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Everything posted by Jbird
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Glad the first issue was sorted as that plugin should be compatible with custom items, thank you for letting us know. Currently this isn't a part of the configuration but I will add it as a suggestion. Thank you for sharing! Currently it can be used just for Raidable Bases and not elsewhere. See the configuration for the current options that you have.
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- 17 comments
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- 1
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- #code lock
- #door
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No worries. Let me know if you still have any issues or any errors from this plugin that you're receiving.
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The errors you are showing are from another plugin @K9N_Twitch do you get any from this event? Also make sure not to set quantities to 0. "Minimum numbers of items": 0,
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Do you have more information on the NullReferenceException error at the end of what you are showing me? The errors are split so they are potentially not related. Can you also confirm that NpcSpawn is running at the time that you're getting the error? It may also be worth looking at the console messages from the server startup to see if there is any indication there of what is happening. Is that when the error occurs very early or is it after some time?
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Hi @Kapco411 my guess is that the plugin has not been getting updates in line with any NpcSpawn updates that have been coming out since last year. You will need to get in touch with that developer though I suggest using the Support tab like you did here. If you've already done that then mention it in live chat and share a link to that support request. I do live chat support as well so I will likely be the one to reply and to tag Staff if they need to get involved.
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If you're referring to the resource drain, it's still present. Really the best thing that we can suggest at the moment is to reduce the count, keeping in mind that there are multiple presets in the default. Some people only edit the first set not realizing the other two. When the water system was updated it caused a large increase in resources used when the plugin is running because of how complex the water system is now. If and when we find something that could otherwise reduce the server strain it's definitely something we are aware of and would like to remedy, but we couldn't predict the change in the water system or how much it would affect this one plugin.
- 184 comments
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- #boat
- #facepunch
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- 184 comments
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- #boat
- #facepunch
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Thank you for your assistance and communication as well @Mals!
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There are options for the boss to spawn animals like bears and wolves but cannot set the boss as one. More details to come on this though as there have been suggestions that may be already getting implemented in the near future! As to changing the size of the boss though no this is not possible at the moment. Thank you for the suggestions!
- 427 comments
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- #abilities
- #boss
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There are some applications for self hosting that still process this as intended, so far you are only the 2nd person to ever run into this. But we have a fix locked and loaded in case anyone else has the issue! Thank you for confirming @Marko Holm and for the feedback!
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Unable to find main plugin class: NpcSpawn
Jbird replied to D33pakGanesh's Support Request in Support
Glad to hear it @D33pakGanesh thank you for letting us know! It's best to create your own ticket @Astaron but it appears as your issue is an authorization issue with the server. You can click this link to watch a video on how to fix this issue. -
By the way @Merdynn almost missed but that does seem fine. Like you and K discussed it does technically strain the server a bit running the FPS open like that but it does look solid and as expected. If you haven't already you can reduce that to something that works well for you. Otherwise thank you for the feedback and replies!
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I do think you might be right @Marko Holm since it is saying that it does not see the images, as usually it would actually say that it has no access. In this case you can try this, each plugin has this line and you can change it. We've only had one other customer with similar issues where we were at a loss for the reason. But if it fixes it for you that is what's most important. Look for this line. string url = "file://" + Interface.Oxide.DataDirectory + Path.DirectorySeparatorChar + image.Url; And change it to this. string url = Interface.Oxide.DataDirectory + Path.DirectorySeparatorChar + image.Url; If this works for you then you can add it to any other plugins you have from KpucTaJl that have this feature. As for some reason your server is not seeing those files as they should, or at least as 99% of servers do. We enjoy a challenge though, and enjoy even more to fix things so hopefully this can help!
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We will look into fixes on our end as well, even if it perhaps will just be to add an option to ignore a certain gas station so that it only runs on the ones that are desired (or that have doors). There may be admin tools that will allow you to put a door there in game, bit of work and a pain in the butt but might be a fix short term while we look into it. Thank you for confirming @abcderanzi!
- 74 comments
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- #gas station
- #crates
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Here is a link to the Mad Mapper Discord, stop in and #create-a-ticket so we can look into this!
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I know you have access to them but since they appear to be in the right place, I am saying that perhaps the server isn't accessing them. It has helped others in the past so it's worth a shot in my opinion. It is the only issue we've ever found that prevents this, but usually I think the error might say something about access, so it's still an odd occurrence. If you found a workaround that's great but if you'd like to look more into it we are happy to help with that as well.
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Thank you confirming, not sure why some of these do not have doors as they should, but this is the cause of the error. Had one other instance of this happening recently and we were able to deduce that the only Gas Station that was having this problem, was the one out of the three that had no door. The plugin closes and puts a lock on the door and when it's not there we are running into this issue. Any idea why the door might be missing?
- 74 comments
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- #gas station
- #crates
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Are you in the Mad Mapper Discord by chance? Would like to see what other data we can collect to try to figure out what's going on. Are you able to test without other plugins present to see if potentially something else is interacting with it and stopping them from properly despawning?
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If you are using TruePVE then that controls damage well beyond what most if any other plugins can @boofhead187. The NpcSpawn NPCs are all heavy scientists as well so it's not a problem of the plugin understanding spawn types it just needs to be configured in such a way to allow damage if it is otherwise (likely) being blocked by your configuration.
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In the NpcSpawn plugin there is a line that you can set CanTargetOtherNpc to true @boofhead187.