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Everything posted by Jbird
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We are happy to hear that @HairOftheDog I appreciate the feedback and the follow up! If there is anything else at all don't hesitate to create a new ticket, or even stop in the Mad Mapper Discord to hang out and get support! Have fun with it!
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Added to our notes and suggestions. He just finished a new plugin and is going back to updating and looking at either bugs or suggestions that have been brought up so this has been added to those notes. For AlphaLoot you would use the heavy scientist loot table, it is the base for all NpcSpawn NPCs. You can also create your own custom table in the configuration exactly as you want it. There are a few ways to do custom loot tables honestly some are less work but may require balancing such as using the prefab path to mimic loot from one or more crates as example.
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Do you know at all what is happening around the time this error occurs? It may be a config option but only because I'm curious and not sure what the key is referencing there. If you can tell us what happens when the error occurs we might be able to more quickly find out what this is about. It would also be worth reloading plugins like NpcSpawn and anything that is using it to see if they are loading properly.
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Sounds like a plan I hope to hear good news soon @K9N_Twitch I am sure we will sort it out one way or another.
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When I say we I am talking about @KpucTaJl myself and now @KorolOff helps with support as well. Not sure why you would insinuate that he would not be made aware when I made sure you were aware that we all were aware. A new plugin will be released soon and then updates to existing plugins will be worked on.
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So does it only show the plugin unload and reload as it was above or what does it show? It should show confirmation and correct loading messages, what you saw above, or should show errors if something is wrong. What version of WaterEvent and NpcSpawn are you currently using @K9N_Twitch? If you are in the Mad Mapper Discord or even if you are not you should stop in and create a ticket, you can share your config and we can review it. But I would probably recommend making a backup of your current file, deleting it, and reloading the plugin to see if it will load properly. If that has any error I would do a fresh reinstall, might even just do that the first time possibly but sometimes it's good to take one step at a time until it is running again properly, then try to apply your changes again if you've made any customization.
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So here is the first thing I want to point out, you don't have the timer activated in the main configuration. "Block a player from entering the event area if he is the owner of another event? [true/false]": false, You don't have owners being blocked in the main config file. As far as NPCs being pulled away outside the bubble that is somewhat of an issue, but where has the other team gone when this happens? Just curious not debating your issue. We would need to see video or examples of how you are getting multiple owners to the same event though that part definitely should not be happening. Unless perhaps it is something in regards to the first thing I've already pointed out in config then we would need to collect more details as many as possible to look into that further. I am adding a suggestion to our notes though as far as perhaps a reminder and a configurable timer for how often the reminder can show up if you try to attack something and are locked out. Generally it should be apparent depending on how the server is set up but still that's a great suggestion so we can look into it. Thank you for sharing!
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Can you double check @Ghosty and look at your core PveMode settings? The main config for the plugin might have settings you weren't aware of. If it is set properly there just get a few more details and follow up and we can look into it further.
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Reload the plugin and share all of the console messages when it's reloaded @K9N_Twitch it will likely tell us what's wrong.
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It's in the description at the end @boofhead187 here it is though. If you need Npcs to be able to fight with other Npcs, then set the value of CanTargetOtherNpc inside the plugin to true If you need Npcs to be able to fight with other Npcs, then set the value of CanTargetOtherNpc inside the plugin to true
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Excellent news @Null happy to hear it!
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I've already made a note of the suggestion. It is as simple even as a new configuration entry it won't likely need a permission, it would work similar though you can change the configuration and reload the plugin. I would suggest server restarts for some changes such as this though.
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Calling hook 'OnServerInitialized' of plugin 'BossMonster v2.1.1' failed (UnauthorizedAccessException: Access to path '/opt/rust_server/oxyde/data/BossMonster/Bosses/Clown.json' was denied. ) This is saying your server is not allowing access to the file. Here is a video although you may need to find something else since this is in English, but it has information on how to achieve fixing this issue.
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Glad the first issue was sorted as that plugin should be compatible with custom items, thank you for letting us know. Currently this isn't a part of the configuration but I will add it as a suggestion. Thank you for sharing! Currently it can be used just for Raidable Bases and not elsewhere. See the configuration for the current options that you have.
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- 17 comments
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- #code lock
- #door
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No worries. Let me know if you still have any issues or any errors from this plugin that you're receiving.
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The errors you are showing are from another plugin @K9N_Twitch do you get any from this event? Also make sure not to set quantities to 0. "Minimum numbers of items": 0,
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Do you have more information on the NullReferenceException error at the end of what you are showing me? The errors are split so they are potentially not related. Can you also confirm that NpcSpawn is running at the time that you're getting the error? It may also be worth looking at the console messages from the server startup to see if there is any indication there of what is happening. Is that when the error occurs very early or is it after some time?
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Hi @Kapco411 my guess is that the plugin has not been getting updates in line with any NpcSpawn updates that have been coming out since last year. You will need to get in touch with that developer though I suggest using the Support tab like you did here. If you've already done that then mention it in live chat and share a link to that support request. I do live chat support as well so I will likely be the one to reply and to tag Staff if they need to get involved.
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If you're referring to the resource drain, it's still present. Really the best thing that we can suggest at the moment is to reduce the count, keeping in mind that there are multiple presets in the default. Some people only edit the first set not realizing the other two. When the water system was updated it caused a large increase in resources used when the plugin is running because of how complex the water system is now. If and when we find something that could otherwise reduce the server strain it's definitely something we are aware of and would like to remedy, but we couldn't predict the change in the water system or how much it would affect this one plugin.
- 184 comments
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- #boat
- #facepunch
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