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Everything posted by Jbird
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Correct NPCs will only be active around actual players. What plugin are they not attacking NPCs from?
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If you need Npcs to be able to fight with other Npcs, then set the value of CanTargetOtherNpc inside NpcSpawn to true. There are config options regarding the AI being inactive around players but for server performance it is recommended against turning this on. They move when players are nearby which saves a lot on resources.
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A few things to check. Do you have any old custom files that are still enabled from another map? Have you made any changes recently to the server or the configs? Have you updated oxide since yesterday?
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API ScientistNPC SpawnNpc(Vector3 position, JObject configJson) Creates an NPC position – NPC position on the map configJson - NPC parameters void AddTargetRaid(CustomScientistNpc npc, HashSet<BuildingBlock> foundations) Sets NPC targets for a raid npc - NPC for which you need to specify the target for the raid foundations - list of foundations, for the NPC raid void AddTargetGuard(CustomScientistNpc npc, BaseEntity target) Sets an NPC target to guard npc - NPC for whom you need to set a target that he will guard target - an entity that needs to be guarded by an NPC void ChangeHomePosition(CustomScientistNpc npc, Vector3 pos) Changes the NPC point of the home npc - NPC who needs to change the point of the home pos - new point of the home BasePlayer GetCurrentTarget(CustomScientistNpc npc) Gets the current target for the NPC npc - NPC who needs to get his current target
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The submarine.json file is empty or it doesn't exist You are missing this data file. The error is showing at around the 13 second mark and you see it more than once in your console.
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You can find it here @RaidersInc. oxide/data/BetterNpc/Event/AirDrop
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What plugins are you using with NpcSpawn @MrLiquid? Are you using BetterNpc?
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{ "ShortName": "multiplegrenadelauncher", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "ammo.grenadelauncher.he" }, { "ShortName": "multiplegrenadelauncher", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "ammo.grenadelauncher.buckshot" }, I did check and I do believe those attachments will work @laodu so you can give them ammo as above.
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Did you remove the old spawn coordinates from the other map @Doughaffernen? Or do you still have a map ID in the file? If you have already tried that and do not have a map ID in the folder then we will still need the server console messages when the plugin is reloaded.
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Just something to keep in mind, this will be a Safe Zone at least when the ferry approaches and leaves. A custom file can be made for the location but I wanted to mention that, although it may be some time yet before it is in effect and it may be some time still after that where non official servers can use it.
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Any time no problem. There actually is not a modifier for the Chinook that comes. The Chinook file you referenced is for the Hackable Locked Crates dropped by a Chinook, the default Facepunch event. It will add guards to the Hackable Crates when they are dropped by Chinook. BetterNpc would be difficult to implement this as far as performance, as every NPC on the map would need to be tracked with their distance from players constantly. This is much easier to do for more restricted situations or plugins. This is not an option for BetterNpc. No apologies necessary. Think of it this way, smaller cone in regards to their shots. So making a smaller cone will make it more accurate. A large cone will allow them to miss more.
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Why aren't you using the default Harbors? You cannot add anything to the Monument folder the monument should already be there except for the ferry terminal and a few others. You could create Custom locations and then change the location based on the new location and rotation of a monument on a new map and leave the rest of the profile in tact as far as map to map changes.
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Can you explain further what you mean by this? What default is not being replaced? Give as much detail as possible please so I don't feel dumb haha. The description explains most but what do you need explained or what do you need assistance with and I can point out what you could or should do. Correct I recommend the grenade launcher as it has been made to work in a previous update, for that type of attack.