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Everything posted by Jbird
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Did you edit the default configuration? Does this error occur every time the event runs?
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They act normal if the players are nearby correct? Curious what might be causing it. Would you like to join the Mad Mapper Discord and create a ticket? Would like to review your configuration and also see if you can get any video of this happening to show KpucTaJl the developer.
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Generally this means that data files or folders are missing. Reload the plugin and check the loading messages for clues to what you need. Make sure all data files and folders were moved or created, even if a folder is empty it is needed for example. And ensure you have NpcSpawn installed and up to date.
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Most of the conditions that are blocked create bugs or ways for players to easily win a raid. Just to make sure, are you aware you and players can run a command at any time as they are building their base to make sure it's able to run the event? I wanted to ask that first. After that if you can give some specific suggestions on what restrictions you would like to turn off I can add them to our notes.
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The config files are similar to most config files, and are all located in the data folder and it's files.
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- 37 comments
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- #alarm
- #biological weapon
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(and 32 more)
Tagged with:
- #alarm
- #biological weapon
- #bradley
- #call
- #cargoplane
- #ch47
- #chinook
- #crates
- #event
- #facepunch
- #kpu
- #kpuc
- #kpuctajl
- #mad mappers
- #npc
- #oxide
- #parachute
- #phone
- #plane
- #plugin
- #plugins
- #premium
- #pve
- #pvp
- #rust
- #satdishevent
- #satellite
- #satellite dish
- #umod
- #zombie
- #halloween
- #pvemode
- #npcspawn
- #server event
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Generally that error is harmless when most encounter it but it could be a few things. Custom folder or something else is missing and the plugin did not finish loading There is an error with that file or another file Another plugin also uses that hook and it's just a harmless error Those are most common at least. A few things to check for.
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- 37 comments
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- #alarm
- #biological weapon
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(and 32 more)
Tagged with:
- #alarm
- #biological weapon
- #bradley
- #call
- #cargoplane
- #ch47
- #chinook
- #crates
- #event
- #facepunch
- #kpu
- #kpuc
- #kpuctajl
- #mad mappers
- #npc
- #oxide
- #parachute
- #phone
- #plane
- #plugin
- #plugins
- #premium
- #pve
- #pvp
- #rust
- #satdishevent
- #satellite
- #satellite dish
- #umod
- #zombie
- #halloween
- #pvemode
- #npcspawn
- #server event
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- 429 comments
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- 1
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- #abilities
- #boss
- (and 16 more)
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Do you have any plugins that affect day time and night time in any way? It was a long time ago but we once had issues that were found to be caused by a plugin that changed night and day in some way or maybe sped it up. What is the length of the event from your config, because it also did not run for very long. Can you share the loading messages? If you want to, jump in the Mad Mapper Discord and create a ticket there. Or create a support request on the site on the Support tab for the file.
- 40 comments
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- #supermarket
- #crates
- (and 20 more)
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- 40 comments
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- #supermarket
- #crates
- (and 20 more)
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Which version of the event are you currently using? Does it happen at any particular time during the event or throughout the event running?
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When they are damaging a boss or when they kill them? Does a normal body bag drop when they die or something else? Find out what exactly is being damaged at the time the error is occurring if you can. Otherwise You may try a fresh install to see if the error persists, if it does not then it was a config error with one or more bosses. NRE are usually a config issue or could be interaction with another plugin.
- 429 comments
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- #abilities
- #boss
- (and 16 more)
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Any time!
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What is taking place when its happening? Does it start and stop? Try to narrow it down to what plugin using NpcSpawn is causing it and go that route. Might need to unnload NpcSpawn related plugins one at a time until it stops to narrow down where it's coming from then sort the rest out.
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- 29 comments
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- #event
- #facepunch
- (and 17 more)
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If the true setting is adding odd behavior at all you can leave it set to false, setting 1 may be enough of a change. Wanted to show both options though. They are next to each other in config.
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Sure. "If the NPC ends up below ocean sea level, should the NPC return to it's place of appearance? [true/false]": true, "Type of navigation grid (0 - used mainly on the island, 1 - used mainly under water or under land, as well as outside the map, can be used on some monuments)": 1, Changed the default settings to true and 1 from false and 0
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So even if the players are nearby they still do this? What other plugins do you use to control damage? Did you customize the configuration?
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Interesting, how far away is the player? Do they attack when the player first releases the hostage?
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All good very reasonable mistake haha. Trust me I typed up a whole different response before I even caught it.
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- 29 comments
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- 1
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- #event
- #facepunch
- (and 17 more)