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Everything posted by Jbird
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If you use option 1 or 5 (combines option 1 and 4) you can use the custom loot table and place a blueprint there. Place the weapon you want and there is a true or false option you will set to true to issue a blueprint for that weapon. Here is an example. { "ShortName": "rifle.ak", "Minimum": 1, "Maximum": 1, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": true, "SkinID (0 - default)": 0, "Name (empty - default)": "" }
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Thank you for the update. I was curious with the first message since it showed the correct version of the plugin. Don't hesitate to let me know if you have any other issues. Glad you were able to find the issue and resolve it quickly. Just curious if you don't mind, in case it happens to any others, did this section seem to have cleared itself?
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No worries, did you just need to update the plugin? Don't hesitate to let me know if you have any other issue.
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Thank you again for testing this again and glad it's sorted it out until an official update comes out!
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You're welcome, glad to hear it! Will be some updates coming out to sort out a couple things this issue included so thank you for bringing it to our attention.
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You are welcome, any time!!
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Try changing this in the plugin CS file. Change this... if (_config.GameTip.IsGameTip) player.SendConsoleCommand("gametip.showtoast", _config.GameTip.Style, ClearColorAndSize(message)); ..to this.. if (_config.GameTip.IsGameTip) player.SendConsoleCommand("gametip.showtoast", _config.GameTip.Style, ClearColorAndSize(message), string.Empty); ..then let me know if that fixes it if you would.
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Try changing this in the plugin CS file. Change this... if (_config.GameTip.IsGameTip) player.SendConsoleCommand("gametip.showtoast", _config.GameTip.Style, ClearColorAndSize(message)); ..to this.. if (_config.GameTip.IsGameTip) player.SendConsoleCommand("gametip.showtoast", _config.GameTip.Style, ClearColorAndSize(message), string.Empty); ..then let me know if that fixes it if you would.
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Update NpcSpawn to the most recent version and you should be good to go. Let me know if you have any issue after updating NpcSpawn.
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boss monster plugin doesn't load since update
Jbird replied to rustmmopve's Support Request in Support
Reload the BossMonster plugin and share the loading messages. What version of NpcSpawn do you have at the moment? -
You're welcome. Have fun with it!
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Update NpcSpawn to most recent update and let me know if you have any further issues.
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Update NpcSpawn to most recent update and let me know if you have any further issues.
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boss monster plugin doesn't load since update
Jbird replied to rustmmopve's Support Request in Support
Update NpcSpawn to most recent update and let me know if you have any further issues. -
Update NpcSpawn to most recent update and let me know if you have any further issues.
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Thank you for updating to let us know it was resolved. Yes this was quickly found and resolved in the update you mentioned.
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PveMode adds an ability for players to claim the event essentially and block others from entering if you configure it to do so. Is the issue only with Minicopters or is it just Jetpacks that are able to ignore SAM sites? There should be a configuration option in the Jetpack plugin to allow them to be targeted by SAM sites. If there is an issue with Minicopters just let me know and give as many details as possible with what the issue is. As far as blocking players entry though that is a function of PveMode already.
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Have not heard any issues or other reports of this being an issue. Can you share the error you were receiving? You can jump into the Mad Mapper Discord and create a ticket if you'd like to troubleshoot that a bit to find out why it's causing any issues for you, as we aren't getting any other reports about it at all lately.
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Just to answer this again, my last answer is the best answer assuming I am understanding correctly. The issue being that when an event ends the BetterNpc NPCs all appear. My recommendation is not to use the function in the event configurations to remove BetterNpc NPCs from the event area. The one thing that this poses however is there will be those NPCs and the event NPCs both to deal with now, but it does avoid the NPCs appearing at the end of the event because they were never removed. This was in our suggestions and roadmap previously though so I will look for that note and add a reference point to it for you as I think he was already considering if nothing else just a delay, so that they are not spawned immediately after the event since some players wait around for the event to end and to keep the Event Owner status if they have PveMode.
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Ah I see missing one of the dependency plugins? So everything is running well now?
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Check also with the Carbon support as if this just started to happen and you made no other changes, perhaps they have preemptively made some changes ahead of the update coming up from Facepunch that have caused the error to occur. Did you run a Carbon update recently? If the plugin was working, no changes were made, and this started to happen then that is most likely.
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Which commands are you trying to use? Share them exactly as you are using them and explain where. Reload the plugin as generally if the commands are not working there is something going on that needs to be sorted out. Otherwise the most common issue will be that some commands need to come through an RCON connection, not for example the F1 menu console. The Description should specify that some commands need to be issues through an RCON connection to the server.