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Everything posted by Jbird
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Can you by chance get any video of this happening? Or was this more of a one time thing?
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Once they manage to fall through do the other rules work or do they bypass any of the rules by getting into the area?
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Have you tried a fresh config to see if it gets rid of the errors @Watcher? If you have not yet I would recommend it, and just make a backup of any file you currently have if there is information you want to copy over. Not getting other similar reports to my knowledge so my initial guess would be configuration related.
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Which of the lab sections are you trying to use the command for? You'd want to use the name that matches the folder for it, each section will have a separate name. There are no 2 sections with the same name.
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If I understand what you're asking about, Facepunch changed cargo pathing quite a bit and with the new harbor monument changes often cargo will come into the map go to harbor and then sail through the map. All around cargo pathing was affected so I think you are asking about that, and it's to ensure cargo doesn't end up coming through the terrain with the new pathing methods. Check that your RustEdit dll is up to date. Check the version or you can even check by looking at the size of the file as well. Definitely check the dll. As far as the scientists, reload the plugin. It is sounding like you may have some configuration error(s).
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Be sure to reload the plugin and check for any errors or anything like that. Current version is 2.3.1 which is quite a few versions past that, but I didn't see update notes about it either. But generally those null errors mean something in config is blank, out of format, or something to that effect. It's worth making a backup and creating a new config to confirm or deny that.
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The issue is coming from another plugin(s) that is interacting with codelocks causing there to be stuff leftover when the event ends. I know we have found at least 1-2 plugins that cause similar issues. If the plugin can be removed without largely affecting your server that would probably be the best fix.
- 76 comments
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- #gas station
- #crates
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Null errors are generally a config error or issue. Check your config and potentially try a fresh config. Delete your current (make a backup if needed) and reload the plugin. Can you give more details or get a video of this happening, it happens every time or just happened once? Those first two messages don't look familiar to me. But the null reference error is likely a config issue.
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Yes any time data files are included with the download you will almost always need to move them into the server. Once you have moved it you should be able to reload all plugins. If you have any continued issues, feel free to join the Mad Mapper Discord and create a ticket there. You can tag myself and the developer.
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There needs to be another active owner to block anyone else from taking it. Also double check your settings because PveMode main config has an option to ignore admins.
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Yes precisely. Either of these would work. Needs at least the oxide folder primarily. Mainly the oxide folders need it set.
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Is there another owner at the time this happens?
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The best solution is to go through and reduce the amount on the different presets. I think there are 3 by default I know there are multiple. Awhile back Facepunch updated the entire water system in the game and it increased the performance impact that the plugin has on a server. So the best way to run it without too much server impact is to reduce the amounts of boats on the server. You can give custom locations for them since the reduced amount may not put them in very good positions.
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No worries at all, and you are welcome!
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Generally it's best to just give permission to whole folders as it takes care of everything inside as well.
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There is an error in one of your configs. The error above shows you exactly where it is. At line 151, if you go in 8 characters into the line, there is an error, possibly with the first file.
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Are you familiar with using an FTP connection to the server to allow access? I would reach out to whomever your server is hosted through potentially as well because it's saying something about denying access. That all being said is there any issue with the plugin running or do you just see that error when the server is starting up?
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There is a command to run to check foundations as a location is being built. It will explain the reason for the topology error with symbols indicating the reason as well as which foundations are okay.
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There is a config option in NpcSpawn main config for this.
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- 432 comments
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- #abilities
- #boss
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