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Everything posted by Jbird
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- 40 comments
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- #supermarket
- #crates
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There has been at least one or two plugins that have been found to cause issues with the codelocks in these plugins. If you have any try unloading them, check to see if there are any at the location, then run the event to see if it persists. Absolutely always an option in the configuration. Just make sure the amount of NPCs does not exceed the amount of spawn points available.
- 40 comments
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- #supermarket
- #crates
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- 40 comments
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- #supermarket
- #crates
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This should be resolved but if you notice any issues ensure that heavy scientists are added to NPC group set(s). These are the default base for all NpcSpawn NPCs. There may be additional checks for their exact type as that's a general term for them that you would likely not want to use in the configuration.
- 40 comments
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- #supermarket
- #crates
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I just want to apologize to anyone here that went without replies! Somehow two of the more recent plugins have not been giving me any notifications for discussion entries although I am following both of them the same as the other plugins in the library. Generally I get all notifications but due to missing this somehow these two plugins went without replies. Sorry to all and please forgive the barrage of replies that will now ensue!
- 40 comments
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- #supermarket
- #crates
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- 29 comments
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- #event
- #facepunch
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- 29 comments
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- #event
- #facepunch
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- 29 comments
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- #event
- #facepunch
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- 29 comments
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- #event
- #facepunch
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- 29 comments
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- 1
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- #event
- #facepunch
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- 29 comments
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- #event
- #facepunch
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- 29 comments
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- #event
- #facepunch
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I just want to apologize to anyone here that went without replies! Somehow two of the more recent plugins have not been giving me any notifications for discussion entries although I am following both of them the same as the other plugins in the library. Generally I get all notifications but due to missing this somehow these two plugins went without replies. Sorry to all and please forgive the barrage of replies that will now ensue!
- 29 comments
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- #event
- #facepunch
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Honestly we would need to test this to find out. I'm unsure and I think it might just go by the base ammo. We could link the developers up to discuss or something along those lines possibly to test it and find out. If the weapons base ammo is set first I think it could work but it's hard to say especially without experience with that plugin. Sorry for the delayed response by the way following up on all of the Discussion tabs.
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I remembered something else as it came up in another ticket and was found in the configuration file. Perhaps you have set too many NPCs and there are not enough places for them to spawn into. When this happens they will be sent to the GC point (0,0,0 coordinates) and obviously will be difficult to find there as this should generally be underneath the map, hopefully at least! Count the amount of spawn points and make sure the number doesn't go above that, or add more spawn points.
- 45 comments
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- #broken cars
- #cargoplane
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Well he doesn't speak English, but think what you will you obviously have a very strong opinion and I don't care to waste my time explaining things when you're going to arrive at the same conclusion. You have three options. Unload the plugin, get a better machine, or reach out to the developer because I'm pretty sure I've said once if not more than once that the developer is willing to offer discounts on other products due to some people not being able to run the plugin on their server without a big performance impact. If you would like to go to the Mad Mapper Discord or reach out to the developer directly nobody is stopping you, and I've encouraged it. He can show you how low the impact is on a better machine. If all you want is to repeat your opinion though I will not continue to go back and forth with you. I've been completely transparent but you are welcome to think and feel the way you do so I'll leave it at that. I hope you will too or will reach out if you really care about any kind of resolution.
- 186 comments
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- #boat
- #facepunch
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Yes I think maybe it should be fixed. So you should perhaps reach out to the plugin that is causing the problems. Have you tried reaching out to that developer already? It is difficult at times to resolve something without any errors so as many details as you are able to provide can be the difference that may be needed to sort that out.
- 432 comments
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- #abilities
- #boss
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I've added a note regarding checking into this to see if there is anything overwriting their behavior in the plugin the next time the plugin is being looked at for updates and suggestions. Thank you for the feedback @rogder dodger!
- 1 reply
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- 1
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This information is in the plugin Description. Foundations can be checked by players as they are building to ensure they are in a good place to run the event, and will show a grid and has either a check mark or one of the symbols above to indicate if it is eligible to run the event or not. So if you decide to install again, just share with players the command so they can check their base as they are building it, or at least before trying to use the flare, to see what reasons they might not be able to run the event there. So far we have had no other reports of the event not ending but if we do and we get enough information to reproduce and diagnose it we will take care of it quickly.
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Are you referring to the time before another event starts? If so it's in the beginning of the config in seconds. "Minimum time between events [sec.]": 10800.0, "Maximum time between events [sec.]": 10800.0, Is this what you mean? Change this and use something to convert minutes to seconds if needed.
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It has fuel correct and is moving otherwise? It toggles are you trying to hold it down or just pressing it once? Check your controls or consider if you have any plugins that could be affecting the vehicle. The plugin doesn't control the magnet in any way it just spawns a second one in if you configure it to, otherwise that's a normal Facepunch vehicle so there's not much that could be done plugin side.
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Can you explain a little more what happened in regards to the event not ending and them not being able to rebuild? Has anyone else tried yet and is it a one time thing? Not sure what would be causing it just yet especially without errors but certainly want to know more if it's persisting. If it just happened the one time, I've seen a lot of really odd stuff happen here and there in my time that is either a one time thing or fixes itself. Let me know.