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Everything posted by Jbird
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npc spawming partly under ground or floading
Jbird replied to Angry Dragon Gaming's Support Request in Support
I understand, you said that. But if something isn't installed correctly there can be issues. As I said, reload the plugin, and check for an error there, as well as making sure nothing is missing from the download such as the Custom folder, even if it is empty it is needed. Villager and Homeless are from the Radtown file Patrolman is from the Road file -
npc spawming partly under ground or floading
Jbird replied to Angry Dragon Gaming's Support Request in Support
Reload the plugin, check the console messages to see if it is loading completely. Consider joining the Mad Mapper Discord and creating a ticket there. Do you have the Custom folder? It can be empty but it is missed sometimes when moving things, and most files do not finish loading. Yes. "Names": [ "Villager" ], "Wear items": [ { "ShortName": "tshirt", "SkinID (0 - default)": 810516022 }, { "ShortName": "pants.shorts", "SkinID (0 - default)": 1992565884 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 540930084 } ], "Belt items": [ { "ShortName": "blunderbuss", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } "Names": [ "Villager" ], "Wear items": [ { "ShortName": "boots.frog", "SkinID (0 - default)": 0 }, { "ShortName": "hat.boonie", "SkinID (0 - default)": 1263169170 }, { "ShortName": "shirt.tanktop", "SkinID (0 - default)": 847069938 }, { "ShortName": "attire.hide.pants", "SkinID (0 - default)": 2713850136 }, { "ShortName": "jacket", "SkinID (0 - default)": 1349521714 }, { "ShortName": "santabeard", "SkinID (0 - default)": 1349521714 } ], "Belt items": [ { "ShortName": "revolver.hc", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], They should have the new shotgun or revolver equipped. Do you have AdminRadar or something to check their name? -
Looks like you gave the path instead of just the prefab short name. ammo.grenadelauncher.buckshot This is all you need to put inside the ammo field in the configuration file.
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npc spawming partly under ground or floading
Jbird replied to Angry Dragon Gaming's Support Request in Support
I think the first examples are somewhat normal. It is due to the terrain being technically below the road. Are you by chance in vanish when you approached or did you just sneak up on them? Usually they will have adjusted already before you can tell. In regards to the floating NPC, replace your LaunchSite file with a newer version from the download. You are using an older version of the file. There used to be a tower there. -
It is not just a matter of making raids easier, as many of those instances create errors when the NPCs cannot navigate in certain areas. There was feedback and testing taken into consideration during the plugins development and early versions. Configuration allows raids to be made easier or more difficult. If something is blocked then during testing and or feedback there was a reason for it. There is never not a reason that players cannot start a raid. Players can run the command while placing the initial foundations if they want to run raids there, or they can find places to construct small bases just to run the event. The command can be run during construction once a TC is placed as well as checking after it is complete if the event cannot run, to see what areas are affected. There is a guide in the Description for what the different symbols mean. In regards to the cooldown, unload the plugin, delete the DefendableHomes file in your servers data folder, and load the plugin again. Additionally if the map markers are not desired, maybe this particular issue can be considered and made configurable, I will ask about it. Alternatively as well you can ask the map developer to remove them, or remove them yourself in RustEdit. Currently it is in a beta version as a note.
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- 75 comments
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- #gas station
- #crates
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- 45 comments
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- #broken cars
- #cargoplane
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That is an error servers are having due to Facepunch issues it seems, or at least it has not been resolved yet. The developer created a plugin and shared it in our Discord so I shared it here with you, hopefully it will help if that has anything to do with it, which it sounds like it might.
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You can just reload only the plugin next time. The plugin seems to load correctly. So next check the config files in your data folder for both places and check to see if anything stands out. You can also jump into the Mad Mapper Discord and create a ticket there if you'd like.
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Check also your server convars, I wonder if you have a setting or as you said another plugin that was not an issue before. Anything you can do such as you were already doing as pinpointing the time and any clues around that time or soon before it to lead to what is causing it.
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Actually I may see an issue here, just not what is happening with BossMonster, but your other error. You can try this plugin to fix the chinook error. KillNpcFromCh47.cs Can you tell me what helped you to this conclusion and what you mean? What error is occurring and what is the event doing to cause it?
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- 75 comments
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- #gas station
- #crates
- (and 20 more)
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- 40 comments
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- #supermarket
- #crates
- (and 20 more)
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Test this further to see if you can confirm the errors occur during that event. If they do, please create a support request under the plugin where the error is occurring.
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Can you share the full error? What version of NpcSpawn do you have?
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Reload BossMonster and see if it is loading fully. If it is, there still may be a configuration error somewhere, but most likely you might get an error there to help sort this out.
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npc spawming partly under ground or floading
Jbird replied to Angry Dragon Gaming's Support Request in Support
What map(s) is this happening on? Are the NPCs otherwise behaving normally or are you noticing any issues with the NPC movement attacks and such? -
Reload the plugin, check the loading messages to ensure the plugin is loading entirely. Perhaps the plugin is only partially loading. Check and or share those loading messages. Also feel free to jump in the Mad Mapper Discord and create a ticket there. Check this first as I think it might solve both issues at the same time before I have you check too many things. How much do you customize the files?
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When is the error occurring, and with what plugin that is using it? What version of NpcSpawn and the plugin using it? Looks like a config and or version issue.
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No worries most plugins will be in the config folder but some more complex plugins use the data folders as well. Have fun with it!
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Just so you are aware that is under your purchases it will not come up the same for us. This error is cutoff, and it is also different. The error occurring above is 'OnEntityKill' your error is 'OnCorpsePopulate' which means this is a different issue. This is happening every time they are shot at or when they are killed? Either way please create your own support request. You are also both welcome to jump into the Mad Mapper Discord and create a ticket there and we will look into it with you.
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- 40 comments
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- #supermarket
- #crates
- (and 20 more)
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Thank you, that was quick!
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- 29 comments
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- 1
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- #event
- #facepunch
- (and 17 more)
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- 37 comments
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- #alarm
- #biological weapon
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(and 32 more)
Tagged with:
- #alarm
- #biological weapon
- #bradley
- #call
- #cargoplane
- #ch47
- #chinook
- #crates
- #event
- #facepunch
- #kpu
- #kpuc
- #kpuctajl
- #mad mappers
- #npc
- #oxide
- #parachute
- #phone
- #plane
- #plugin
- #plugins
- #premium
- #pve
- #pvp
- #rust
- #satdishevent
- #satellite
- #satellite dish
- #umod
- #zombie
- #halloween
- #pvemode
- #npcspawn
- #server event