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Everything posted by Jbird
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Taken care of in Mad Mappers ticket. For reference, [] brackets were removed from Arid biome configuration for NPCs wearable configuration. Attempts to add spawn positions for Biomes which there are no spawn points for Biomes and Roads. And Biome files were not enabled.
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- 427 comments
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- #abilities
- #boss
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- 427 comments
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- #abilities
- #boss
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- 30 comments
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- #arctic research base
- #ch47
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Reload the plugin make sure it looks like it's loading all files. And or just go straight to the data files make sure it is there for sure. If it is, do you have any plugins that also affect or edit the airdrops in some way? Sometimes this is just an indication that multiple plugins are trying to react to that hook at once, but in most cases when that has come up it's not been actually affecting anything which can be odd. Let me know what you see or find out and can go from there. If you're in the Mad Mapper Discord or want to join, create a ticket and tag me and KpucTaJl.
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- 427 comments
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- 2
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- #abilities
- #boss
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The best way to do this would be use something like TimedExecute available on uMod and to turn off automatic event holding. The plugin can run events on a timed schedule that you will set and it will cycle through them however you configure it. I think there may be other plugins that do something like this as well this is the one I am most aware of.
- 30 comments
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- #arctic research base
- #ch47
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- 30 comments
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- #arctic research base
- #ch47
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- 30 comments
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- #arctic research base
- #ch47
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You are welcome. Let me know if you have other questions or run into any issues at all.
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The description goes over this in more detail and you'll want to use the plugin commands to get this. If you remove the client. from your console command it should give you the global position, but the plugin creates positions based on the monument. This way from map to map you do not need to ever change these positions, as they are based on the monument position and rotation instead of the global map position. /SpawnPointPos Monument Name This is the command, and just replace Monument Name with the name of the monument or file you are wanting to edit and configure.
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- 427 comments
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- #abilities
- #boss
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- 427 comments
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- #abilities
- #boss
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- 427 comments
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- 1
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- #abilities
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This was already changed in a recent update for NpcSpawn. Go to the config file and you can set the base NPC to whatever you want it to be. Previously this was done in the CS file by changing the path from heavy scientist to something else. But now it is a simple config option so it does not need to be changed again in future updates.
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NPC use rocket launcher as combat, not raid
Jbird replied to abcderanzi's Support Request in Support
By the way @abcderanzi did you consider instead giving the NPCs grenade launchers instead? They will use these I think the way that you want them to. They will use these for normal attacks. This is the developers suggestion as well. -
NPC use rocket launcher as combat, not raid
Jbird replied to abcderanzi's Support Request in Support
The melee raid state is going to be for NPCs without weapons and is used mostly in DefendableBases to my recollection but I can get more information if there is a reason you are asking. In that plugin the NPCs will rush the base and attack the doors that you can put up in the base as defenses with their melee weapons. -
Yes you can and there are several commands to help with this as well in the Description. Just keep in mind that these will need disabled or removed if you change maps, unless it is set up with an ID for the map before launching the map on a server. It can be a complicated process to do this but it is possible especially if you plan to come back to the map again in the future.
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I actually provide support, KpucTaJl is the developer. I will add this to our notes for requests and suggestions and he will consider this for future updates. The ability to change the path to the NPC was always an option in the CS file but it's been added to the configuration to make it easier and noticeable to more customers and so that with future updates it no longer needs to be changed. But since it was created NpcSpawn has always used just one base NPC. Something else you can and should consider would be to reach out to the developer of other plugins to ask for updates for their plugin to include the ability to change settings by custom names of NPCs so that this will be not only able to be edited by location but also by each preset.
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What version of Jetpack and AirEvent are you using? Just to confirm. We will look into this.
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- 183 comments
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- #boat
- #facepunch
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I understand, when Facepunch updated the water system it affected this plugin greatly. Before that update it really was not a performance issue unless customers were increasing the amount of boats by a large amount. I will say that most people have had success since the update with just reducing the amount of boats between the separate presets, and the effect on the server is lessened. There is also the ability to set specific spawn points for the boats to be able to reduce the number but have boats spawning in desired places to guard places like Oil Rig. As far as the disappearing NPCs you are the 2nd person to report this. I have added this to our notes and will make sure the developer knows about your testing and reports and it will be addressed as soon as possible. Thank you for doing the additional testing to try to narrow down other interactions or issues that could be causing this to happen. If you would like to feel free to join the Mad Mapper Discord and create a ticket there to discuss further and see what can be done short term while this is looked into.
- 183 comments
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- #boat
- #facepunch
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