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Everything posted by Jbird
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If you're referring to the resource drain, it's still present. Really the best thing that we can suggest at the moment is to reduce the count, keeping in mind that there are multiple presets in the default. Some people only edit the first set not realizing the other two. When the water system was updated it caused a large increase in resources used when the plugin is running because of how complex the water system is now. If and when we find something that could otherwise reduce the server strain it's definitely something we are aware of and would like to remedy, but we couldn't predict the change in the water system or how much it would affect this one plugin.
- 194 comments
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- #boat
- #facepunch
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- 194 comments
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- #boat
- #facepunch
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There are options for the boss to spawn animals like bears and wolves but cannot set the boss as one. More details to come on this though as there have been suggestions that may be already getting implemented in the near future! As to changing the size of the boss though no this is not possible at the moment. Thank you for the suggestions!
- 472 comments
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- 1
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- #abilities
- #boss
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We will look into fixes on our end as well, even if it perhaps will just be to add an option to ignore a certain gas station so that it only runs on the ones that are desired (or that have doors). There may be admin tools that will allow you to put a door there in game, bit of work and a pain in the butt but might be a fix short term while we look into it. Thank you for confirming @abcderanzi!
- 86 comments
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- #gas station
- #crates
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Thank you confirming, not sure why some of these do not have doors as they should, but this is the cause of the error. Had one other instance of this happening recently and we were able to deduce that the only Gas Station that was having this problem, was the one out of the three that had no door. The plugin closes and puts a lock on the door and when it's not there we are running into this issue. Any idea why the door might be missing?
- 86 comments
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- #gas station
- #crates
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- 86 comments
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- #gas station
- #crates
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- 86 comments
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- #gas station
- #crates
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You don't have to apologize at all. I am merely pointing out that just because the directions were misunderstood, does not mean they are inefficient or inaccurate. Reading it today I see it in the way you are saying. To me it just doesn't make sense at all so it didn't compute but yes I see where you take those words and can come up with the idea. I might talk with K about adding the word 'inside' to help indicate that it's the folder we are talking about and avoid confusion for customers new to all of this. Delete it. Won't hurt anything but go ahead and delete it.
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That didn't show me anything specific. I meant recently. I do see what you are saying though near the end of October. I suppose what I mean to say is that if it were a problem with the plugin overall we would be getting a lot more reports. If you are in the Mad Mapper Discord create a ticket, if not feel free to join. We can help to look into the error. We need as much details as possible the error only tells so much.
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There is a command to check the foundations as the base is being built so players can know the base is eligible. /checkfoundations - you or your friends are not the owner of the foundation - the foundation does not match in height/depth - the foundation does not match the topology (prohibited topologies: Cliff, Cliffside, Decor, Building, Monument, Clutter, Mountain) - the foundation is located within a radius of 40 meters from a custom monument
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There is information in the Description. But if you'd like to join the Mad Mapper Discord I can update my guide but otherwise it is mostly straight forward, especially to just modify and add to existing standard monument files, but including creating your own custom locations if you want. The commands are all in the Description but if you need assistance at all just let us know.
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In any of the configuration files you can set up loot profiles and anything else regarding the NPCs. These are in the data folder. This is either a server issue or a plugin that is not handling spawning and despawning tugboats properly. This would not in any way be happening as a result of BetterNpc to be honest so that much I can say for sure. What it is you said about NPCs I'm not sure I follow so if you want to explain that further so far I'm not seeing what this would have to do with BetterNpc. The only time you will see NPCs in this area of the map would be because a config has more min max spawning NPCs than there are locations for them to spawn.
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We appreciate and accept all suggestions. I can add this one though I'm not 100% sure that I understand what you are saying, if you want to explain it further. I'll reference your post though when I add it to our notes. For reference though while suggestions are fine, the description explains features that the plugins have. It is best to ask questions before purchasing, because it is up to the developer KpucTaJl they make the final decisions otherwise for what will change or be added. The top of each file will say 'by Author Name' and tell you who owns the file.
- 116 comments
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- #barricade
- #ch47
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It's only on the test server that this is happening? I'd go through checking to make sure everything is the same between the two. It's very easy to let plugins get out of date or to have other version mismatches on a test server if it's not used regularly, or even if it is. I'd start there then I'd look at config changes or backtracking any other recent changes.
