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Everything posted by Jbird
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Yes in the data folders you can go to each file and configure it however you like. If you have one thing you want to do with all files just repeat that action on any location and in any file you want changed. There are several options and they are listed in the Description for reference @Bictoq.
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Some of those do sound like an issue on your server we are not getting other reports of it. Usually this might be from another Custom file that was not disabled from a previous map. Do you think it might be this? Check your overall count of NPCs as when you get to a certain active amount they may have issues. Mostly ensure everything is up to date as to their versions.
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Here we were just waiting for your (and their) response. There are other death message plugins that you may consider with more active devs, this one was taken over because not maintained but I dunno why someone with low inactivity claimed it. Had you considered changing the configuration to try to remove messages that way? You could make death messages in certain instances empty maybe? I get it though it would be a lot of messages during that event.
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@Covfefe please create your own tickets don't reply to someone elses ticket as your problem might be the similar but might not be the same. Also I am not even the developer I just do support for him. It seems kind of redundant to have to adjust one plugin because of issues another plugin causes. But it won't happen without information on what's causing it so collect more information because this plugin runs properly without extra locks when tested.
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Most of the events take place on monuments. It was only a suggestion using things that already exist. When you say no need for another plugin just add another function, I don't think you realize that every single event has to be updated when new 'functions' are added. So the further we go the less ideal it is to cram things that people want into a plugin that's already being used across several other plugins. So PveMode gets an update and every event that uses it (including Adem's events and plugins) would need an update to incorporate this one new thing. I'm not saying it won't happen but it's more likely for something that gets requested by multiple customers. My recommendation in regards to the current plugin, just lower the amount needed to lock the event to a very small requirement. If you don't want to get a new plugin that's fine I understand. But it's an immediate suggestion for what you're asking. Placing this in a place he and I have for notes suggestions questions and such and he would have the final say and might comment further.
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There is actually something already like this I think that you might find interesting. JTedal is learning to develop plugins and has a MonumentOwner plugin that allows people to claim a monument. They could claim a monument before the event starts and have that area already claimed when the event starts.
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No there would be no issue running both of those @Kobani unless the server is having performance issues for example. But otherwise no you can run these both at any time together.
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I understand what is happening @SmaX94. Only reload the plugin or plugins you need to reload not all of them. I misunderstood that part. When you reload all plugins they are probably loading in the wrong order and BetterNpc is probably trying to load without NpcSpawn which will not work. Only type the name of the plugin you want to reload. oxide.reload BetterNpc o.reload BetterNpc Apologies for taking a moment to realize what you were saying.
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How much work was done after the server was launched? Maybe all you need is a wipe? It depends on what order you've done things or if you've already tried that though. So far it looks solid but might need to be tested further before I can give you a very good answer for sure.
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If you use PveMode with BossMonster it will lock the loot to the person or team who do the most damage to the boss that are the only ones able to loot them @m3dus4.
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You should be able to simply reload the plugin as you stated. It's odd that they start with the server fine but won't reload. Do you know how to find and view your console and or your logs @SmaX94? There may be an indication there as to what is going on when you reload especially and you can watch it then especially to see what it's saying. If you are able you could join the Mad Mapper Discord and create a ticket to look into that more privately. Confirm a few things though like the versions of NpcSpawn and BetterNpc, and make sure your server and oxide are all up to date as well. Those are some of the basic steps to check.
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The video would be in English too would be the only problem there. heh But see if this makes sense if I simplify for now. When you add a new item to the laptop loot you have to do two things. Add an image to the /data/Images folder Add the information to the /config/DefendableBases.json file The plugin already comes with examples of each so you will replicate the process. Add the image then add the information to the config file to match the image, name it in the config, and give it's path and name in the images folder such as Images/ImageName.png
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- #barricade
- #ch47
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Currently there are no ways to affect all NPCs at the same time, mostly due to haw much variance there is between them by default. That being said, although it is a little bit of a pain at first, just take your time with it start on smaller monuments and files to get used to the adjustments then you will get quicker with it. Eventually there will be an in game editor but it is not complete yet. Until then you can do a few things like increase their aim cone (their cone of shots being increased makes them miss more), and lower their damage within the configuration for each file. No worries. Did throw me off for a moment. I was starting to reply and noticed there was another page with replies after it already. happens.
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Any time. Just update us whenever you are able.
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Did you get any update here yet @Dad Frog? No rush just checking in.
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not spawning any better npc, says the plugin is loaded
Jbird replied to Kim Eriksson's Support Request in Support
The error you are showing is from when another plugin is trying to use that same hook. So you have another plugin that adjusts or affects Air Drops. Generally the error you shared is harmless. What do you get when you reload the plugin? Does it load fully, do you see any messages that seem like errors where it does not load a directory or file? Jump in the Mad Mapper and create a ticket if you'd like and we can work on it there too. But just let me know what you get either way when reloading the plugin and we can go from there. -
Shipwreck should not be affecting where this spawns at all. We have had no other notifications that anyone is having similar problems within the team. It does spawn it's own ship depending on the preset but it would not affect Harbor Event no. As to why it is spawning out of place though I can only guess either a procedural map or my other guess was already disproved.
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Let me know though @Bictoq if you do think you find any reason that they would interact in some way. But this plugin is written to avoid being in patrol state on the cargo path.
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There is no reason that I can think of at all that the server would somehow register a RHIB boat as a cargo ship. Do you look at the location to see what is there? Is it from an event? I would look to your server host if you have one and ask about it because it sounds more like a server error unless there is a plugin you have that does something with cargo ships that could be the cause. I haven't heard a similar report that I recall at least lately.
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The NPCs are intended not to drop any loot themselves. It is intended that the goal is the loot box on the boat that is available when you kill all of the NPCs. You could include more in the loot there to compensate for the NPCs and to make them worth chasing and defeating depending on your servers loot tables @kraken. The loot crate is on the front of the boat.