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Everything posted by Jbird
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The two plugins do very similar things, but they would both work yes. There are preferences and differences between them so it is a matter of personal choice, but the two can and would run together yes. Very well but it would depend from server to server. Most popular on PvE servers. I love having difficult NPCs and players from PvP servers have rage quit my PvE servers plenty of times complaining about the NPCs haha. So it depends on the server and such but yes in my opinion it's a welcome addition to any server, gives a lot more to do and less places to hide in a sense.
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I am asking you to reach out to the Notify developer.
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AirDrop profile not spawning with supply signal
Jbird replied to Fusion 3.64's Support Request in Support
We've done it in the past I think it is relatively simple honestly. I think K is away at the moment but would you do me a favor? Jump into the Mad Mapper Discord and create a ticket there. Tag me and KpucTaJl in it and will go over the changes needed. I'll be able to check and see if I already have some notes on it that I can easily find again. -
Some of the text may sound odd at times especially the older portions of the config before I joined the team to help with English translations. Glad that sorts out your issue though nice and easy!
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Yes you can set them up as you'd like. If you have any issues or are new to it just let us know what questions you have.
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To my knowledge that plugin uses it's own formatting and is only going to take the text. You can reach out the the developer of the notify plugin though to see if they'd consider adding the capability.
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AirDrop profile not spawning with supply signal
Jbird replied to Fusion 3.64's Support Request in Support
That is intentional. One question as you pursue that, the reason it was changed is many players were using them maliciously, throwing airdrops on players or their bases to cause NPCs to spawn around them. -
Have you narrowed down when that error is occurring? Like what is being damaged or killed when the error occurs? Note things like what plugin is using NpcSpawn when it occurs for example.
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This event was built to be similar to a raid, so that's likely something to do with why they don't function like normal doors they are meant to be blown open with explosives. I would ask that developer if it's something they think they could change or you could have them reach out to KpucTaJl to address.
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Check the messages when you reload the plugin. My recommendation would be a fresh install possibly though. NullReferenceException errors are usually something out of sync with configs and a fresh install can often fix them. Make copies if you customize it much and want to keep any of that information. If you have continuing issues feel free to jump in the mad mapper discord and creating a ticket.
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By the way I am adding this for PveMode notes since this could apply to all the plugins that use it.
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I have added this to our notes for suggestions and requests. KpucTaJl reviews them when he is going through the rotation of updating plugins. I think he might be interested in adding at least a notification of sorts. Thank you for the suggestion!
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Can either of you get video to show the places where this is happening? Short term you can lower the flyhack restrictions especially if you are not too worried about cheaters on your server. This is more of a concern on PvP servers in my experience. But if we can find an error that we can easily reproduce then we should be able to fix it.
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This was already fixed actually, just keep a close eye on update notes when updating, make sure not to skip other notes from updates you are getting all at once. Remove your config, let a fresh config generate, and make any customization you need to make to the new file. Make a backup of the original if needed. The new location changes have already been made but you may have updated a couple versions at once or missed the notes completely.
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It did and that was exactly the problem. It was more related to custom maps having more unique placement than procedural maps. So generally proc gens were not having the issue, but because of the custom placement of most custom maps the vanilla behavior was exactly the problem. It was reversed from what we have all known for years in the way that it paths into the map and back out. When it leaves it picks a certain departure and just goes for it, and with custom maps sometimes that results in the cargo ship just blasting through the island and taking out anything in it's path. Not sure that it is needed but I use custom maps frequently and always have it. So just asking questions as things came to mind. Might not affect that at all but in case there was something in there to help fix the pathing issues and moreso the button not working. Haven't been getting any other reports recently so wondering if it's a specific plugin or something to that effect. Have you tried it with the tank destroyed?
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Sometimes it's worth the back and forth of testing different things out, or looking into something that can track performance, which I believe Carbon does have built in. There are oxide plugins as well that can help point out things you might want to consider sacrificing for performance. Happy to try to help any time I can. Have fun with it, and feel free to drop updates here or in Discord!