-
Posts
2,199 -
Joined
-
Days Won
17
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Reels
Support Center
Everything posted by Jbird
-
The video would be in English too would be the only problem there. heh But see if this makes sense if I simplify for now. When you add a new item to the laptop loot you have to do two things. Add an image to the /data/Images folder Add the information to the /config/DefendableBases.json file The plugin already comes with examples of each so you will replicate the process. Add the image then add the information to the config file to match the image, name it in the config, and give it's path and name in the images folder such as Images/ImageName.png
- 117 comments
-
- 1
-
-
- #barricade
- #ch47
- (and 27 more)
-
Currently there are no ways to affect all NPCs at the same time, mostly due to haw much variance there is between them by default. That being said, although it is a little bit of a pain at first, just take your time with it start on smaller monuments and files to get used to the adjustments then you will get quicker with it. Eventually there will be an in game editor but it is not complete yet. Until then you can do a few things like increase their aim cone (their cone of shots being increased makes them miss more), and lower their damage within the configuration for each file. No worries. Did throw me off for a moment. I was starting to reply and noticed there was another page with replies after it already. happens.
-
Did you get any update here yet @Dad Frog? No rush just checking in.
-
not spawning any better npc, says the plugin is loaded
Jbird replied to Kim Eriksson's Support Report in Support
The error you are showing is from when another plugin is trying to use that same hook. So you have another plugin that adjusts or affects Air Drops. Generally the error you shared is harmless. What do you get when you reload the plugin? Does it load fully, do you see any messages that seem like errors where it does not load a directory or file? Jump in the Mad Mapper and create a ticket if you'd like and we can work on it there too. But just let me know what you get either way when reloading the plugin and we can go from there. -
Shipwreck should not be affecting where this spawns at all. We have had no other notifications that anyone is having similar problems within the team. It does spawn it's own ship depending on the preset but it would not affect Harbor Event no. As to why it is spawning out of place though I can only guess either a procedural map or my other guess was already disproved.
-
The NPCs are intended not to drop any loot themselves. It is intended that the goal is the loot box on the boat that is available when you kill all of the NPCs. You could include more in the loot there to compensate for the NPCs and to make them worth chasing and defeating depending on your servers loot tables @kraken. The loot crate is on the front of the boat.
-
UPDATE Working out in ticket on MM Discord. If any issues are found update to the site will be issued. Seems to potentially be something we can sort out within the prefabs and builds though.
-
- 527 comments
-
- #abilities
- #boss
- (and 16 more)
-
Hello there. Are you by chance in the Mad Mapper Discord or would you be willing to join, to create a ticket? We could dig into this more to try to find what the error is being caused by and resolve it. Did you customize the files or are you using default files? It may be more of a server issue but I only say that because there are no known issues with the plugin or we would have heard about it by now, so it is special to your server in one way or another. Will have the developer look at the error itself as well to see what it is telling us about the issue so he may reply soon as well. What version of NpcSpawn and BossMonster are you running?
- 527 comments
-
- #abilities
- #boss
- (and 16 more)
-
You can do this in the configuration actually. You can set the min and max for each preset of boat @WerWolf.
-
I don't think that Raidable Bases has any issues @WOLF PACKwe would hear more about it I think. But perhaps the auth setup plugin could be a culprit? Would you try unloading it and see if the issue persists?
-
Excellent sounds like a plan. Thank you for the update @Kobani.
-
- 527 comments
-
- #abilities
- #boss
- (and 16 more)
-
Can you check other plugins that might be adding a lock to the door @WOLF PACK as there shouldn't be any extra locks. I think there was something specific to locks that had created them at least once in the past but I don't remember discussing it for quite awhile now. If you want to jump into a ticket in the Mad Mapper Discord we could go through some of the plugins that could be affecting it? You should potentially be able to do this yourself though just type plugins in console and take a look at the list. Go through it and try to think if what could be touching locks that would be creating an extra one here.
-
Thank you @Kobani
-
Do us a favor @Kobani will you post this in Convoy support? I feel like I remember the RPC error before but I do not recall what it was from. Check there first if you would please.
-
Hello @Smithy Check your SimplePVE settings as that would control the damage block. Correct to take changes you made into effect reload the entire plugin. This is more for testing. NPCs do not know how to walk on foundations so this is not going to work nearly whatever you do. But anything done in the editor can be used, within reason. It has to be something they can walk on. I'm not sure if the building pieces have been tested if built in the editor I think they would have the same result unless you put triggers for them to walk on instead, which is a good amount of custom work. Let us know if you have any other questions, and have fun with it!
-
- 20 comments
-
- 1
-
-
- #code lock
- #door
-
(and 12 more)
Tagged with:
-
Might be nothin but it could be an issue in some circumstances. These errors are usually due to more than one plugin using those hooks at the same time. BetterNpc will give this error to let you know. Most of the time it actually still runs the mini events with NPCs but some times it will not work or it will create NPCs in places you may or may not want. It could be as easy a fix as disabling the related event in BetterNpc, just depends on if there is an error in the plugins running properly and whether that is an issue or not for you. If you want to dig deeper into it you can jump into the Mad Mapper Discord to create a ticket and share a list of plugins or discuss what plugins you think it would be interacting with the same hook and we could look for a fix.
-
Reload the plugin to see that it is loaded fully and properly. If the command is not working then perhaps the plugin is not loading properly. When you reload the plugin if it loads then you should be able to use the command. If you would like you should join the Mad Mapper Discord and create a ticket there where you can share your configuration and more screenshots so that we can troubleshoot any issue you may be having. This plugin is by another developer entirely. You'll want to discuss this under that plugin.
- 20 comments
-
- #code lock
- #door
-
(and 12 more)
Tagged with:
