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Everything posted by Jbird
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At what point does the error appear, what is happening when it occurs, and does it stop when the event does? Almost appears as if it could be a map related issue but that is only a very quick guess looking at the error alone. But with some more information I am sure we can narrow down the source of the error.
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- 472 comments
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- #abilities
- #boss
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From what I remember there are normal crates, hackable crates, a couple military crates. Have you customized the configuration to use them in place of the military crates? I just ran the event a few times and I can't imagine where you would be getting underwater basic crates. If you can get screenshots I am curious but I would also be curious why you have them there or if you made any changes. Not running into any issue on my end at all everything disappears with the ship that should.
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- 472 comments
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- #abilities
- #boss
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- 194 comments
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- #boat
- #facepunch
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Even without an update to the plugin technically with a bit of work we could even add turrets anywhere it would be desired. So that is one option that we could ask the developer to strengthen the defenses in more directions. Regardless thank you for the suggestion, adding it to our notes for future updates. Thank you for sharing! I don't recall there being SAM sites in that event but I haven't run the event lately other than on foot. That might be a good addition to this or any other events that don't have some up to make it interesting for anyone trying to use the new attack heli or even the old combat heli mini's and scrap helis. I'll be adding that thought to our notes as well as anything else. Thank you as well for sharing the feedback. We keep notes for future updates as we are always trying to keep things current and to improve and add some features over time. Can I ask what you mean by bringing the turrets back again? Also, suggestion and question. Have you already configured the NPCs difficulty to make it more challenging to try to enter and loot the area without more of a difficult fight? Even if nothing else giving them more HP they already become more of a problem to eliminate. Just a thought though there are many ways in the configuration to boost the difficulty.
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Generally there can be a balance between giving them enough time to get back, and having a short enough timer that if they do not come back, that the time to wait is not so bad for other players that might be waiting. My only question about this specific suggestion is, would people be likely to leave an event and not use the command, still requiring the timer to run out anyway? The admin command makes a little more sense potentially but then you'd still be manually doing something that I would suggest finding a timer balance for allowing people to return to the event versus players waiting for a chance to become owner. Generally speaking as a suggestion at least short term if nothing else, I would have a relatively short timer and communicate to your community that you should put a bag down near events for this reason. Just a thought though. I will add this into our notes for suggestions and ideas for updates regardless. Thank you for sharing!
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When you say center if you mean 0,0,0 then something is definitely off, that would mean they aren't just being sent to the ground or above and below, they are being sent to another area. It would mean it doesn't understand where it is supposed to spawn. Usually it's from BetterNpc when people put more numbers than their are spawn points and they end up here. So that part was odd. Thank you for letting me know that you got it sorted. Sorry I wasn't more definite help but glad it is resolved regardless!
- 472 comments
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- #abilities
- #boss
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- 472 comments
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- #abilities
- #boss
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- 472 comments
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- #abilities
- #boss
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Most of the events take place on monuments. It was only a suggestion using things that already exist. When you say no need for another plugin just add another function, I don't think you realize that every single event has to be updated when new 'functions' are added. So the further we go the less ideal it is to cram things that people want into a plugin that's already being used across several other plugins. So PveMode gets an update and every event that uses it (including Adem's events and plugins) would need an update to incorporate this one new thing. I'm not saying it won't happen but it's more likely for something that gets requested by multiple customers. My recommendation in regards to the current plugin, just lower the amount needed to lock the event to a very small requirement. If you don't want to get a new plugin that's fine I understand. But it's an immediate suggestion for what you're asking. Placing this in a place he and I have for notes suggestions questions and such and he would have the final say and might comment further.
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There is actually something already like this I think that you might find interesting. JTedal is learning to develop plugins and has a MonumentOwner plugin that allows people to claim a monument. They could claim a monument before the event starts and have that area already claimed when the event starts.
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The video would be in English too would be the only problem there. heh But see if this makes sense if I simplify for now. When you add a new item to the laptop loot you have to do two things. Add an image to the /data/Images folder Add the information to the /config/DefendableBases.json file The plugin already comes with examples of each so you will replicate the process. Add the image then add the information to the config file to match the image, name it in the config, and give it's path and name in the images folder such as Images/ImageName.png
- 116 comments
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- #barricade
- #ch47
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Currently there are no ways to affect all NPCs at the same time, mostly due to haw much variance there is between them by default. That being said, although it is a little bit of a pain at first, just take your time with it start on smaller monuments and files to get used to the adjustments then you will get quicker with it. Eventually there will be an in game editor but it is not complete yet. Until then you can do a few things like increase their aim cone (their cone of shots being increased makes them miss more), and lower their damage within the configuration for each file. No worries. Did throw me off for a moment. I was starting to reply and noticed there was another page with replies after it already. happens.
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Shipwreck should not be affecting where this spawns at all. We have had no other notifications that anyone is having similar problems within the team. It does spawn it's own ship depending on the preset but it would not affect Harbor Event no. As to why it is spawning out of place though I can only guess either a procedural map or my other guess was already disproved.
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- 472 comments
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- #abilities
- #boss
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