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Everything posted by Jbird
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Can you share the loading messages please? I am not saying that I don't believe you but I don't know what could be happening since those plugins have nothing to do with each other. I also asked if there is a boss in the path of the Convoy or Caravan. So obviously I believe you. But we can't fix it without knowing why it is happening and more specifically when it is happening. Most people can run these plugins together and do not report this issue so there may be something we will be able to find but tell me what you find and answer my questions and we will try to find out what is causing this for you.
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The error is for BossMonster, so that's very curious how or why the error would occur during Convoy or Caravan. Do you have a Boss in the path where those two events are taking place? Reload BossMonster and share the console messages here from it reloading. Please copy and paste all of the text like you did above.
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Honestly there are a lot of ways to do it, just depends on what works best for you. One thing you can do with option 4 is to just pick a different prefab path to maybe a normal scientist for example, to give basic scientist drops. You can also use the option to create your own loot table, and use the configuration to make a specific loot table to your choosing. There are more ways to do it beyond that but those are the easiest recommendations I can make. Correct minimum and maximum timer for respawn, and yes it is in seconds.
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Please use the Discussion tab or create a new ticket. You are replying to a very old and closed support ticket. Search and browse around, I know more exist but I do not recall if they are paid or free.
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I just want to say if you think this was a long message, you've never seen me go off on a tangent filled rant. The one thing I want to mention, is that as far as the prefabs that cause errors, there are a couple things to note. First, one thing that will add to this headache is unlocking all prefabs in the editor. It can be nice as it unlocks some hidden prefabs, but it also unlocks A LOT of stuff that is not intended for use and can cause errors or servers not to load for example. As to the list I'll see if I can find a reference point for you unless anyone beats me to it.
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Suggestion added to our notes. KpucTaJl goes through them as he updates plugins and will have this to reference when he is looking at WaterPatrol next.
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Excellent, nice catch. Thank you for letting me know you got it sorted!
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Update, check your version. Version 1.1.4 had a fix for the Chinook. 1.1.5 requires a fresh config so make a backup if needed.
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It is not, it should drop the crate and then take off. That could explain something if that's been happening. Do you have any convars set that affect chinook that you can think of? I just ran the event several times on a test server and had no issues. However there may be a plugin interaction of some kind as there has been one other report just recently of the Chinook not leaving after dropping the crate the way it should. If you are interested the ticket was just opened recently if you'd like for me to make it a group ticket we could try to find the plugin, server setting, or whatever else we can come up with that might be a cause.
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This is partially depending on your configuration. Because Player A can only be outside of the Event for as long as you have it configured, before they lose the status. Player B will become the owner if Player A leaves for as long as you have it configured. Player A and B if on the same team would never get the warning message, but again this also depends on which options you have configured to be blocked, and which you do not. The control is in your hands!
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- 40 comments
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- #supermarket
- #crates
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All they have to do is wait for the Chinook to depart, and wait for the confirmation message that the event ended. It does not very long at all. There is 0 delay if you configured it as such, but they are likely throwing the flare before the Chinook has left the map.
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- 184 comments
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- 1
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- #boat
- #facepunch
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- 429 comments
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- #abilities
- #boss
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- 45 comments
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- #broken cars
- #cargoplane
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- 40 comments
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- #supermarket
- #crates
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Those look to me to be the main NPC type, which should have melee weapons as that is how they are set up. They probably have the same problem with the actual barricades from the event. You can also set wooden barricades to be removed, and they will be removed after each wave forcing players to continue placing them making this a difficult thing to do, as I've just seen alternatively where players have tried to surround the base with them.
- 97 comments
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- #barricade
- #ch47
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Have you ensured you deleted the data file for the plugin to clear it? What error or message do they get when they try to run another event, and how long is it actually before it lets them?
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This error is saying you have access issues, which I recommend resolving by using an FTP connection to the server to allow access. Here is a video explaining how you can do that, you might look up additional resources or pick a different application but it will show how it can be fixed. One or more files or folders are likely missing, or it could be from the access issue above. Fix that part first, if you are still having issues make sure the Custom folder is there, even if it is empty, and make sure all files and folders have been moved into your server from the download.
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I am glad to hear it. If you have any other issues be sure to let us know. And if you would like feel free to join the Mad Mapper Discord. Thank you for letting me know.
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Try this. It is odd that it is loading that file but not recognizing the 2nd preset, I am wondering if you give it a couple positions to start, then reload the plugin, if it will start to recognize this preset. Can you try this?
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What version of NpcSpawn and GasStationEvent are you currently running?