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Everything posted by Jbird
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Here is an example of how to add mods correctly to a weapon. WARNING please make sure the attachment is compatible with the weapon you are trying to attach it to. "Belt items": [ { "ShortName": "shotgun.pump", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], Just use the correct short.name for the weapon mod you want to use.
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There are a few things you can do here but I will give you the easiest answer first. Remove the entries here. "Which plugins do you want to use for rewards? (Economics, Server Rewards, IQEconomic, XPerience)": [ "Economics", "Server Rewards", "IQEconomic", "XPerience" ], To look like this. "Which plugins do you want to use for rewards? (Economics, Server Rewards, IQEconomic, XPerience)": [], Here you were still gathering a small amount of points. And there was no limit to earn it so anyone who participated would get those small amounts added up. "The minimum value that a player must collect to earn rewards": 0.0, "Looting a locked crate": 0.5, "Killing a standard NPC": 0.3, "Killing a security guard": 0.5, "Killing a wolf": 0.4, "Killing an NPC on a Motorcycle": 0.4, "Liberating a hostage": 0.8, "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] You could technically make all of those 0.0 but you might need to also clear out the lang file as well so the first fix and a reload should remove the monetary reward for you right away.
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Do you mind keeping the backup of your current config and deleting it from your server then reloading to generate a default one? This will more quickly define the source of the issue, whether it is something to do with another plugin, or just that there is something in your current configuration that we need to sort out. It could save us some time when you have a few to check that please.
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Do you have any error when Sputnik doesn't spawn? That would be better placed in the events they are for since some of these belong to different developers though they are on the same team. Share any errors you have there but might be something similar, also check current versions of everything.
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This looks like an error when HarborEvent might be launching, do you know if that is correct? Looks specifically like it is referencing spawning the Cargo Scientists in the section of the error I see here. Let me know if a fresh Harbor config fixes that.
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Sure show me the whole weapon or NPC section and I will take a look.
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Have you tried this with a default configuration? Keep copies of anything you are using but curious if there was something that got changed that is causing this.
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Awesome glad you found the issue! Thank you for letting me know. And have fun with it!
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Are you able to monitor your performance while the plugin is running to see if you are perhaps running out of RAM? It makes me think that if a certain number of people cause the issue to begin, it could be a server performance issue.
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Yes of course in the mods section for the NPCs you can attach silencers.
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Please create your own ticket or feel free to jump in the Mad Mapper Discord to make one. To my knowledge though I am not sure what you mean though I would have to see what you mean with the loot. Default shouldn't mean that there is no loot at all, and it does not have to drop flares you can make it whatever you want.
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Not that I know of, that plugin simply controls damage to my knowledge so it should not be keeping NPCs from appearing. When you reload NpcSpawn and anything that uses it, are you getting any errors?
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Please create your own ticket for this on the site, or you can come to the Mad Mappers Discord and create a ticket there, and I will help look into what may be causing those issues for you. The one thing I can say now is that I recommend removing plugins like the event plugin that runs Facepunch events, as it seems to have been the result of a few different issues recently.
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Apologies for the delay. So inside your server you should have an oxide or carbon folder, and have a data and a plugin folder inside of it. The plugin CS file will go into your servers plugin folder. The data folders and files will go into the data folder in your server.
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I think this came up in the Mad Mapper Discord as well too right? Did you hear anything back on it yet? Otherwise if you know any specific other plugin in our library that works, KpucTaJl will compare and see what he did differently to fix it.
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Not a dumb question. Have to start somewhere! So to use the Boss file coordinates you will just use the command in the Description. But only do this if you are placing the Boss at a Facepunch default monument. For any custom map location and any custom monument, where you want the location to always be the same, use the custom map option. There is an example file to give you an idea of what it looks like. Remove any that are using monument spawn points by command, and leave the ones you want to give a custom spawn point. You can remove the ID to use this on any map, in the top of the data config file, which you can name anything or even leave as example. Then just remember to update the NPC with a custom spawn point between maps, or they will otherwise spawn somewhere randomly.
- 427 comments
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- #abilities
- #boss
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Are you talking about when they drop loot? When you say lay eggs I have no idea at all what you mean. I apologize. Maybe a video clip of what you are trying to explain? You can create a ticket in the Mad Mapper Discord if you'd like. I can add this as a note. Currently it's not an option and not sure if it can be taught to them, but maybe it can be made a target. I cannot promise it would be added but I can add it as a suggestion and request.
- 427 comments
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- #abilities
- #boss
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- 427 comments
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- #abilities
- #boss
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- 427 comments
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- #abilities
- #boss
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Is it custom or a Facepunch monument? If you mean the basic underground train station you can use the command in the Description. Just note that this will spawn the boss at any of the same train station, so if there are multiple of that station on the map it will spawn at any of them. Check the navigation type and options such as the one that is used for NPCs spawning in underground or under terrain locations as it will help to ensure they load properly.
- 427 comments
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- #abilities
- #boss
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Is there a Supermarket on the map you are using? I think there is an error that populates if there is not but just checking. Also have you customized the configuration or are you using the default settings? Most of the basic things I can think of should have an error for you so that is a good question at the moment. May need to look further into it but have not had other reports recently. So it will likely and hopefully be something we can resolve looking at it from a few angles.
- 36 comments
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- #supermarket
- #crates
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- 97 comments
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- #barricade
- #ch47
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- 97 comments
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- #barricade
- #ch47
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- 427 comments
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- #abilities
- #boss
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