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Everything posted by Jbird
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- 472 comments
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- #abilities
- #boss
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See what version you have and look at what circumstances you are referring to. With one of the recent Facepunch updates NPCs use a lot more resources, this has happened in the past but it was a big jump and was causing a lot of serious server lag and issues at certain counts. We had done research and we concluded that most average servers would have a lot of issues if they were to get around 1000 NPCs on the map at once all moving and such. NPCs outside of active player range will be dormant with the recent versions to combat this. If you are having issues check that you have the current version of NpcSpawn and any plugin that uses them. Is it BetterNpc NPCs that you're referring to?
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- 86 comments
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- #gas station
- #crates
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- 86 comments
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- 1
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- #gas station
- #crates
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- 472 comments
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- 1
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- #abilities
- #boss
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What happens when you reload the plugin, what does it say there? Did you get the data moved over? It sounds like the plugin is not loading if it does not know the command. You are welcome. What happens when you reload the plugin, what does it say there? Did you get the data moved over? It sounds like the plugin is not loading if it does not know the command. You are welcome. What happens when you reload the plugin, what does it say there? Did you get the data moved over? It sounds like the plugin is not loading if it does not know the command. You are welcome. Sorry by the way I had to (with the 3x reply) Check to make sure you moved all files over from the download. Reloading the plugin should show most any errors and describe what's keeping it from loading up.
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I'm telling you that by spreading those numbers out within the presets, and either making more presets or less, whichever simplifies your process. You can already set the min and max between all. Hi (There was nothing here but I'm including it in my reply haha) You do this in the numbers. Spread the amount you plan to spawn into those numbers. If you make a change partway through the month why not make two different copies and keep them on hand. Upload the one that fits that map size and just keep swapping them out, so keep a copy of both obviously. I'll be completely honest myself since I'm already responding. Not suggesting this but I myself like to pick the numbers that make sense and leave extra spawn points to choose from. I don't normally even really use the min max and give it much range if any. That's just me though so maybe others will chime in.
- 194 comments
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- #boat
- #facepunch
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Let me know if I can be of assistance there. Don't know the reference, explain more what you mean though by an overall range? You figured this one out yourself but yeah, totally can do that. I suggest just adjusting the min/max of each preset to achieve that effect. As I stated and would suggest as above, in my opinion this is much more simply done by having a very small min/max for the low probability boat, and a large min/max for the higher tier. Since you've got the max amount of boats you want, just adjust now what presets those numbers fit into, and make the tough and high reward boats just a small min/max and you're good to go.
- 194 comments
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- #boat
- #facepunch
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- 116 comments
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- #barricade
- #ch47
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- 194 comments
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- #boat
- #facepunch
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Currently no, we are waiting to see what progresses with that monument, if it becomes a safe zone later for example, and to see what else might change with it before it is created. We may decide to create a custom one and share it within the community if you'd like, and how to add that to different maps by using the location of that monument (best if the editor can be used to find these locations). I will look into if it can be added to the Monument folder and be recognized already, as we might also create a file for the short term, to add NPCs there until the prefab and location changes. If you'd like to discuss that would you jump into the Mad Mapper Discord and create a ticket there? AlphaLoot only recognizes a prefab path and will not be custom from one NPC to another but if you use AlphaLoot as an option, the default NPC path is to HeavyScientist in the CS file. This can be changed, but needs to be changed any time that NpcSpawn.cs is updated since HeavyScientist is the usual default profile for any NpcSpawn NPCs. Otherwise my recommendation is to choose the prefab option, and choose the NPC loot table you want to use there, and can use any NPC. I think it might still use AlphaLoot loot tables but that is the only part I am not sure on and would need you to test to let me know.
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Are you both in the Mad Mapper Discord? If not can you join? I can even make a group ticket if people are still having problems. There were a few comments recently but I was waiting myself to hear if anyone was having errors or problems since updating. Can you confirm you definitely have the newest version and if you do jump into a ticket in Discord and give us all the information you have. The problems what you've tried everything you can think of so we can try to find the sources of any issues. You said two things that's three! haha Thank you for the feedback and suggestions!
- 194 comments
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- #boat
- #facepunch
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To be honest I don't think it's because of the iceberg but I never rule anything out until we can or cannot replicate it. Sorry though K and I have both been busy as hell lately. Did you or could you open a ticket on this? Maybe you have honestly I can barely keep it all straight so just make sure to tag one or both of us if you go too long without an answer. Have you had a chance to clear things out or wipe and test with and without the plugin to see if it's happening? Is everything up to date to your knowledge? Server and oxide files, there have been a few updates this month.
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Under consideration already actually thank you for the suggestion! What kind of errors are you receiving? Have you manually checked that the version is correct? NpcSpawn as well? There have been intermittent issues with caching on the site downloading older versions of a plugin. Just double and triple checking sorry. Any errors or specifics you can give might help sort it out so thank you for answering the basics.
- 194 comments
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- #boat
- #facepunch
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- 194 comments
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- 1
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- #boat
- #facepunch
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- 194 comments
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- #boat
- #facepunch
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- 116 comments
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- #barricade
- #ch47
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- 194 comments
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- #boat
- #facepunch
- (and 15 more)
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- 194 comments
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- #boat
- #facepunch
- (and 15 more)
