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Everything posted by Jbird
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2.2.0 is the version and no modifications. Only thing I have even considered modifying is renaming a couple of the categories as I mentioned before but I never have actually modified any of them just considered playing around with it. I know how much work it can be to change one seemingly small though though so I've not messed with it. Honestly might ask that the titles we set in config replace the category title in the rank UI at some point if that would be agreeable. Otherwise nothing to modify here has always worked like a charm otherwise.
- 447 comments
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- #statistics
- #leaderboard
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Yes I edited and added an actual answer to the previous prematurely sent reply. but might not have shown up for you without refreshing the screen, apologies. Only PlayerRanks was loaded, I killed a bear and 3 wolves and had not gotten credit for any of them. Same options as previous as well I had made sure that all the ranks and settings were mirrored on both servers before testing.
- 447 comments
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- #statistics
- #leaderboard
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- 447 comments
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- #statistics
- #leaderboard
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- 447 comments
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- #statistics
- #leaderboard
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While we are on the subject I have been meaning to adjust the category names for some of these. I want to change PVE to Animal & NPC to Bot might do that while looking into this. Pretty sure I'm going to need to do this in the CS though right? Makes more sense for the newbs who have no idea what NPC stands for. Anyway as to your questions, I don't even see global stats collection to be completely honest am I blind? Don't see it in config either. Might just mean this in config though, don't see anything like it in the UI. "statCollection": true, Definitely have PVE enabled always have, have not touched the config on this one for quite some time. Last time I had it enabled was when I experimented with the reset on death option and it wasn't going well, so reverted back to what I have now and have not gone back. "PVEKills": { "CollectStats": true, "EnabledInPersonal": true, "EnabledInTop1": true, "EnabledInTop30": true, The only thing I am thinking is I recently added AlphaAnimals to my server, and updated BackToTheWild, both by @Sabby. This is the only thing that makes sense as being the culprit for these not being counted recently. Didn't notice it towards the end of this past biweekly wipe. But just looked at the leaderboard out of curiosity today and noticed that the whole category was 0's and people have been slaughtering animals the past couple days since wipe. Can look into this and reach out to him even though he might see it since I tagged him here. I'm not super pressed about it just wanted to bring it up and help sort it. No rush at all. Thanks for the quick reply!
- 447 comments
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- #statistics
- #leaderboard
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Noticed that PVE kills (animal kills) are not registering at all since wipe. Just wanted to let you know @Steenamaroo. Cannot think of anything on my end that would have changed to contribute to that happening but wanted to mention it to see if others are having that problem and to bring it to your attention. Just noticed it a few minutes ago surprised nobody has said anything here or in my server yet.
- 447 comments
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- #statistics
- #leaderboard
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What all do you have in the 'heavy' kit? I am initially drawing a blank other than one thing. Your aim cones are set to 0. I would imagine they don't miss many shots if any! Perhaps try raising that at least some. That is crazy accurate if it is working though. But perhaps the LR's don't work with such a small aim cone. Otherwise they seem to have the same stats and the same kit so I'm not 100% sure. Especially confused since they do not have grenades in their profiles, but their heavy kits should be overriding those entries unless I am mistaken.
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Do you usually use procedural maps? I ask in the sense of last wipe being also a procedural map. Have had some varying oddities on procedural maps it seems so we are starting to investigate why things would not work properly on procedural maps that work fine on custom maps. Currently there is not an easy way to do that but this is definitely being tested and looked at. I apologize if it isn't a quick fix but we will do what we can and get back to you.
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Haven't ever found any confirmed problems with using 'own loot table' setting and creating the loot table and parameters. If it helps NpcSpawn uses Heavy NPCs as its base then changes them to suit our configurations. Have you by chance tried this setting by itself to see if it works any better? The Stacksize plugin is a bit newer so perhaps there are some more tweaks that the developer will be able to sort out.
