know what you find. No rush.
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Is NpcSpawn working properly, including its use by other plugins that use NpcSpawn?
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No worries at all and not a waste of time. Would just need to know what damage is taking place to be able to sort it out. We may still try to run some further testing to see if we can sort out what the conflict is but for now if there is no major issue that we can note and they are performing properly next to each other, whatever it is must be minor and rare. Let us know if you do track down what is happening when the error occurs!
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There is already more than one timer, time between events (which includes when server starts) and length of event for example, along with a few more minor timers. I will add it to our notes as a suggestion for the developer as far as a post wipe timer. They may consider adding this for all events. Short term you can disable this and enable it manually or with a timed command that will start the event at a certain time.
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No problem. We all have those moments where the answer is staring us in the face! haha Any time!
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Is there an entity that they seem to be running into? Which map is this happening on? Are there any console errors at the time this is happening?
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Yeah I do see an increase of just over 800 heavy scientists in the two screenshots. Some things to consider in this change. Ensure that the heavy scientist is your base NPC in the NpcSpawn configuration file. It likely is. If it is, the one thing that could greatly affect this is going to be which files you have enabled, and what changed in the maps. Perhaps the other map had less monuments, so this map having more monuments or more viable locations to spawn in general has led to this. One other thing to consider would be the timing. If perhaps one event or more were active at the time, certain events may produce a lot of NPCs in a small amount of time that could also contribute to what you saw in that snapshot. Check the numbers more periodically, let us know if you are having performance issues that you think are a result of this, and any other information you can collect and notice.
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In the future please create a new ticket as this ticket is over a year old and will send notifications to the original ticket author. To answer your question yes that is correct. If you intend to come back to certain maps again or often, you can simply disable the custom files and enable them when you return to the map. But yes custom spawn points will need changed when the maps change as they are set by map positioning. Read up in the Description and ask questions if you get stuck on anything. Just use the Discussion tab or create a new ticket if you need support. You can also always jump into the Mad Mapper Discord and create a ticket there.
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NRE are actually most often a configuration issue. Look into exactly when this error starts to appear, and use that to sort out which plugin that is using NpcSpawn is throwing the error, and we can sort out step by step the source and what needs done to resolve this. More information is helpful like what plugin using this starts or is running, how often it comes up, things of that nature.
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Please don't apologize I completely understand. I just started a new job in the past few weeks and I have been doing a lot of traveling, and have a lot going on outside of that. So I completely understand. Take your time and just reply when you've had a chance. No rush at all. Just to offer you can also always jump into the Mad Mapper Discord and create a ticket there. Be sure to tag me and KpucTaJl if you do and we can continue dialogue there. Otherwise here is fine I will be watching for a reply whenever you can get to it.
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What you are likely noticing is that the NPCs are inactive outside of player range. Usually it should not be noticeable. Performance is always something to check and consider. Quite some time ago when NPCs got a large update in their AI, their performance impact in large numbers grew exponentially. So this option was added to the configuration. "Enable sleeping NPCs outside of player range to improve performance? [true/false]": false, Setting it to false like I have above will let all NPCs move around at all times, but if you have any server performance issues you may want to set it back to true and reload.