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Everything posted by Jbird
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Generally there can be a balance between giving them enough time to get back, and having a short enough timer that if they do not come back, that the time to wait is not so bad for other players that might be waiting. My only question about this specific suggestion is, would people be likely to leave an event and not use the command, still requiring the timer to run out anyway? The admin command makes a little more sense potentially but then you'd still be manually doing something that I would suggest finding a timer balance for allowing people to return to the event versus players waiting for a chance to become owner. Generally speaking as a suggestion at least short term if nothing else, I would have a relatively short timer and communicate to your community that you should put a bag down near events for this reason. Just a thought though. I will add this into our notes for suggestions and ideas for updates regardless. Thank you for sharing!
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Any time @RuGRustServer
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@Dad Frog all NpcSpawn NPCs are scientistnpc_heavy I think you would use that for the base and then change the Display Name to Sledge and the other names of the NPCs. I don't know the plugin but that would be my guess. You can ask them on their plugin further but you can take the above information with you, they would all be heavy scientists as a base and then if Display Name reads their names then you should be able to enter their names and block each individually. Not even sure what the plugin is to be fair ha.
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This is free and by someone that is on Codefling. https://umod.org/plugins/simple-kill-feed I don't know a lot about it but I have considered moving to it myself.
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Let us know if you have any questions about how to use an RCON connection to send commands @RuGRustServer but it's a remote connection to console that you use with those commands. There are many ways you can use an RCON link to the server to send commands so you can use most any of them.
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Thank you for joining the Discord glad we could get it sorted in a ticket there @tonipink1981. Just have to finish sorting their custom spawn points and you're good to go!
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When you say center if you mean 0,0,0 then something is definitely off, that would mean they aren't just being sent to the ground or above and below, they are being sent to another area. It would mean it doesn't understand where it is supposed to spawn. Usually it's from BetterNpc when people put more numbers than their are spawn points and they end up here. So that part was odd. Thank you for letting me know that you got it sorted. Sorry I wasn't more definite help but glad it is resolved regardless!
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- #abilities
- #boss
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- 432 comments
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- #abilities
- #boss
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- 432 comments
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- #abilities
- #boss
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Just to confirm the difference a little more @SmaX94 this folder is labelled differently and needs created if not already there. You are using this directory which is used by plugins automatically you usually will never manually add stuff in. oxide/data/ImageLibrary For this plugin and others in the collection you want to add and use this directory instead. oxide/data/Images This was named generically so that many plugins can use this folder and have images added to it, especially with some events using similar information and not need their own folders each time.
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Not Receiving Code When Ballas Are Killed
Jbird replied to LandOfTheBlind's Support Request in Support
Well done on finding that by the way you found it pretty quick after posting @AdamL it might be worth looking at some of the events again to think of scenarios like this where someone might not want the UI but wants to receive the information somewhere else. Just to confirm you were only looking for the information and you're happy to have the UI enabled now that you know it comes as part of the plugin correct? I think they were only thinking Countdown was separate was another plugin so once they confirm or deny I think they are happy having it enabled. But it would be a good idea for us to consider scenarios and maybe make an option for customers who want to disable the UI so they get any important information. I can only think of door codes but maybe if the UI is disabled the person who kills the last scientist is given a note with the code? Just a thought, maybe the note can be forced as one loot option for those scientists? If I should add any of this to our notes let me know or you can add them. -
No worries at all @SavageBeast863 we will be here. Feel free to look for the Mad Mapper Discord jump in there and pick our brains any time. Mine isn't exactly young either but I got most of this stuff handled so just let us know any time you get stuck or have a question. There is a ticket system there so you can just open one and tag us even for little questions.
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haha Well fair enough! If you sort it out at all feel free to let us know.
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I actually don't know just by the screenshot I was even wondering if it would be a default NPC that we are looking at. But you can go based on what their name is if nothing else usually that indicates which preset and you can go from there. Or look at what they are wearing or their weapon. You'd have to change a whole preset can't change specific locations or NPCs but once you know what preset that is you can just edit that group.
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If this is the case most likely it would be Custom files. You can disable them or remove them entirely it is up to you. But if they are left enabled in the Custom folder then they will continue to spawn on other maps where their positions would likely be under ground in the air and all over the place.
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No problem @Bictoq have fun with it!
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It might be that it might not be. Have you had a chance to test unloading it and seeing if they come back, or testing it without other plugins loaded just to see if it's being blocked by something? It's worth checking for sure and we can just check things off the list as we go.
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Check the stats for that preset @Kleementin can increase their sense range or their gun range if you wanted so they aren't quite so easy to eliminate.
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Not getting any other reports of this @Kleementin what have you done in regards to testing to see if anything might be affecting it? Have you added any plugins or made any changes recently?
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We have a better place for organizing suggestions like these so this has been added for the event as a suggestion. It may be added in a coming update, as KpucTaJl regularly rotates through updates and new work. Thank you for sharing!
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We just prefer to keep them separate @Covfefe tickets are similar to a DM and the originator will keep getting notifications from our replies. Unless it's happening at the same time, if it's like a week or more between then just create a new ticket so they don't get a bunch of notifications when it might already be resolved for them.
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Each difficulty has that setting @Covfefe. "Amount of time that a player will have to wait to launch an event at the same level once an event has finished": 21600.0,
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Could you by chance add context to what happens when that error occurs @liuyan1220? Also check things like NpcSpawn version and confirm a few things like the server and oxide files are all up to date, or if you are using something else like carbon for example. Any of those details please.
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Thank you for the suggestion @mrc we have a better organization for taking ideas like this as KpucTaJl rotates through updates and new work regularly. Thank you for the idea, might try to add this in the future!