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- 37 comments
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- #alarm
- #biological weapon
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Tagged with:
- #alarm
- #biological weapon
- #bradley
- #call
- #cargoplane
- #ch47
- #chinook
- #crates
- #event
- #facepunch
- #kpu
- #kpuc
- #kpuctajl
- #mad mappers
- #npc
- #oxide
- #parachute
- #phone
- #plane
- #plugin
- #plugins
- #premium
- #pve
- #pvp
- #rust
- #satdishevent
- #satellite
- #satellite dish
- #umod
- #zombie
- #halloween
- #pvemode
- #npcspawn
- #server event
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- 111 comments
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- #barricade
- #ch47
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No problem at all. Just want to help resolve this for everyone. Thanks for all the hard work! Also I forgot to say it but also thanks @ChristopherS it's funny that you mention it because a friend literally suggested that plugin just the other night! I have it bookmarked as I might try it out. I have one other newer plugin that seems to have the same issue, doesn't run properly after a restart but runs fine if reloaded. Appreciate the suggestion.
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Will quote it here, sent it yesterday after sharing the image of the node buildup after restart. Only see it when I reload the plugin. The plugin then functions properly, so it is not a fatal error just something that is happening during unload of the plugin it seems. Perhaps somehow relatable to the image I shared with the node buildup at 0,0,0 but that only happened the first time the server was restarted with the new version. After this mornings restart I did not see nodes in this location again. I think perhaps actually installing the newest version may have caused that buildup instead of the restart, I just noticed it then.
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As far as the items at the GC point at 0,0,0 on the map, that only happened the first time. Perhaps somehow from moving from one version to another while the server was running or something to that affect. It did not happen this morning. As far as the error I haven't had a chance yet but I am going to make a backup of my current config, delete it, create a fresh config, and copy information over. At least that is my only idea to fix that type of error as often it's config related and there is a line missing or something. I am just going to be incredibly busy until later this week so it's not a terrible concern. I mostly wanted to make sure you had the feedback. Unfortunately so far the update didn't fix the fact that the plugin isn't running itself after a restart, unless the plugin is reloaded. Even with the error that I receive, it still runs the events just fine as far as I can tell so it's a minor error, just wanted you to have all information.
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Failed to call hook 'Unload' on plugin 'MeteorEvent v1.2.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MeteorEvent.Unload () [0x00000] in <1153f75c98884609a5ccb0ef25fa2f9c>:0 at Oxide.Plugins.MeteorEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00586] in <1153f75c98884609a5ccb0ef25fa2f9c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cc99cb05b42e4ea494cdf294badea406>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <99d545163fdd4d57a562df7989f2ca0a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <99d545163fdd4d57a562df7989f2ca0a>:0 When reloaded to get the events running. Just feedback, probably why the meteors weren't deleted upon restart this morning.
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Thank you for the attempt. Unfortunately it does not seem to have worked. My timer is set to create a meteor shower every hour. If reloaded after the server is up, the plugin will work fine and do automatic events the rest of the day until next restart. This method attempt to fix it actually caused a separate issue though. See the photo. This is the GC point at 0,0,0. Has not happened before today, I periodically, maybe a couple times a week will visit this spot and delete the handful of things there. Mostly RHIB storage and some chairs. Appear to be meteors that do not get deleted before the server had restarted as it was running events before restart from when I had loaded the plugin yesterday. Oddly seems to have somehow sprouted another issue as I have no Alpha Animals now and they were working fine yesterday. Always something!
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Please don't hate me. Just for the record, for anyone using the French config. //French lang.RegisterMessages ( new Dictionary<string, string> { [ "UIOn" ] = "Affichage <color=#90ee90>activï</color>", [ "UIOff" ] = "Affichage <color=#f08080>dïsactivï</color>", }, this, "fr" ); ..should be.. //French lang.RegisterMessages ( new Dictionary<string, string> { [ "UIOn" ] = "Affichage <color=#90ee90>activé</color>", [ "UIOff" ] = "Affichage <color=#f08080>désactivé</color>", }, this, "fr" ); Regardless, thank you for the quick responses. Already sorted on my end but wanted you to have the fix too.
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- 472 comments
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- #abilities
- #boss
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Nothing to apologize for. I think at least for myself, it is likely because I have a heavy plugin load on startup. I can manually launch an event after the server has come up and then it starts automatically the rest of the day. Otherwise if I leave it alone and don't intervene it just never starts. But please don't apologize get to it whenever just giving you the feedback. We all have lives, and the most any of us can ask is just communication if things take a long time. Completely understandable. Have a nice weekend!
