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Rahd started following SUGGESTION , Plugin not working after last Facepunch Update of March 2024 , Plugin Broken after Facepunch 07 March 2024 Monthly Update and 4 others
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Hi, the plugin is no longer loading after last Facepunch Monthly Update of March 2024, this error is showing in console: ConsoleSpamCleaner: There is no argument given that corresponds to the required parameter 'vPos' of 'ValidBounds.Test(BaseEntity, Vector3)' | Line: 178, Pos: 41 Thank you in advance
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Hi, the plugin is throwing an error in console and not loading, this after last Facepunch Monthly Update of the 7th March 2024 Error while compiling StashWarningSystem: There is no argument given that corresponds to the required parameter 'vPos' of 'ValidBounds.Test(BaseEntity, Vector3)' | Line: 938, Pos: 30 Thank you in advance
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Hi, I have had this error spammed in the console recently: Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: MonumentOwner - False (Boolean), RaidableBases (True (Boolean)) Thank you in advance
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Hi, after using the Skill Yatchman and activating /turbo in boats, the speed will be increased, but once jumping out of the boat the speed will be drastically reduced ( way slower than default Rust boats speed ), making the boat unusable. Thank you in advance
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Right. Thank you.
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I have re-tested it again, by unstacking all SkinAndBones bones type, crushing all types of skulls, and selling them at the /bonemarket, everything seems to be working fine, without unskinning any SkinAndBones bones, as you are suggesting.
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Sulfur has to have a skin, as that is a custom item, and I also had issues with other skinned items as well. Anyways, removing the splitfix string from SkinAndBones did fix the issues. I am running nearly 200 plugins, and stack modifier is not breaking any skin or causing any issues at all, the problem I had came from your plugin. It would be helpful for users with my same issue, if you could add a config option True / False to about using or not SkinAndBones stack handler, as many other plugins I am running do have. Thank you in advance
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Hi, I am having issues with SkinAndBones Plugin going in conflict with the StackModifier Plugin, could you please implement an option to allow other plugins to handle stacks, or release a fix for it? This is the error I am getting in the console upon destacking Custom Items from other plugins: Calling hook OnItemSplit resulted in a conflict between the following plugins: StackModifier - Item.sulfurx1.11455180 (Item), SkinAndBones (Item.sulfurx1.11455181 (Item)) Thank you in advance
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Hi, I have noticed that if a player gets an additional Role on Discord after being already Linked, the new role ( in this case Server Booster on Discord and Booster in-game ) won't be added in-game. The only way to make it work is to add the additional role/oxide group membership first, and then link/relink. Can you please look this up? Thank you in advance
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That's exactly what I am already using, to avoid having the console error, but this did not solve the issue with prices not changing every in-game day
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Hey, thank you for the heads up. Should I stick with version 1.0.3 of this plugin, considering the issue?
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No worries then, I will just remove the cooldown to that skill at this point. Thank you for your reply
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Hi, it would be great to add to /setgenes ultimate a real-time cooldown tracker in-game as it is for other Ultimates upon trying to use an ultimate that is still affected from cooldown, instead of just informing players about the total cooldown. By default, this ultimate has no activation cooldowns, but once added from the settings, it would be great to be able to track it in-game for players. Thank you in advance
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Legend! Thank you for the update
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That's very unfortunate, re-configuring everything every wipe is very time-consuming... I am using a custom prefab, the one provided with the plugin