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Everything posted by Jbird
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You just configure this section as such at the beginning of the config file. "Minimum time between events [sec.]": 7200.0, "Maximum time between events [sec.]": 7200.0, "Is active the timer on to start the event? [true/false]": true,
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If you have no spawn points in their configuration, whether in the boss file or the custom map file, they will spawn randomly.
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Do you have chinook crates and supply drops enabled? More often than not these errors have been around for awhile but we've never had to fix most occurrences of the errors popping up because generally the plugin is still functioning fine. It seems to mostly be that other plugins that are using those same hooks end up causing the errors but the plugin generally still functions just fine. That's what it's referring to though is supply drops and chinook crate drops.
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Yes you may need to tweak it a bit to find a sweet spot but you'd want to give it a delay, I believe the timer is in seconds too just a heads up. Once you get it dialed into a good spot I think there is some slight difference on other maps depending on the chinooks spawn point but at that point it should not be a big difference just like a minute or two if that makes sense.
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Check the delay you have for the chinooks departure. If you have the event running for a longer time, you will want to have a longer departure delay for the chinook. Picking up the prototypes is essentially the end of the event, so if it gets to that point it's not random, it's just already reached the final point of the event. Delaying the chinook will allow it to run the full time that you are intending.
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- 427 comments
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- #abilities
- #boss
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Checks like this were introduced in version 2.1.3. But possibly just related to the update. Let me know if you run into additional issues.
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- 427 comments
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- #abilities
- #boss
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No problem, what are you trying to achieve and I'll recommend configuration or something else depending on what you're trying to do.
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- 427 comments
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- #abilities
- #boss
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This is actually already something you can do by changing their configuration. Here are the key configuration options that will keep them from so quickly finding and attacking players. /// How far the boss wanders from its spawn "Roam Range": 25.0, ///How far the boss will chase a player "Chase Range": 100.0, /// How far the boss will sense a player "Sense Range": 50.0, /// How long they will remember the players last location "Target Memory Duration [sec.]": 10.0, /// Set to true and the boss will only see in front of itself "Detect the target only in the NPC's viewing vision cone? [true/false]": false, /// Decrease this value to take away some of their peripheral view "Vision Cone": 135.0, Basically the sense range would probably be what you're going to want to reduce, make it like 5 or something like that so they have to literally almost walk right up to it. At that point it's on them! haha
- 427 comments
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- #abilities
- #boss
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Generally NRE's can often be something off with a config or data file, though obviously sometimes the plugin as well. Not getting any other reports recently and was not able to reproduce. What version of the plugin are you running? Would you mind reloading the plugin and sharing the loading messages? If you're in the MM Discord you could create a ticket and share your config, or you can share it here if you're comfortable sharing it publicly.
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By default with the plugin installed it has a timer and will automatically start after the timer, and the timer resets when the event ends. A few things to check for that might be holding you up. Ensure NpcSpawn is installed Ensure you moved the data files from the download into your server Reload the plugin and watch the loading messages in console for any errors If you do this and receive errors share them here Ensure the map you are using has the Junkyard monument on it If you get stuck on any of that just let me know. Also feel free to join the Mad Mapper Discord and you can create a ticket there, tag me and the developer if you do.
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Reload the plugin and check console for the loading messages, if it fails to load it should tell you why. Here are a couple common things to check for. Ensure NpcSpawn is installed Ensure all Data files were moved and are in the exact same format as they are in the download Folder structure inside the data folder of the download should match your server Reload the plugin and check console for the loading messages If it fails to load you should also see the reason Feel free to create a support ticket on the site where Death linked you or you can also jump into the Mad Mapper Discord to create a ticket there, and stay in touch with the team in the future.
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- 39 comments
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- 1
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- #supermarket
- #crates
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- 39 comments
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- #supermarket
- #crates
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- 39 comments
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- #supermarket
- #crates
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There has been at least one or two plugins that have been found to cause issues with the codelocks in these plugins. If you have any try unloading them, check to see if there are any at the location, then run the event to see if it persists. Absolutely always an option in the configuration. Just make sure the amount of NPCs does not exceed the amount of spawn points available.
- 39 comments
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- #supermarket
- #crates
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- 39 comments
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- #supermarket
- #crates
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This should be resolved but if you notice any issues ensure that heavy scientists are added to NPC group set(s). These are the default base for all NpcSpawn NPCs. There may be additional checks for their exact type as that's a general term for them that you would likely not want to use in the configuration.
- 39 comments
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- #supermarket
- #crates
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I just want to apologize to anyone here that went without replies! Somehow two of the more recent plugins have not been giving me any notifications for discussion entries although I am following both of them the same as the other plugins in the library. Generally I get all notifications but due to missing this somehow these two plugins went without replies. Sorry to all and please forgive the barrage of replies that will now ensue!
- 39 comments
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- #supermarket
- #crates
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- 29 comments
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- #event
- #facepunch
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- 29 comments
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- #event
- #facepunch
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- 29 comments
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- #event
- #facepunch
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