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Everything posted by Jbird
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The developer is very open to suggestions and requests. You are welcome to share those types of thoughts and they will be considered. Just one note, as far as the price, the information is all there before purchasing. If you ever want to share feedback or ask any questions feel free to join the Mad Mapper Discord. Hope you enjoy and have fun with it!
- 22 comments
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- #autoturret
- #event
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Awesome, that's what I like to hear. Have fun with it!
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Excellent glad to hear it. Have fun with it!
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I don't know what command you're using, or what you are asking to be added. You can disable removing NPCs at that location so they do not load in after an event. But I don't follow what you are doing or what you are wanting to do. Sorry if I'm missing something here I'm not trying to be a smartass or anything I just don't follow what you're trying to do even to add something to our notes or to explain how it can potentially already be done.
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Any time. Let me know if you run into any other questions or issues.
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You just configure this section as such at the beginning of the config file. "Minimum time between events [sec.]": 7200.0, "Maximum time between events [sec.]": 7200.0, "Is active the timer on to start the event? [true/false]": true,
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If you have no spawn points in their configuration, whether in the boss file or the custom map file, they will spawn randomly.
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Do you have chinook crates and supply drops enabled? More often than not these errors have been around for awhile but we've never had to fix most occurrences of the errors popping up because generally the plugin is still functioning fine. It seems to mostly be that other plugins that are using those same hooks end up causing the errors but the plugin generally still functions just fine. That's what it's referring to though is supply drops and chinook crate drops.
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Yes you may need to tweak it a bit to find a sweet spot but you'd want to give it a delay, I believe the timer is in seconds too just a heads up. Once you get it dialed into a good spot I think there is some slight difference on other maps depending on the chinooks spawn point but at that point it should not be a big difference just like a minute or two if that makes sense.
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Check the delay you have for the chinooks departure. If you have the event running for a longer time, you will want to have a longer departure delay for the chinook. Picking up the prototypes is essentially the end of the event, so if it gets to that point it's not random, it's just already reached the final point of the event. Delaying the chinook will allow it to run the full time that you are intending.
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- 432 comments
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- #abilities
- #boss
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Checks like this were introduced in version 2.1.3. But possibly just related to the update. Let me know if you run into additional issues.
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- 432 comments
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- #abilities
- #boss
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No problem, what are you trying to achieve and I'll recommend configuration or something else depending on what you're trying to do.
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- 432 comments
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- #abilities
- #boss
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This is actually already something you can do by changing their configuration. Here are the key configuration options that will keep them from so quickly finding and attacking players. /// How far the boss wanders from its spawn "Roam Range": 25.0, ///How far the boss will chase a player "Chase Range": 100.0, /// How far the boss will sense a player "Sense Range": 50.0, /// How long they will remember the players last location "Target Memory Duration [sec.]": 10.0, /// Set to true and the boss will only see in front of itself "Detect the target only in the NPC's viewing vision cone? [true/false]": false, /// Decrease this value to take away some of their peripheral view "Vision Cone": 135.0, Basically the sense range would probably be what you're going to want to reduce, make it like 5 or something like that so they have to literally almost walk right up to it. At that point it's on them! haha
- 432 comments
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- #abilities
- #boss
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Generally NRE's can often be something off with a config or data file, though obviously sometimes the plugin as well. Not getting any other reports recently and was not able to reproduce. What version of the plugin are you running? Would you mind reloading the plugin and sharing the loading messages? If you're in the MM Discord you could create a ticket and share your config, or you can share it here if you're comfortable sharing it publicly.
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By default with the plugin installed it has a timer and will automatically start after the timer, and the timer resets when the event ends. A few things to check for that might be holding you up. Ensure NpcSpawn is installed Ensure you moved the data files from the download into your server Reload the plugin and watch the loading messages in console for any errors If you do this and receive errors share them here Ensure the map you are using has the Junkyard monument on it If you get stuck on any of that just let me know. Also feel free to join the Mad Mapper Discord and you can create a ticket there, tag me and the developer if you do.
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Reload the plugin and check console for the loading messages, if it fails to load it should tell you why. Here are a couple common things to check for. Ensure NpcSpawn is installed Ensure all Data files were moved and are in the exact same format as they are in the download Folder structure inside the data folder of the download should match your server Reload the plugin and check console for the loading messages If it fails to load you should also see the reason Feel free to create a support ticket on the site where Death linked you or you can also jump into the Mad Mapper Discord to create a ticket there, and stay in touch with the team in the future.
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- 40 comments
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- 1
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- #supermarket
- #crates
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- 40 comments
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- #supermarket
- #crates
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