Jump to content

abcderanzi

Member
  • Posts

    21
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

abcderanzi's Achievements

Apprentice

Apprentice (3/15)

  • Conversation Starter
  • Collaborator
  • Reacting Well
  • Dedicated
  • One Month Later

Recent Badges

1

Reputation

  1. Hi KpucTaJl, is it possible to make NPC shoot rocket launcher as a combat and not a raid? I'm trying to make NPC behave like this for Heli guards but they only shoot rocket if player is hiding inside building they own. NPC will not shoot if player is hiding in monument like supermarket or gas station. If we can have this option, it would be great! I tried modifying the code but it didn't work for me. Also, what does "RaidStateMelee" means?
  2. abcderanzi

    Raidable Bases

    Or it might be due to item inside locker are not counted as loot. I will go ahead and try disable loot spawning inside locker and let you know. Update: I tested and looks like the locker having issue counting loot. I disabled loot from spawning in locker and base spawn with the correct loot count now.
  3. abcderanzi

    Raidable Bases

    The timer UI is fixed in the v2.7.8! Though I noticed another issue from the new version. I have expert base profile loot amount set to 195, but some expert base spawned with only 40~50 loots, each large box only contain with 3~4 items inside. I know I can enable allow duplicate but I prefer not to have duplicated loot.
  4. I'm getting same error "Calling kill - but already IsDestroyed!? cratemarker[0]" after 7th Dec update, but it was from different plugin(Guarded Crate) So It might not exactly from this plugin but might be related to plugins that provides API, or possibly just FP changed something in their code.
  5. abcderanzi

    Raidable Bases

    Carbon just released an update just now (v1.2023.4342.4217). Seems like they reverted the timer library to the old one. I will test and see if issue with timer UI still persist.
  6. abcderanzi

    Raidable Bases

    Hi @nivex, I'm using Carbon, and not sure if the issue caused by raid base plugin or Carbon itself. But the issue is, timer UI is not updated real time. I can move it around now but the timer(and loot count) stays. It only gets updated if I move the UI. ps: I've reported same issue to Carbon discord.
  7. Hi, I'm having issue installing this plugin on Carbon. It was working fine on Oxide, but not on Carbon. I have MonumentFinder on latest version. This is the error its throwing me: Failed compiling '\carbon\plugins\MonumentLock.cs': 1. 'MonumentFinder' is inaccessible due to its protection level [CS0122] (MonumentLock 9 line 22) If you can help on this, it would be great.
  8. abcderanzi

    Loot Audit

    Nevermind, just found out it only log if container is not owned by the player.
  9. abcderanzi

    Loot Audit

    Can we also add logging for hackable locked crate please?
  10. Thank you so much for this tool. My suggestion is to have shortcut or option under right click to quickly disable item instead of having to edit and set max amount to 0(I don't want to remove, just disable it)
  11. I might have found another issue. My map has 3 oxums, 1 of them have no door, the other 2 had doors but the codelock was still there(no event was held on these 2 oxums). 1 oxum had 1 codelock on the door, the other had 2 codelocks(shows as 1 but when I interact with it, it shows 2 "Enter Code" option. I tried with few codes but its not unlocking). I cannot remove the codelock from the door. I tried removing with admin hammer and remover tool(with admin permission), but none are working. I cannot even detect the codelock's entity with Garry's Tool, it just shows the door's entity name. and I can only remove the whole door. I attached few screenshots of the door from the oxum with 2 codelocks (The codelock shows a red dot as in door was being locked but it is not locked). Hope it might help with your fix.. Also might be unrelated but, does your plugin spawns an XOR Switch under the oxum? I was noclip around and saw there was a switch under the oxum, and it was on all 3 oxums, I cannot interact with it too.
  12. Thanks for the clear explanation. Seems like that was the problem and I have no idea why some Oxum don't have door. I guess we have to wait for FP to fix it..
  13. There were no door on restroom, no gang car, no event bubble, no underground vault, its like the event was not loaded at all. Only thing I can see is the timer on top with 0 seconds. I had to do /gsstop to stop the event manually. I attached a screenshot for your reference.
  14. Yes sometimes it spawn with 0 second timer, and it wont ever despawn. I had to do /gsstop to stop it manually. There was no console error log.
  15. Sorry I didn't explain myself clearly. When a player reconnect to the server, I want them to auto wear whatever skin they selected before disconnecting.
1.1m

Downloads

Total number of downloads.

5.6k

Customers

Total customers served.

81.5k

Files Sold

Total number of files sold.

1.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.