-
Posts
2,199 -
Joined
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Jbird
-
- 45 comments
-
- #broken cars
- #cargoplane
- (and 26 more)
-
- 432 comments
-
- #abilities
- #boss
- (and 16 more)
-
- 186 comments
-
- #boat
- #facepunch
- (and 15 more)
-
Yeah originally it was mostly only concerning at all if people were putting large numbers of boats into the config. After that damned update it really hurt the performance considerably. If you ever wanted to jump into the Mad Mapper ticket we could dig into the issue a bit with you to find out what happens after a certain number of time. I am growing suspicious that some plugin is interfering at some point. But regardless we always want to help if we can.
- 186 comments
-
- #boat
- #facepunch
- (and 15 more)
-
So there would be a couple ideas for this. One that might be easiest would be simply to add those items to the loot if you are able to add an item with a specific skin, if there is a way to give items with a skin to have them work this way. Or is it only done by command? If it is only done by command you might consider asking the developer if they would be willing to use the API from the plugin to add this as an option to their plugin, so that when a boss dies a weapon can be applied. Because currently there is no way to apply a command when a boss is killed. Hope this helps!
- 432 comments
-
- 1
-
-
- #abilities
- #boss
- (and 16 more)
-
Taken care of in Mad Mappers ticket. For reference, [] brackets were removed from Arid biome configuration for NPCs wearable configuration. Attempts to add spawn positions for Biomes which there are no spawn points for Biomes and Roads. And Biome files were not enabled.
-
- 432 comments
-
- #abilities
- #boss
- (and 16 more)
-
- 432 comments
-
- #abilities
- #boss
- (and 16 more)
-
- 32 comments
-
- #arctic research base
- #ch47
- (and 21 more)
-
Reload the plugin make sure it looks like it's loading all files. And or just go straight to the data files make sure it is there for sure. If it is, do you have any plugins that also affect or edit the airdrops in some way? Sometimes this is just an indication that multiple plugins are trying to react to that hook at once, but in most cases when that has come up it's not been actually affecting anything which can be odd. Let me know what you see or find out and can go from there. If you're in the Mad Mapper Discord or want to join, create a ticket and tag me and KpucTaJl.
-
- 432 comments
-
- 2
-
-
- #abilities
- #boss
- (and 16 more)
-
The best way to do this would be use something like TimedExecute available on uMod and to turn off automatic event holding. The plugin can run events on a timed schedule that you will set and it will cycle through them however you configure it. I think there may be other plugins that do something like this as well this is the one I am most aware of.
- 32 comments
-
- #arctic research base
- #ch47
- (and 21 more)
-
- 32 comments
-
- #arctic research base
- #ch47
- (and 21 more)
-
- 32 comments
-
- #arctic research base
- #ch47
- (and 21 more)
-
You are welcome. Let me know if you have other questions or run into any issues at all.
-
The description goes over this in more detail and you'll want to use the plugin commands to get this. If you remove the client. from your console command it should give you the global position, but the plugin creates positions based on the monument. This way from map to map you do not need to ever change these positions, as they are based on the monument position and rotation instead of the global map position. /SpawnPointPos Monument Name This is the command, and just replace Monument Name with the name of the monument or file you are wanting to edit and configure.
-
- 432 comments
-
- 1
-
-
- #abilities
- #boss
- (and 16 more)
-
- 432 comments
-
- #abilities
- #boss
- (and 16 more)
-
- 432 comments
-
- 1
-
-
- #abilities
- #boss
- (and 16 more)
-
This was already changed in a recent update for NpcSpawn. Go to the config file and you can set the base NPC to whatever you want it to be. Previously this was done in the CS file by changing the path from heavy scientist to something else. But now it is a simple config option so it does not need to be changed again in future updates.