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Everything posted by Jbird
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Excellent glad that is the only issue and that it is resolved! That is an excellent question. Always try to read the update notes, and make sure you don't skip any. Some updates happen close together and important update notes are sometimes missed this way. Generally you are correct, you can simply upload the new CS file and everything will take care of itself. Sometimes if large changes are made though there may be reason to do something with the old files so just check notes for that. If you see none then it is safe to simply upload the new version and you're good to go!
- 427 comments
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- #abilities
- #boss
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- 427 comments
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- #abilities
- #boss
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- 427 comments
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- #abilities
- #boss
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NPCs shooting at npc in building at payphone
Jbird replied to GooberGrape's Support Request in Support
No, the link you just shared is a bot building a base @Robert Stevens and you've yet to explain where the phone went. No explanation on my end because it should be there. -
NPCs shooting at npc in building at payphone
Jbird replied to GooberGrape's Support Request in Support
I know you didn't but something you are doing is removing it is what I am telling you. It is always there otherwise. And I think the prefab being there would block their view, I don't know though for sure as I still don't understand why it isn't there. Also @Robert Stevens I have seen that clip elsewhere, I have no idea what a bot that builds has to do with this support request? -
Yes you can, you'll just want to be careful about them potentially having the same spawn points. It's also worth considering performance when doing this, will add up quickly. There is even an option in NpcSpawn to enable NPCs to fight. But that's still odd to me, resources I'd rather save for players to use shooting them instead of having them shoot each other haha. Then like Alpha28 mentioned you can certainly disable whatever files you want to ignore and only have enabled what you desire.
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NPCs shooting at npc in building at payphone
Jbird replied to GooberGrape's Support Request in Support
Maybe tell your AI bot not to target it @Robert Stevens haha I still want to know where the payphone is as it's not there in the video and might mask the hand if it were there. @KpucTaJl what are your thoughts my friend? -
Any time, no problem. This is less of a perspective and much more of a fact though. To add to the facts though honestly I think what had happened as we discussed it some already, is that I translated all of the text prior to the plugins release obviously which I always do, and perhaps I translated it before some of the final testing was done. This was discussed in the community and there was no disagreement to the patrols being idol until someone enters their radius. Agree to disagree in regards to their patrolling because while yes patrols are usually going to be moving, these guys are mobile if you cross them, and they are doing their primary duty of watching over an area. No need to go back and forth on that though it's debatable but it will be addressed soon anyway. I acknowledged your point the first time. The plugin title I can pretty much guarantee you is not going to change. Too many people already own the plugin with the current name. I did say that I was going to address some of the changes to the plugin as there have been a couple this month, and the description gets updated usually more for things like new commands, or removing and adding parameters stuff like that. I'll help to write a new description that highlights some of the new features like being able to add custom spawn locations which was recently added. Obviously we will otherwise address and clarify the way the plugin works, what it does and doesn't do especially in regards to the patrolling debate. Thank you again for the feedback and suggestions.
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- #boat
- #facepunch
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Any time @lordJamie that should work for you. Click on the link above for our Discord server. Can open tickets there any time you need anything.
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NPCs shooting at npc in building at payphone
Jbird replied to GooberGrape's Support Request in Support
Just trying to fully understand though so excuse the humor just want to get a full picture of what's what and what you're looking for. -
NPCs shooting at npc in building at payphone
Jbird replied to GooberGrape's Support Request in Support
Where is the payphone @Robert Stevens? Also NpcSpawn NPCs have already been given the option to attack NPC's from other plugins but I'm not sure that applies here or if I understand what NPCs would be there and why the tank would attack them? Where are your players? -
haha It happens I just had to sorry. I will get with the developer and suggest some changed verbiage. Honestly if anyone is to blame it is probably me. I do translations for the team and sometimes when I am translating a plugin I haven't actually done much with yet, I am guessing at what's happening and how to explain things. I probably read the translation which was more accurate and said.. well that doesn't make sense so I made it sound to your point, a bit more like they actually actively patrol. I will make one technicality point, to say that they truly are always patrolling, they don't have to be moving to be patrolling, and depending on the configuration they can patrol a pretty large area. They just aren't moving around constantly 'looking' for players it would be an incredible resource drain to have them moving constantly. If they don't seem to be noticing or chasing players much I'd play with the config and give them more room to see and chase. I still plan to suggest and help create some adjustments to how it is worded to make sure that not only perhaps it is more clear, but that there is a noticeable note stating that they do not move and that they just spawn at random around the water areas on the map. Thank you for the feedback and suggestion.
