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Everything posted by Jbird
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There is no function of the plugin that should cause this that I am can think of but perhaps with the many updates from Facepunch something new has been introduced that could cause this. Ensure there are no loading errors, and no errors in console around the time of this happening. If you are able to get any video it's always helpful for the developer to be able to see this happening, when it happens and such to try to trace things step by step. Until then we will test and try to reproduce on our end.
- 22 comments
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- #autoturret
- #event
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Please reload the plugin and show me the loading messages, as well as checking console for about the time the event starts for any errors in console. Perhaps you missed these update notes in the 2.1.3 update that was released in May? That is my most likely suggestion but if fresh files do not sort the issue just let me know. Can jump in the Mad Mapper Discord to create a ticket as well if you'd like Just tag me and KpucTaJl in the ticket and we will help figure out what's happening
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- 22 comments
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- 1
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- #autoturret
- #event
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No worries at all, happy to hear things seem to be working as intended now!
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Reload the plugin and check for errors during the loading messages. If you want to share the loading messages here we can take a look. I don't want to guess at any issues until we can check the plugin loads properly. You can also share the error you get when you try to start the event and it shuts down.
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Were you able to fix this issue, or did you just not place any information in the ticket? I need more information to be able to help.
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Neither of these things would have anything to do with NpcSpawn, you named players and animals, NpcSpawn is for spawning NPCs. I think some of the error is missing but this does not appear to be an issue at all with NpcSpawn.
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The developer is very open to suggestions and requests. You are welcome to share those types of thoughts and they will be considered. Just one note, as far as the price, the information is all there before purchasing. If you ever want to share feedback or ask any questions feel free to join the Mad Mapper Discord. Hope you enjoy and have fun with it!
- 22 comments
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- #autoturret
- #event
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Awesome, that's what I like to hear. Have fun with it!
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Excellent glad to hear it. Have fun with it!
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I don't know what command you're using, or what you are asking to be added. You can disable removing NPCs at that location so they do not load in after an event. But I don't follow what you are doing or what you are wanting to do. Sorry if I'm missing something here I'm not trying to be a smartass or anything I just don't follow what you're trying to do even to add something to our notes or to explain how it can potentially already be done.
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Any time. Let me know if you run into any other questions or issues.
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You just configure this section as such at the beginning of the config file. "Minimum time between events [sec.]": 7200.0, "Maximum time between events [sec.]": 7200.0, "Is active the timer on to start the event? [true/false]": true,
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If you have no spawn points in their configuration, whether in the boss file or the custom map file, they will spawn randomly.
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Do you have chinook crates and supply drops enabled? More often than not these errors have been around for awhile but we've never had to fix most occurrences of the errors popping up because generally the plugin is still functioning fine. It seems to mostly be that other plugins that are using those same hooks end up causing the errors but the plugin generally still functions just fine. That's what it's referring to though is supply drops and chinook crate drops.
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Yes you may need to tweak it a bit to find a sweet spot but you'd want to give it a delay, I believe the timer is in seconds too just a heads up. Once you get it dialed into a good spot I think there is some slight difference on other maps depending on the chinooks spawn point but at that point it should not be a big difference just like a minute or two if that makes sense.
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Check the delay you have for the chinooks departure. If you have the event running for a longer time, you will want to have a longer departure delay for the chinook. Picking up the prototypes is essentially the end of the event, so if it gets to that point it's not random, it's just already reached the final point of the event. Delaying the chinook will allow it to run the full time that you are intending.
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- 429 comments
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- #abilities
- #boss
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Checks like this were introduced in version 2.1.3. But possibly just related to the update. Let me know if you run into additional issues.
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- 429 comments
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- #abilities
- #boss
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No problem, what are you trying to achieve and I'll recommend configuration or something else depending on what you're trying to do.