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Everything posted by Jbird
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Any time @Dad Frog! ðŸ»
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Feel free to open a new request @kaffeebohne either of you are welcome to create a ticket in the Mad Mapper Discord as well.
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What system do you use and what versions of everything @MrLiquid?
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Good question, the timer will start when the previous event finishes. Generally when the last message for the event is seen if you have chat messages enabled @Dad Frog.
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There is the ability to create a custom path in the editor as well but I don't even know if I've ever actually seen it done, I just know that it can be created in the editor. But most likely as KpucTaJl said @KingSizeKevin it would most likely be, if anything, when the ship is coming into the map, or when it is leaving the map. So just let us know which it was if you can find out. Cargo seems to be most buggy leaving the island now. I've seen reports of it just going through the middle of multiple maps after this recent update. 😆
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Those are both custom smaller monuments. So the default files won't launch there.
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Thank you for testing and confirming. It is good feedback for us as well in case others experience the same conflict. Thank you @Zandler!
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Make sure the files are enabled. There is an option to enable the entire file and each preset within as well. So make sure they are all enabled. If they are reload the plugin and ensure all files are loading properly. Check a bit to make sure all folders and files are there. As far as spawn points if you increase the number make sure you have enough locations for the numbers you select. The max should not go beyond the amount of locations for spawn points in the preset.
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Most servers restart every 24 hours. Generally if people do not want the event to run automatically we would just make it 25 hours in the past. This keeps it waiting by default and you can run it by command instead. I don't recall if we have ever added a true false statement for it, I think the one that is still in config is to enable a timer during the event, not between them. But just make the timer longer than your normal restart length and it will never run until you tell it to with commands or another plugin issuing the commands for you.
- 32 comments
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- #arctic research base
- #ch47
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There are two new convars I recommend taking a look at. Firstly this one, I believe if you set this to false in your server setup or by running the command (so long as your server saves those changes during restarts properly). patrolhelicopterai.use_danger_zones patrolhelicopterai.use_danger_zones Set the above to false and this should keep them from using their new updates to behavior, as now it is natural for them to run away. patrolhelicopterai.flee_damage_percentage This looks to be defaulted to 0.35 so I have not experimented with this one yet but perhaps this can be increased to 1.00 so that the patrol heli takes full damage and never has a chance to flee. This might be an alternative fix. I still want to find more information myself on all of the new behaviors and the best ways to revert them as I am curious if any of the new behaviors make it more interesting. Also the plugin may get updates to block this from the patrol heli called for the event and allowed for the default patrol helis.
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Yes Facepunch loves their surprises for the modding community that holds most of the player base these days. Can you confirm which version of the event you are using, and if you had cleared older files as directed in the update notes? I believe this should already have been addressed but if you are still experiencing it let us know and we will look more into it. Feel free to jump in the Mad Mapper Discord and create a ticket there any time.
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Trying to spawn in the middle of the map
Jbird replied to KingSizeKevin's Support Request in Support
You generated new config and lang files correct? Depending on what that original seed is, have you been to harbor on the map to see if it is the new harbor? My guess is that it has something to do with the change to the monument, and is a map issue specific to that map. To be more specific it might be the current save of the map that had some error when reading harbor when it first loaded and launched the sav files for your current wipe. It sounds like it is having some issue with reading the proper location and my guess is that is your GC point 0,0,0 that it is spawning into if it is at the center of the map, because of something to do with the harbor location or sav file of it's information and location are somehow corrupt. If you can find any console errors feel free to share them. If you want to create a ticket in the Mad Mapper Discord feel free to do so and we could look more into it. If it didn't happen on another map for you though it seems like it's either the map or the sav most likely that would be the cause. -
Thank you for reporting that @Zandler you were able to confirm this already by running the event while that plugin is unloaded or removed?
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- 75 comments
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- #gas station
- #crates
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- 75 comments
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- #gas station
- #crates
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- 75 comments
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- #gas station
- #crates
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Nothing to apologize for @r0gi it's always a good thing to hear something is fixed so quickly.
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The download has all of these folders and files you just move them over into your server. If you have any issues with that let us know @tdawg08 the process can vary depending on how your server is hosted.
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- 429 comments
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- #abilities
- #boss
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