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Tunnel NPCs have defined spawns. Have you by chance been in the Mad Mapper Discord yet or already? You could and should jump in there we can go into this in more detail a bit faster and easier in regards to back and forth because I have a few questions as well about how you are going about this. There have been a few big updates. As far as documentation I do have something I've shared in the Mad Mapper Discord if you jump in there and get verified I can share that with you.
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We always collect and consider stuff like this. Only issue with those types of issues is it also requires wiping all config and data files since it would be changing the format, so that has to be taken into consideration and there was a large update not long ago. Still anything's possible if it makes enough sense and is popular enough. Just bringing that up for something to consider about some changes like that. It may be nice for a handful of people but then many that go to update and have had a lot of customization to their files are going to enjoy it much less haha.
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Just so you have an explanation also @wiress67 it was an error that would only sometimes occur when a Bradley would spawn in, that would appear in console if you're watching it. It was a minor patch update nothing major. Sometimes plugins keep going on for awhile without actually needing an update! So just always check update notes or ask questions if you have any.
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Yes you can do this in different ways by limiting their sense range mostly, or by also limiting their viewing cone. I think mostly you can reduce their sense range to a very low amount so that they won't notice anyone until they are right next to them or until they are attacked. See if that works for you @Bones64Z
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It becomes complicated enough with how you should configure each (in my opinion, properly) that really the best option is to use different presets intended to do different things. Their AI might get improvements in the future that will help with what you're referring to but currently it's just so much easier to mix enemies up whenever possible. They are usually going to use guns when you give them the choice, I mean, wouldn't you? Would you join the Mad Mapper Discord and open a ticket there? You can tag me and KpucTaJl the developer there. Will help you sort that out.
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"Minimum numbers of items": 1, "Maximum numbers of items": 3, You have a min max of 1-3 items, and you also have those items all set at 50% chance of dropping. The probability that you will only get one item, is smaller than that you will get 2 or more. The question is if they drop, but 50% is actually quite high probability to be honest. I would consider something lower than 50%, as you need to understand the probability a bit better if you go larger numbers. This is one way to achieve what I think you might be trying to do. Min max is 1, I left it at 50% chance for each, it will choose one or the other whichever drops first. "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "explosive.timed", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rocket.basic", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] }, "Item Multipliers": { "explosive.timed": 1.0 } },
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Yes you can combine boss abilities. Cooldown is -1 for each and it says that will disable the ability, so they need a timer. Both are disabled above. I recommend a decent timer otherwise their appearance is somewhat pointless, they have to despawn though as well so maybe add 10-15 seconds or more to the "Ability Cooldown Time" and use "Despawn time NPCs" as where you want it to end. Also as was pointed out, 0.1 seconds is very fast, so they don't get to do very much and might be a little too fast for the human eye haha. I would go more NPCs too! "NPC Settings" needs not be null so let us know if you end up having issues that might be structure based like that and we can review it. I would come to the Mad Mapper Discord and create a ticket if you have further issues with it and want to get them sorted. Thank you. 0.1 second even.
- 427 comments
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- #abilities
- #boss
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Thank you for that last message, I was going to ask but did not want to assume. From the sound of it somehow they were able to build close enough to launch to be within the attack distance given by the config option for this NPC is allowing him to target the base that he can see or defensive item and attack it. I can help you remove that specific NPC, I can also help explain where to look for parameters to change for them, or rocket launchers can simply be removed. I'd recommend coming to the Mad Mapper Discord and create a ticket there. Reloading a specific profile will work for some changes, but changes that occur outside of commands generally will not reload and will require a whole plugin reload. So if you manually are changing things in the config, this command will not help. Thank you for sharing though because it is helpful if you are making other changes instead and reloading the profile for those smaller changes. this is perfect. This was what helped me sort it out. They are attacking their building by being within the NPC's sight. If you don't mind creating a ticket in Mad Mappers Discord we could sort this out no problem, there's a few ways to do it too. Can remove that guy completely, take the launchers away, change the distance he can attack from. If you want to give it a go any of those options will work.