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Everything posted by Jbird
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haha It happens I just had to sorry. I will get with the developer and suggest some changed verbiage. Honestly if anyone is to blame it is probably me. I do translations for the team and sometimes when I am translating a plugin I haven't actually done much with yet, I am guessing at what's happening and how to explain things. I probably read the translation which was more accurate and said.. well that doesn't make sense so I made it sound to your point, a bit more like they actually actively patrol. I will make one technicality point, to say that they truly are always patrolling, they don't have to be moving to be patrolling, and depending on the configuration they can patrol a pretty large area. They just aren't moving around constantly 'looking' for players it would be an incredible resource drain to have them moving constantly. If they don't seem to be noticing or chasing players much I'd play with the config and give them more room to see and chase. I still plan to suggest and help create some adjustments to how it is worded to make sure that not only perhaps it is more clear, but that there is a noticeable note stating that they do not move and that they just spawn at random around the water areas on the map. Thank you for the feedback and suggestion.
- 184 comments
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- #boat
- #facepunch
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Tunnel NPCs have defined spawns. Have you by chance been in the Mad Mapper Discord yet or already? You could and should jump in there we can go into this in more detail a bit faster and easier in regards to back and forth because I have a few questions as well about how you are going about this. There have been a few big updates. As far as documentation I do have something I've shared in the Mad Mapper Discord if you jump in there and get verified I can share that with you.
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We always collect and consider stuff like this. Only issue with those types of issues is it also requires wiping all config and data files since it would be changing the format, so that has to be taken into consideration and there was a large update not long ago. Still anything's possible if it makes enough sense and is popular enough. Just bringing that up for something to consider about some changes like that. It may be nice for a handful of people but then many that go to update and have had a lot of customization to their files are going to enjoy it much less haha.
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Just so you have an explanation also @wiress67 it was an error that would only sometimes occur when a Bradley would spawn in, that would appear in console if you're watching it. It was a minor patch update nothing major. Sometimes plugins keep going on for awhile without actually needing an update! So just always check update notes or ask questions if you have any.
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Yes you can do this in different ways by limiting their sense range mostly, or by also limiting their viewing cone. I think mostly you can reduce their sense range to a very low amount so that they won't notice anyone until they are right next to them or until they are attacked. See if that works for you @Bones64Z
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It becomes complicated enough with how you should configure each (in my opinion, properly) that really the best option is to use different presets intended to do different things. Their AI might get improvements in the future that will help with what you're referring to but currently it's just so much easier to mix enemies up whenever possible. They are usually going to use guns when you give them the choice, I mean, wouldn't you? Would you join the Mad Mapper Discord and open a ticket there? You can tag me and KpucTaJl the developer there. Will help you sort that out.
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"Minimum numbers of items": 1, "Maximum numbers of items": 3, You have a min max of 1-3 items, and you also have those items all set at 50% chance of dropping. The probability that you will only get one item, is smaller than that you will get 2 or more. The question is if they drop, but 50% is actually quite high probability to be honest. I would consider something lower than 50%, as you need to understand the probability a bit better if you go larger numbers. This is one way to achieve what I think you might be trying to do. Min max is 1, I left it at 50% chance for each, it will choose one or the other whichever drops first. "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "explosive.timed", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rocket.basic", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] }, "Item Multipliers": { "explosive.timed": 1.0 } },
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Yes you can combine boss abilities. Cooldown is -1 for each and it says that will disable the ability, so they need a timer. Both are disabled above. I recommend a decent timer otherwise their appearance is somewhat pointless, they have to despawn though as well so maybe add 10-15 seconds or more to the "Ability Cooldown Time" and use "Despawn time NPCs" as where you want it to end. Also as was pointed out, 0.1 seconds is very fast, so they don't get to do very much and might be a little too fast for the human eye haha. I would go more NPCs too! "NPC Settings" needs not be null so let us know if you end up having issues that might be structure based like that and we can review it. I would come to the Mad Mapper Discord and create a ticket if you have further issues with it and want to get them sorted. Thank you. â¤ï¸ â˜‘ï¸ 0.1 second even.
- 429 comments
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- #abilities
- #boss
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Thank you for that last message, I was going to ask but did not want to assume. From the sound of it somehow they were able to build close enough to launch to be within the attack distance given by the config option for this NPC is allowing him to target the base that he can see or defensive item and attack it. I can help you remove that specific NPC, I can also help explain where to look for parameters to change for them, or rocket launchers can simply be removed. I'd recommend coming to the Mad Mapper Discord and create a ticket there. Reloading a specific profile will work for some changes, but changes that occur outside of commands generally will not reload and will require a whole plugin reload. So if you manually are changing things in the config, this command will not help. Thank you for sharing though because it is helpful if you are making other changes instead and reloading the profile for those smaller changes. this is perfect. This was what helped me sort it out. They are attacking their building by being within the NPC's sight. If you don't mind creating a ticket in Mad Mappers Discord we could sort this out no problem, there's a few ways to do it too. Can remove that guy completely, take the launchers away, change the distance he can attack from. If you want to give it a go any of those options will work.
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- 184 comments
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- #boat
- #facepunch
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- 429 comments
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- #abilities
- #boss
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You can use the one that is there by default as an example. You can add multiple as well, and it will pull a whole loot pull from that container. Does that make sense @CaptainNebulous?
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If you have not yet, you should consider creating a ticket in the Mad Mapper Discord server so that we can more quickly respond and review information including configs, videos, or anything else. I think we might get lucky and one plugin is the only thing we need to deal with that is affecting multiple damage related scenarios for you. Can you give an example for when the error is occurring? What is the other activity in which this error was found? You may be misunderstanding PveMode. It is used to lock the loot to the person or team who does the most damage for BetterNpc. It does not just automatically block damage for anything it is used as API for other plugins. It can block damage within event plugins, by going into the config for that event and setting the configuration the way you would like it. There still is damage until an event owner is designated. There are other plugins like TruePVE that can restrict damage further. PvP zones can be created inside the event areas for example with something like this. But the other specifics like this I will allow you to consider what you're looking for. If you have questions about PveMode just let me know.
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My suggestion would be to join the Mad Mapper Discord and create a ticket there. None of this is normal behavior so surely there is a reason you are having these issues. We can more quickly review your specific issues and investigate how they are coming to be. We need to be able to reproduce issues or diagnose them to be of more help.
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- 32 comments
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- #arctic research base
- #ch47
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- 32 comments
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- #arctic research base
- #ch47
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- 32 comments
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- #arctic research base
- #ch47
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Sledge is an example and killfeed is being shown blocked both directions.